IXWebSocket/ixwebsocket/IXWebSocket.cpp
Benjamin Sergeant 3e15840b14 - WebSocket::send() sends message in TEXT mode by default
- WebSocketMessage sets a new binary field, which tells whether the received incoming message is binary or text
2019-06-09 11:56:47 -07:00

504 lines
15 KiB
C++

/*
* IXWebSocket.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2017-2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXWebSocket.h"
#include "IXSetThreadName.h"
#include "IXWebSocketHandshake.h"
#include <cmath>
#include <cassert>
namespace
{
uint64_t calculateRetryWaitMilliseconds(uint32_t retry_count)
{
uint64_t wait_time;
if (retry_count <= 6)
{
// max wait_time is 6400 ms (2 ^ 6 = 64)
wait_time = ((uint64_t)std::pow(2, retry_count) * 100L);
}
else
{
wait_time = 10 * 1000; // 10 sec
}
return wait_time;
}
}
namespace ix
{
OnTrafficTrackerCallback WebSocket::_onTrafficTrackerCallback = nullptr;
const int WebSocket::kDefaultHandShakeTimeoutSecs(60);
const int WebSocket::kDefaultPingIntervalSecs(-1);
const int WebSocket::kDefaultPingTimeoutSecs(-1);
const bool WebSocket::kDefaultEnablePong(true);
WebSocket::WebSocket() :
_onMessageCallback(OnMessageCallback()),
_stop(false),
_automaticReconnection(true),
_handshakeTimeoutSecs(kDefaultHandShakeTimeoutSecs),
_enablePong(kDefaultEnablePong),
_pingIntervalSecs(kDefaultPingIntervalSecs),
_pingTimeoutSecs(kDefaultPingTimeoutSecs)
{
_ws.setOnCloseCallback(
[this](uint16_t code, const std::string& reason, size_t wireSize, bool remote)
{
_onMessageCallback(
std::make_shared<WebSocketMessage>(
WebSocketMessageType::Close, "", wireSize,
WebSocketErrorInfo(), WebSocketOpenInfo(),
WebSocketCloseInfo(code, reason, remote)));
}
);
}
WebSocket::~WebSocket()
{
stop();
}
void WebSocket::setUrl(const std::string& url)
{
std::lock_guard<std::mutex> lock(_configMutex);
_url = url;
}
const std::string& WebSocket::getUrl() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _url;
}
void WebSocket::setPerMessageDeflateOptions(const WebSocketPerMessageDeflateOptions& perMessageDeflateOptions)
{
std::lock_guard<std::mutex> lock(_configMutex);
_perMessageDeflateOptions = perMessageDeflateOptions;
}
const WebSocketPerMessageDeflateOptions& WebSocket::getPerMessageDeflateOptions() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _perMessageDeflateOptions;
}
void WebSocket::setHeartBeatPeriod(int heartBeatPeriodSecs)
{
std::lock_guard<std::mutex> lock(_configMutex);
_pingIntervalSecs = heartBeatPeriodSecs;
}
int WebSocket::getHeartBeatPeriod() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingIntervalSecs;
}
void WebSocket::setPingInterval(int pingIntervalSecs)
{
std::lock_guard<std::mutex> lock(_configMutex);
_pingIntervalSecs = pingIntervalSecs;
}
int WebSocket::getPingInterval() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingIntervalSecs;
}
void WebSocket::setPingTimeout(int pingTimeoutSecs)
{
std::lock_guard<std::mutex> lock(_configMutex);
_pingTimeoutSecs = pingTimeoutSecs;
}
int WebSocket::getPingTimeout() const
{
std::lock_guard<std::mutex> lock(_configMutex);
return _pingTimeoutSecs;
}
void WebSocket::enablePong()
{
std::lock_guard<std::mutex> lock(_configMutex);
_enablePong = true;
}
void WebSocket::disablePong()
{
std::lock_guard<std::mutex> lock(_configMutex);
_enablePong = false;
}
void WebSocket::disablePerMessageDeflate()
{
std::lock_guard<std::mutex> lock(_configMutex);
WebSocketPerMessageDeflateOptions perMessageDeflateOptions(false);
_perMessageDeflateOptions = perMessageDeflateOptions;
}
void WebSocket::start()
{
if (_thread.joinable()) return; // we've already been started
_thread = std::thread(&WebSocket::run, this);
}
void WebSocket::stop(uint16_t code,
const std::string& reason)
{
close(code, reason);
if (_thread.joinable())
{
// wait until working thread will exit
// it will exit after close operation is finished
_stop = true;
_thread.join();
_stop = false;
}
}
WebSocketInitResult WebSocket::connect(int timeoutSecs)
{
{
std::lock_guard<std::mutex> lock(_configMutex);
_ws.configure(_perMessageDeflateOptions,
_enablePong,
_pingIntervalSecs,
_pingTimeoutSecs);
}
WebSocketInitResult status = _ws.connectToUrl(_url, timeoutSecs);
if (!status.success)
{
return status;
}
_onMessageCallback(
std::make_shared<WebSocketMessage>(
WebSocketMessageType::Open, "", 0,
WebSocketErrorInfo(),
WebSocketOpenInfo(status.uri, status.headers),
WebSocketCloseInfo()));
return status;
}
WebSocketInitResult WebSocket::connectToSocket(int fd, int timeoutSecs)
{
{
std::lock_guard<std::mutex> lock(_configMutex);
_ws.configure(_perMessageDeflateOptions,
_enablePong,
_pingIntervalSecs,
_pingTimeoutSecs);
}
WebSocketInitResult status = _ws.connectToSocket(fd, timeoutSecs);
if (!status.success)
{
return status;
}
_onMessageCallback(
std::make_shared<WebSocketMessage>(
WebSocketMessageType::Open, "", 0,
WebSocketErrorInfo(),
WebSocketOpenInfo(status.uri, status.headers),
WebSocketCloseInfo()));
return status;
}
bool WebSocket::isConnected() const
{
return getReadyState() == ReadyState::Open;
}
bool WebSocket::isClosing() const
{
return getReadyState() == ReadyState::Closing;
}
void WebSocket::close(uint16_t code,
const std::string& reason)
{
_ws.close(code, reason);
}
void WebSocket::checkConnection(bool firstConnectionAttempt)
{
using millis = std::chrono::duration<double, std::milli>;
uint32_t retries = 0;
millis duration(0);
// Try to connect perpertually
while (true)
{
if (isConnected() || isClosing() || _stop)
{
break;
}
if (!firstConnectionAttempt && !_automaticReconnection)
{
// Do not attempt to reconnect
break;
}
firstConnectionAttempt = false;
// Only sleep if we are retrying
if (duration.count() > 0)
{
// to do: make sleeping conditional
std::this_thread::sleep_for(duration);
}
// Try to connect synchronously
ix::WebSocketInitResult status = connect(_handshakeTimeoutSecs);
if (!status.success)
{
WebSocketErrorInfo connectErr;
if (_automaticReconnection)
{
duration = millis(calculateRetryWaitMilliseconds(retries++));
connectErr.wait_time = duration.count();
connectErr.retries = retries;
}
connectErr.reason = status.errorStr;
connectErr.http_status = status.http_status;
_onMessageCallback(
std::make_shared<WebSocketMessage>(
WebSocketMessageType::Error, "", 0,
connectErr, WebSocketOpenInfo(),
WebSocketCloseInfo()));
}
}
}
void WebSocket::run()
{
setThreadName(getUrl());
bool firstConnectionAttempt = true;
while (true)
{
// 1. Make sure we are always connected
checkConnection(firstConnectionAttempt);
firstConnectionAttempt = false;
// if here we are closed then checkConnection was not able to connect
if (getReadyState() == ReadyState::Closed)
{
break;
}
// We can avoid to poll if we want to stop and are not closing
if (_stop && !isClosing()) break;
// 2. Poll to see if there's any new data available
WebSocketTransport::PollResult pollResult = _ws.poll();
// 3. Dispatch the incoming messages
_ws.dispatch(
pollResult,
[this](const std::string& msg,
size_t wireSize,
bool decompressionError,
WebSocketTransport::MessageKind messageKind)
{
WebSocketMessageType webSocketMessageType;
switch (messageKind)
{
case WebSocketTransport::MessageKind::MSG_TEXT:
case WebSocketTransport::MessageKind::MSG_BINARY:
{
webSocketMessageType = WebSocketMessageType::Message;
} break;
case WebSocketTransport::MessageKind::PING:
{
webSocketMessageType = WebSocketMessageType::Ping;
} break;
case WebSocketTransport::MessageKind::PONG:
{
webSocketMessageType = WebSocketMessageType::Pong;
} break;
case WebSocketTransport::MessageKind::FRAGMENT:
{
webSocketMessageType = WebSocketMessageType::Fragment;
} break;
}
WebSocketErrorInfo webSocketErrorInfo;
webSocketErrorInfo.decompressionError = decompressionError;
bool binary = messageKind == WebSocketTransport::MessageKind::MSG_BINARY;
_onMessageCallback(
std::make_shared<WebSocketMessage>(
webSocketMessageType, msg, wireSize,
webSocketErrorInfo, WebSocketOpenInfo(),
WebSocketCloseInfo(), binary));
WebSocket::invokeTrafficTrackerCallback(msg.size(), true);
});
}
}
void WebSocket::setOnMessageCallback(const OnMessageCallback& callback)
{
_onMessageCallback = callback;
}
void WebSocket::setTrafficTrackerCallback(const OnTrafficTrackerCallback& callback)
{
_onTrafficTrackerCallback = callback;
}
void WebSocket::resetTrafficTrackerCallback()
{
setTrafficTrackerCallback(nullptr);
}
void WebSocket::invokeTrafficTrackerCallback(size_t size, bool incoming)
{
if (_onTrafficTrackerCallback)
{
_onTrafficTrackerCallback(size, incoming);
}
}
WebSocketSendInfo WebSocket::send(const std::string& data,
bool binary,
const OnProgressCallback& onProgressCallback)
{
return sendMessage(data,
(binary) ? SendMessageKind::Binary: SendMessageKind::Text,
onProgressCallback);
}
WebSocketSendInfo WebSocket::sendBinary(const std::string& text,
const OnProgressCallback& onProgressCallback)
{
return sendMessage(text, SendMessageKind::Binary, onProgressCallback);
}
WebSocketSendInfo WebSocket::sendText(const std::string& text,
const OnProgressCallback& onProgressCallback)
{
return sendMessage(text, SendMessageKind::Text, onProgressCallback);
}
WebSocketSendInfo WebSocket::ping(const std::string& text)
{
// Standard limit ping message size
constexpr size_t pingMaxPayloadSize = 125;
if (text.size() > pingMaxPayloadSize) return WebSocketSendInfo(false);
return sendMessage(text, SendMessageKind::Ping);
}
WebSocketSendInfo WebSocket::sendMessage(const std::string& text,
SendMessageKind sendMessageKind,
const OnProgressCallback& onProgressCallback)
{
if (!isConnected()) return WebSocketSendInfo(false);
//
// It is OK to read and write on the same socket in 2 different threads.
// https://stackoverflow.com/questions/1981372/are-parallel-calls-to-send-recv-on-the-same-socket-valid
//
// This makes it so that messages are sent right away, and we dont need
// a timeout while we poll to keep wake ups to a minimum (which helps
// with battery life), and use the system select call to notify us when
// incoming messages are arriving / there's data to be received.
//
std::lock_guard<std::mutex> lock(_writeMutex);
WebSocketSendInfo webSocketSendInfo;
switch (sendMessageKind)
{
case SendMessageKind::Text:
{
webSocketSendInfo = _ws.sendText(text, onProgressCallback);
} break;
case SendMessageKind::Binary:
{
webSocketSendInfo = _ws.sendBinary(text, onProgressCallback);
} break;
case SendMessageKind::Ping:
{
webSocketSendInfo = _ws.sendPing(text);
} break;
}
WebSocket::invokeTrafficTrackerCallback(webSocketSendInfo.wireSize, false);
return webSocketSendInfo;
}
ReadyState WebSocket::getReadyState() const
{
switch (_ws.getReadyState())
{
case ix::WebSocketTransport::ReadyState::OPEN : return ReadyState::Open;
case ix::WebSocketTransport::ReadyState::CONNECTING: return ReadyState::Connecting;
case ix::WebSocketTransport::ReadyState::CLOSING : return ReadyState::Closing;
case ix::WebSocketTransport::ReadyState::CLOSED : return ReadyState::Closed;
default: return ReadyState::Closed;
}
}
std::string WebSocket::readyStateToString(ReadyState readyState)
{
switch (readyState)
{
case ReadyState::Open : return "OPEN";
case ReadyState::Connecting: return "CONNECTING";
case ReadyState::Closing : return "CLOSING";
case ReadyState::Closed : return "CLOSED";
default: return "UNKNOWN";
}
}
void WebSocket::enableAutomaticReconnection()
{
_automaticReconnection = true;
}
void WebSocket::disableAutomaticReconnection()
{
_automaticReconnection = false;
}
bool WebSocket::isAutomaticReconnectionEnabled() const
{
return _automaticReconnection;
}
size_t WebSocket::bufferedAmount() const
{
return _ws.bufferedAmount();
}
}