53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "App.h"
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struct us_listen_socket_t *listen_socket;
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int main() {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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};
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/* Very simple WebSocket broadcasting echo server */
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uWS::App().ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024 * 1024,
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.idleTimeout = 10,
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.maxBackpressure = 1 * 1024 * 1204,
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/* Handlers */
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.open = [](auto *ws, auto *req) {
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/* Let's make every connection subscribe to the "broadcast" topic */
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ws->subscribe("broadcast");
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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/* Exit gracefully if we get a closedown message (ASAN debug) */
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if (message == "closedown") {
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/* Bye bye */
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us_listen_socket_close(0, listen_socket);
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ws->close();
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}
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/* Simply broadcast every single message we get */
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ws->publish("broadcast", message, opCode);
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},
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.drain = [](auto *ws) {
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/* Check getBufferedAmount here */
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},
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.ping = [](auto *ws) {
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},
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.pong = [](auto *ws) {
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},
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.close = [](auto *ws, int code, std::string_view message) {
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/* We automatically unsubscribe from any topic here */
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}
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}).listen(9001, [](auto *token) {
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listen_socket = token;
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if (token) {
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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}).run();
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}
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