64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/*
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* IXSocket.h
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* Author: Benjamin Sergeant
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* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
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*/
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#pragma once
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#include <string>
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#include <functional>
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#include <mutex>
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#include <atomic>
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struct addrinfo;
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namespace ix
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{
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class Socket {
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public:
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using OnPollCallback = std::function<void()>;
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Socket();
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virtual ~Socket();
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int hostname_connect(const std::string& hostname,
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int port,
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std::string& errMsg);
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void configure();
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virtual void poll(const OnPollCallback& onPollCallback);
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virtual void wakeUpFromPoll();
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// Virtual methods
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virtual bool connect(const std::string& url,
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int port,
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std::string& errMsg);
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virtual void close();
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virtual int send(char* buffer, size_t length);
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virtual int send(const std::string& buffer);
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virtual int recv(void* buffer, size_t length);
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int getErrno() const;
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static bool init(); // Required on Windows to initialize WinSocket
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static void cleanup(); // Required on Windows to cleanup WinSocket
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protected:
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void wakeUpFromPollApple();
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void wakeUpFromPollLinux();
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void closeSocket(int fd);
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std::atomic<int> _sockfd;
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int _eventfd;
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std::mutex _socketMutex;
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private:
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bool connectToAddress(const struct addrinfo *address,
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int& sockfd,
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std::string& errMsg);
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};
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}
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