IXWebSocket/examples/cobra_publisher/IXCobraConnection.h
2018-12-23 14:14:38 -08:00

164 lines
5.3 KiB
C++

/*
* IXCobraConnection.h
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone. All rights reserved.
*/
#pragma once
#include <mutex>
#include <queue>
#include <string>
#include <thread>
#include <unordered_map>
#include <jsoncpp/json/json.h>
#include <ixwebsocket/IXWebSocket.h>
#include <ixwebsocket/IXWebSocketPerMessageDeflateOptions.h>
namespace ix
{
enum CobraConnectionEventType
{
CobraConnection_EventType_Authenticated = 0,
CobraConnection_EventType_Error = 1,
CobraConnection_EventType_Open = 2,
CobraConnection_EventType_Closed = 3
};
enum CobraConnectionPublishMode
{
CobraConnection_PublishMode_Immediate = 0,
CobraConnection_PublishMode_Batch = 1
};
using SubscriptionCallback = std::function<void(const Json::Value&)>;
using EventCallback = std::function<void(CobraConnectionEventType,
const std::string&,
const WebSocketHttpHeaders&)>;
using TrafficTrackerCallback = std::function<void(size_t size, bool incoming)>;
class CobraConnection
{
public:
CobraConnection();
~CobraConnection();
/// Configuration / set keys, etc...
/// All input data but the channel name is encrypted with rc4
void configure(const std::string& appkey,
const std::string& endpoint,
const std::string& rolename,
const std::string& rolesecret,
WebSocketPerMessageDeflateOptions webSocketPerMessageDeflateOptions);
static void setTrafficTrackerCallback(const TrafficTrackerCallback& callback);
/// Reset the traffic tracker callback to an no-op one.
static void resetTrafficTrackerCallback();
/// Set the closed callback
void setEventCallback(const EventCallback& eventCallback);
/// Start the worker thread, used for background publishing
void start();
/// Publish a message to a channel
///
/// No-op if the connection is not established
bool publish(const Json::Value& channels,
const Json::Value& msg);
// Subscribe to a channel, and execute a callback when an incoming
// message arrives.
void subscribe(const std::string& channel, SubscriptionCallback cb);
/// Unsubscribe from a channel
void unsubscribe(const std::string& channel);
/// Close the connection
void disconnect();
/// Connect to Cobra and authenticate the connection
bool connect();
/// Returns true only if we're connected
bool isConnected() const;
/// Flush the publish queue
bool flushQueue();
/// Set the publish mode
void setPublishMode(CobraConnectionPublishMode publishMode);
/// Lifecycle management. Free resources when backgrounding
void suspend();
void resume();
private:
bool sendHandshakeMessage();
bool handleHandshakeResponse(const Json::Value& data);
bool sendAuthMessage(const std::string& nonce);
bool handleSubscriptionData(const Json::Value& pdu);
void initWebSocketOnMessageCallback();
bool publishMessage(const std::string& serializedJson);
void enqueue(const std::string& msg);
std::string serializeJson(const Json::Value& pdu);
/// Invoke the traffic tracker callback
static void invokeTrafficTrackerCallback(size_t size, bool incoming);
/// Invoke event callbacks
void invokeEventCallback(CobraConnectionEventType eventType,
const std::string& errorMsg = std::string(),
const WebSocketHttpHeaders& headers = WebSocketHttpHeaders());
void invokeErrorCallback(const std::string& errorMsg);
///
/// Member variables
///
WebSocket _webSocket;
/// Configuration data
std::string _appkey;
std::string _endpoint;
std::string _role_name;
std::string _role_secret;
std::atomic<CobraConnectionPublishMode> _publishMode;
// Can be set on control+background thread, protecting with an atomic
std::atomic<bool> _authenticated;
// Keep some objects around
Json::Value _body;
Json::Value _pdu;
Json::FastWriter _jsonWriter;
mutable std::mutex _jsonWriterMutex;
/// Traffic tracker callback
static TrafficTrackerCallback _trafficTrackerCallback;
/// Cobra events callbacks
EventCallback _eventCallback;
mutable std::mutex _eventCallbackMutex;
/// Subscription callbacks, only one per channel
std::unordered_map<std::string, SubscriptionCallback> _cbs;
mutable std::mutex _cbsMutex;
// Message Queue can be touched on control+background thread,
// protecting with a mutex.
//
// Message queue is used when there are problems sending messages so
// that sending can be retried later.
std::deque<std::string> _messageQueue;
mutable std::mutex _queueMutex;
// Cap the queue size (100 elems so far -> ~100k)
static constexpr size_t kQueueMaxSize = 256;
};
} // namespace ix