IXWebSocket/test/cmd_websocket_chat.cpp
2019-02-16 10:32:02 -08:00

332 lines
10 KiB
C++

/*
* cmd_websocket_chat.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2017 Machine Zone. All rights reserved.
*/
//
// Simple chat program that talks to the node.js server at
// websocket_chat_server/broacast-server.js
//
#include <iostream>
#include <sstream>
#include <vector>
#include <mutex>
#include <ixwebsocket/IXWebSocket.h>
#include <ixwebsocket/IXWebSocketServer.h>
#include "msgpack11.hpp"
#include "IXTest.h"
#include "catch.hpp"
using msgpack11::MsgPack;
using namespace ix;
namespace
{
class WebSocketChat
{
public:
WebSocketChat(const std::string& user,
const std::string& session,
int port);
void subscribe(const std::string& channel);
void start();
void stop();
bool isReady() const;
void sendMessage(const std::string& text);
size_t getReceivedMessagesCount() const;
const std::vector<std::string>& getReceivedMessages() const;
std::string encodeMessage(const std::string& text);
std::pair<std::string, std::string> decodeMessage(const std::string& str);
void appendMessage(const std::string& message);
private:
std::string _user;
std::string _session;
int _port;
ix::WebSocket _webSocket;
std::vector<std::string> _receivedMessages;
mutable std::mutex _mutex;
};
WebSocketChat::WebSocketChat(const std::string& user,
const std::string& session,
int port) :
_user(user),
_session(session),
_port(port)
{
;
}
size_t WebSocketChat::getReceivedMessagesCount() const
{
std::lock_guard<std::mutex> lock(_mutex);
return _receivedMessages.size();
}
const std::vector<std::string>& WebSocketChat::getReceivedMessages() const
{
std::lock_guard<std::mutex> lock(_mutex);
return _receivedMessages;
}
void WebSocketChat::appendMessage(const std::string& message)
{
std::lock_guard<std::mutex> lock(_mutex);
_receivedMessages.push_back(message);
}
bool WebSocketChat::isReady() const
{
return _webSocket.getReadyState() == ix::WebSocket_ReadyState_Open;
}
void WebSocketChat::stop()
{
_webSocket.stop();
}
void WebSocketChat::start()
{
std::string url;
{
std::stringstream ss;
ss << "ws://localhost:"
<< _port
<< "/"
<< _user;
url = ss.str();
}
_webSocket.setUrl(url);
std::stringstream ss;
log(std::string("Connecting to url: ") + url);
_webSocket.setOnMessageCallback(
[this](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
{
std::stringstream ss;
if (messageType == ix::WebSocket_MessageType_Open)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " Connected !";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Close)
{
ss << "cmd_websocket_chat: user "
<< _user
<< " disconnected !";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Message)
{
auto result = decodeMessage(str);
// Our "chat" / "broacast" node.js server does not send us
// the messages we send, so we don't need to have a msg_user != user
// as we do for the satori chat example.
// store text
appendMessage(result.second);
std::string payload = result.second;
if (payload.size() > 2000)
{
payload = "<message too large>";
}
ss << std::endl
<< result.first << " > " << payload
<< std::endl
<< _user << " > ";
log(ss.str());
}
else if (messageType == ix::WebSocket_MessageType_Error)
{
ss << "cmd_websocket_chat: Error ! " << error.reason;
log(ss.str());
}
else
{
// FIXME: missing ping/pong messages
ss << "Invalid ix::WebSocketMessageType";
log(ss.str());
}
});
_webSocket.start();
}
std::pair<std::string, std::string> WebSocketChat::decodeMessage(const std::string& str)
{
std::string errMsg;
MsgPack msg = MsgPack::parse(str, errMsg);
std::string msg_user = msg["user"].string_value();
std::string msg_text = msg["text"].string_value();
return std::pair<std::string, std::string>(msg_user, msg_text);
}
std::string WebSocketChat::encodeMessage(const std::string& text)
{
std::map<MsgPack, MsgPack> obj;
obj["user"] = _user;
obj["text"] = text;
MsgPack msg(obj);
std::string output = msg.dump();
return output;
}
void WebSocketChat::sendMessage(const std::string& text)
{
_webSocket.send(encodeMessage(text));
}
bool startServer(ix::WebSocketServer& server)
{
server.setOnConnectionCallback(
[&server](std::shared_ptr<ix::WebSocket> webSocket)
{
webSocket->setOnMessageCallback(
[webSocket, &server](ix::WebSocketMessageType messageType,
const std::string& str,
size_t wireSize,
const ix::WebSocketErrorInfo& error,
const ix::WebSocketOpenInfo& openInfo,
const ix::WebSocketCloseInfo& closeInfo)
{
if (messageType == ix::WebSocket_MessageType_Open)
{
Logger() << "New connection";
Logger() << "Uri: " << openInfo.uri;
Logger() << "Headers:";
for (auto it : openInfo.headers)
{
Logger() << it.first << ": " << it.second;
}
}
else if (messageType == ix::WebSocket_MessageType_Close)
{
log("Closed connection");
}
else if (messageType == ix::WebSocket_MessageType_Message)
{
for (auto&& client : server.getClients())
{
if (client != webSocket)
{
client->send(str);
}
}
}
}
);
}
);
auto res = server.listen();
if (!res.first)
{
log(res.second);
return false;
}
server.start();
return true;
}
}
TEST_CASE("Websocket_chat", "[websocket_chat]")
{
SECTION("Exchange and count sent/received messages.")
{
ix::setupWebSocketTrafficTrackerCallback();
int port = 8090;
ix::WebSocketServer server(port);
REQUIRE(startServer(server));
std::string session = ix::generateSessionId();
WebSocketChat chatA("jean", session, port);
WebSocketChat chatB("paul", session, port);
chatA.start();
chatB.start();
// Wait for all chat instance to be ready
while (true)
{
if (chatA.isReady() && chatB.isReady()) break;
ix::msleep(10);
}
REQUIRE(server.getClients().size() == 2);
// Add a bit of extra time, for the subscription to be active
ix::msleep(200);
chatA.sendMessage("from A1");
chatA.sendMessage("from A2");
chatA.sendMessage("from A3");
chatB.sendMessage("from B1");
chatB.sendMessage("from B2");
// FIXME: cannot handle large message, we need to break them down
// into small one at the websocket layer (using CONTINUATION opcode)
size_t size = 512 * 1000; // 512K is OK, larger is not !!
std::string bigMessage(size, 'a');
chatB.sendMessage(bigMessage);
// Wait until all messages are received. 10s timeout
int attempts = 0;
while (chatA.getReceivedMessagesCount() != 3 ||
chatB.getReceivedMessagesCount() != 3)
{
REQUIRE(attempts++ < 10);
ix::msleep(1000);
}
chatA.stop();
chatB.stop();
REQUIRE(chatA.getReceivedMessagesCount() == 3);
REQUIRE(chatB.getReceivedMessagesCount() == 3);
REQUIRE(chatB.getReceivedMessages()[0] == "from A1");
REQUIRE(chatB.getReceivedMessages()[1] == "from A2");
REQUIRE(chatB.getReceivedMessages()[2] == "from A3");
REQUIRE(chatA.getReceivedMessages()[0] == "from B1");
REQUIRE(chatA.getReceivedMessages()[1] == "from B2");
REQUIRE(chatA.getReceivedMessages()[2].size() == bigMessage.size());
// Give us 500ms for the server to notice that clients went away
ix::msleep(500);
REQUIRE(server.getClients().size() == 0);
ix::reportWebSocketTraffic();
}
}