Zad2 final
This commit is contained in:
parent
7faaf63fb5
commit
4960cdb39b
1
.gitattributes
vendored
1
.gitattributes
vendored
@ -1 +1,2 @@
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|||||||
*.bmp filter=lfs diff=lfs merge=lfs -text
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*.bmp filter=lfs diff=lfs merge=lfs -text
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||||||
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*.ttf filter=lfs diff=lfs merge=lfs -text
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||||||
|
101
2dgk_7/2dgk_7/2dgk_7.rc
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101
2dgk_7/2dgk_7/2dgk_7.rc
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@ -0,0 +1,101 @@
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|||||||
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// Microsoft Visual C++ generated resource script.
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||||||
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//
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||||||
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#pragma code_page(65001)
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||||||
|
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||||||
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#include "resource.h"
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||||||
|
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||||||
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#define APSTUDIO_READONLY_SYMBOLS
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||||||
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/////////////////////////////////////////////////////////////////////////////
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||||||
|
//
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||||||
|
// Generated from the TEXTINCLUDE 2 resource.
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||||||
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//
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||||||
|
#include "winres.h"
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||||||
|
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||||||
|
/////////////////////////////////////////////////////////////////////////////
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||||||
|
#undef APSTUDIO_READONLY_SYMBOLS
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||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Polish (Poland) resources
|
||||||
|
|
||||||
|
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
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||||||
|
LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
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||||||
|
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||||||
|
#ifdef APSTUDIO_INVOKED
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||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
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||||||
|
// TEXTINCLUDE
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||||||
|
//
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||||||
|
|
||||||
|
1 TEXTINCLUDE
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||||||
|
BEGIN
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||||||
|
"resource.h\0"
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||||||
|
END
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||||||
|
|
||||||
|
2 TEXTINCLUDE
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||||||
|
BEGIN
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||||||
|
"#include ""winres.h""\r\n"
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||||||
|
"\0"
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||||||
|
END
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||||||
|
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||||||
|
3 TEXTINCLUDE
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||||||
|
BEGIN
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||||||
|
"\r\n"
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||||||
|
"\0"
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||||||
|
END
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||||||
|
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||||||
|
#endif // APSTUDIO_INVOKED
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||||||
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||||||
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||||||
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/////////////////////////////////////////////////////////////////////////////
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||||||
|
//
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||||||
|
// Version
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||||||
|
//
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||||||
|
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||||||
|
VS_VERSION_INFO VERSIONINFO
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||||||
|
FILEVERSION 1,0,0,1
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||||||
|
PRODUCTVERSION 1,0,0,1
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||||||
|
FILEFLAGSMASK 0x3fL
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||||||
|
#ifdef _DEBUG
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||||||
|
FILEFLAGS 0x1L
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||||||
|
#else
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||||||
|
FILEFLAGS 0x0L
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||||||
|
#endif
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||||||
|
FILEOS 0x40004L
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||||||
|
FILETYPE 0x1L
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||||||
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FILESUBTYPE 0x0L
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||||||
|
BEGIN
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||||||
|
BLOCK "StringFileInfo"
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||||||
|
BEGIN
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||||||
|
BLOCK "041504b0"
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||||||
|
BEGIN
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||||||
|
VALUE "CompanyName", "Michał Leśniak"
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||||||
|
VALUE "FileDescription", "A simple game"
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||||||
|
VALUE "FileVersion", "1.0.0.1"
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||||||
|
VALUE "InternalName", "2dgk_7.exe"
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||||||
|
VALUE "LegalCopyright", "Copyright (C) 2021 Michał Leśniak"
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|
VALUE "OriginalFilename", "2dgk_7.exe"
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|
VALUE "ProductName", "2DKG_7"
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|
VALUE "ProductVersion", "1.0.0.1"
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||||||
|
END
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||||||
|
END
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||||||
|
BLOCK "VarFileInfo"
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||||||
|
BEGIN
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||||||
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VALUE "Translation", 0x415, 1200
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||||||
|
END
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||||||
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END
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||||||
|
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||||||
|
#endif // Polish (Poland) resources
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|
/////////////////////////////////////////////////////////////////////////////
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|
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||||||
|
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||||||
|
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||||||
|
#ifndef APSTUDIO_INVOKED
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|
/////////////////////////////////////////////////////////////////////////////
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||||||
|
//
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||||||
|
// Generated from the TEXTINCLUDE 3 resource.
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||||||
|
//
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||||||
|
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||||||
|
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||||||
|
/////////////////////////////////////////////////////////////////////////////
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||||||
|
#endif // not APSTUDIO_INVOKED
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@ -154,13 +154,21 @@
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</Link>
|
</Link>
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||||||
</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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||||||
<ItemGroup>
|
<ItemGroup>
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|
<ClCompile Include="KCamera.cpp" />
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<ClCompile Include="KCircle.cpp" />
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<ClCompile Include="KCircle.cpp" />
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<ClCompile Include="KCirclePawn.cpp" />
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<ClCompile Include="KExit.cpp" />
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|
<ClCompile Include="KFont.cpp" />
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<ClCompile Include="KGame.cpp" />
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<ClCompile Include="KGame.cpp" />
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<ClCompile Include="KInput.cpp" />
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<ClCompile Include="KInput.cpp" />
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|
<ClCompile Include="KObject.cpp" />
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|
<ClCompile Include="KPawn.cpp" />
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<ClCompile Include="KPlayerController.cpp" />
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<ClCompile Include="KPlayerController.cpp" />
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<ClCompile Include="KRect.cpp" />
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<ClCompile Include="KRect.cpp" />
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<ClCompile Include="KShape.cpp" />
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<ClCompile Include="KCollider.cpp" />
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<ClCompile Include="KRectPawn.cpp" />
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<ClCompile Include="KTexture.cpp" />
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<ClCompile Include="KTexture.cpp" />
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<ClCompile Include="KWall.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Utils.cpp" />
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<ClCompile Include="Utils.cpp" />
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</ItemGroup>
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</ItemGroup>
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@ -172,17 +180,29 @@
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<ClInclude Include="Controllers.h" />
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<ClInclude Include="Controllers.h" />
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<ClInclude Include="GamePad.h" />
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<ClInclude Include="GamePad.h" />
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<ClInclude Include="KActionBind.h" />
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<ClInclude Include="KActionBind.h" />
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<ClInclude Include="KCamera.h" />
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<ClInclude Include="KCircle.h" />
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<ClInclude Include="KCircle.h" />
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<ClInclude Include="KCirclePawn.h" />
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<ClInclude Include="KExit.h" />
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<ClInclude Include="KFont.h" />
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<ClInclude Include="KGame.h" />
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<ClInclude Include="KGame.h" />
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<ClInclude Include="KInput.h" />
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<ClInclude Include="KInput.h" />
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<ClInclude Include="KObject.h" />
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<ClInclude Include="KPawn.h" />
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<ClInclude Include="KPlayer.h" />
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<ClInclude Include="KPlayer.h" />
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<ClInclude Include="KPlayerController.h" />
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<ClInclude Include="KPlayerController.h" />
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<ClInclude Include="KRect.h" />
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<ClInclude Include="KRect.h" />
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<ClInclude Include="KShape.h" />
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<ClInclude Include="KCollider.h" />
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<ClInclude Include="KRectPawn.h" />
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<ClInclude Include="KTexture.h" />
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<ClInclude Include="KTexture.h" />
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<ClInclude Include="KWall.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="Utils.h" />
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<ClInclude Include="Utils.h" />
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<ClInclude Include="KVector2d.h" />
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<ClInclude Include="KVector2d.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="2dgk_7.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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@ -36,12 +36,36 @@
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<ClCompile Include="KPlayerController.cpp">
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<ClCompile Include="KPlayerController.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="KShape.cpp">
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<ClCompile Include="KCollider.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="KRect.cpp">
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<ClCompile Include="KRect.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="KObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KPawn.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KWall.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KRectPawn.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KCirclePawn.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KExit.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KCamera.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KFont.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="vcpkg.json" />
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<None Include="vcpkg.json" />
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@ -74,7 +98,7 @@
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<ClInclude Include="KPlayerController.h">
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<ClInclude Include="KPlayerController.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="KShape.h">
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<ClInclude Include="KCollider.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="KRect.h">
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<ClInclude Include="KRect.h">
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@ -89,5 +113,37 @@
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<ClInclude Include="KPlayer.h">
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<ClInclude Include="KPlayer.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="KObject.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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<ClInclude Include="KPawn.h">
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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<ClInclude Include="KWall.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KRectPawn.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KCirclePawn.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KExit.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KCamera.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KFont.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="2dgk_7.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -11,8 +11,7 @@ namespace KapitanGame {
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constexpr float SCREEN_RATIO = static_cast<float>(SCREEN_WIDTH) / SCREEN_HEIGHT;
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constexpr float SCREEN_RATIO = static_cast<float>(SCREEN_WIDTH) / SCREEN_HEIGHT;
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constexpr int TILE_WIDTH = 32;
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constexpr int TILE_WIDTH = 32;
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constexpr int TILE_HEIGHT = 32;
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constexpr int TILE_HEIGHT = 32;
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constexpr float SPEED = 0.16f;
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constexpr float SPEED = 200.f;
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constexpr float SMOOTH = 0.4f;
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constexpr float SMOOTH = 0.4f;
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constexpr int CIRCLES_COUNT = 100;
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}
|
}
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}
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}
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@ -10,20 +10,20 @@ namespace KapitanGame {
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Hold
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Hold
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};
|
};
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struct KActionBind {
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struct KActionBind {
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KActionBind(std::string name, const InputState expectedInputState, KPlayerController* controllerObject, const KPlayerCommand command, const KPlayer player) :
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KActionBind(std::string name, const InputState expectedInputState, const std::shared_ptr<KPlayerController>& controllerObject, const KPlayerCommand command, const KPlayer player) :
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Name(std::move(name)), ExpectedInputState(expectedInputState), ControllerObject(controllerObject), Command(command), Player(player) {}
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Name(std::move(name)), ExpectedInputState(expectedInputState), ControllerObject(controllerObject), Command(command), Player(player) {}
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std::string Name;
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std::string Name;
|
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InputState ExpectedInputState;
|
InputState ExpectedInputState;
|
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KPlayerController* ControllerObject;
|
std::weak_ptr<KPlayerController> ControllerObject;
|
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KPlayerCommand Command;
|
KPlayerCommand Command;
|
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KPlayer Player;
|
KPlayer Player;
|
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};
|
};
|
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struct KAxisBind
|
struct KAxisBind
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{
|
{
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KAxisBind(std::string name, KPlayerController* controllerObject, const KPlayerAxisCommand command, const KPlayer player) :
|
KAxisBind(std::string name, const std::shared_ptr<KPlayerController>& controllerObject, const KPlayerAxisCommand command, const KPlayer player) :
|
||||||
Name(std::move(name)), ControllerObject(controllerObject), AxisCommand(command), Player(player) {}
|
Name(std::move(name)), ControllerObject(controllerObject), AxisCommand(command), Player(player) {}
|
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std::string Name;
|
std::string Name;
|
||||||
KPlayerController* ControllerObject;
|
std::weak_ptr<KPlayerController> ControllerObject;
|
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KPlayerAxisCommand AxisCommand;
|
KPlayerAxisCommand AxisCommand;
|
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KPlayer Player;
|
KPlayer Player;
|
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};
|
};
|
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42
2dgk_7/2dgk_7/KCamera.cpp
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42
2dgk_7/2dgk_7/KCamera.cpp
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|
#include "KCamera.h"
|
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|
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|
#include "KPawn.h"
|
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|
#include "Utils.h"
|
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|
|
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|
namespace KapitanGame
|
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|
{
|
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|
const SDL_FRect& KCamera::GetViewport() const
|
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|
{
|
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|
return Viewport;
|
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|
}
|
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|
|
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|
float KCamera::GetScale() const
|
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|
{
|
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|
return Scale;
|
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|
}
|
||||||
|
|
||||||
|
const KVector2D& KCamera::GetFocusPoint() const
|
||||||
|
{
|
||||||
|
return FocusPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KCamera::Update(const std::shared_ptr<KPawn>& playerOne, const std::shared_ptr<KPawn>& playerTwo, const SDL_FRect& map)
|
||||||
|
{
|
||||||
|
FocusPoint = (playerOne->GetPosition() + playerTwo->GetPosition()) * 0.5f;
|
||||||
|
Viewport.x = Utils::Clamp(FocusPoint.X - Viewport.w / 2.f, 0.f, map.w - Viewport.w);
|
||||||
|
Viewport.y = Utils::Clamp(FocusPoint.Y - Viewport.h / 2.f, 0.f, map.h - Viewport.h);
|
||||||
|
PlayArea.x = Utils::Clamp(FocusPoint.X - PlayArea.w / 2.f, static_cast<float>(-Constants::WINDOW_DEAD_ZONE), map.w + static_cast<float>(Constants::WINDOW_DEAD_ZONE));
|
||||||
|
PlayArea.y = Utils::Clamp(FocusPoint.Y - PlayArea.h / 2.f, static_cast<float>(-Constants::WINDOW_DEAD_ZONE), map.h + static_cast<float>(Constants::WINDOW_DEAD_ZONE));
|
||||||
|
}
|
||||||
|
|
||||||
|
void KCamera::SetDebug(const SDL_FRect& map)
|
||||||
|
{
|
||||||
|
Viewport = { 0,0,Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT };
|
||||||
|
Scale = Constants::SCREEN_RATIO > 1.f ? Constants::SCREEN_HEIGHT * 1.f / map.h : Constants::SCREEN_WIDTH * 1.f / map.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SDL_FRect& KCamera::GetPlayArea() const
|
||||||
|
{
|
||||||
|
return PlayArea;
|
||||||
|
}
|
||||||
|
}
|
42
2dgk_7/2dgk_7/KCamera.h
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42
2dgk_7/2dgk_7/KCamera.h
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|
|||||||
|
#pragma once
|
||||||
|
#include <memory>
|
||||||
|
#include <SDL_rect.h>
|
||||||
|
|
||||||
|
#include "Constants.h"
|
||||||
|
#include "KVector2d.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KPawn;
|
||||||
|
|
||||||
|
class KCamera
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit KCamera(const SDL_FRect& map)
|
||||||
|
: Viewport({
|
||||||
|
(map.w - Constants::SCREEN_WIDTH) / 2.f, (map.h - Constants::SCREEN_HEIGHT) / 2.f,
|
||||||
|
Constants::SCREEN_WIDTH * 1.f,
|
||||||
|
Constants::SCREEN_HEIGHT * 1.f
|
||||||
|
}), PlayArea({
|
||||||
|
0, 0,
|
||||||
|
Constants::SCREEN_WIDTH - Constants::WINDOW_DEAD_ZONE,
|
||||||
|
Constants::SCREEN_HEIGHT - Constants::WINDOW_DEAD_ZONE
|
||||||
|
}), FocusPoint(Viewport.x + Viewport.w / 2, Viewport.y + Viewport.h / 2),
|
||||||
|
Scale(1.f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const SDL_FRect& GetViewport() const;
|
||||||
|
float GetScale() const;
|
||||||
|
const KVector2D& GetFocusPoint() const;
|
||||||
|
void Update(const std::shared_ptr<KPawn>& playerOne, const std::shared_ptr<KPawn>& playerTwo, const SDL_FRect& map);
|
||||||
|
void SetDebug(const SDL_FRect& map);
|
||||||
|
const SDL_FRect& GetPlayArea() const;
|
||||||
|
private:
|
||||||
|
SDL_FRect Viewport;
|
||||||
|
SDL_FRect PlayArea;
|
||||||
|
KVector2D FocusPoint;
|
||||||
|
float Scale;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
@ -1,70 +1,106 @@
|
|||||||
#include "KCircle.h"
|
#include "KCircle.h"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
#include "KRect.h"
|
#include "KRect.h"
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
|
|
||||||
|
bool KCircle::IsCollision(const KCircle* other) const {
|
||||||
KCircle::KCircle(const KVector2D& position, const KVector2D& velocity, const float& radius, const KTexture& texture) : KShape(position, velocity, texture),
|
return (GetParent()->GetPosition() - other->GetParent()->GetPosition()).Length() < Radius + other->Radius;
|
||||||
Radius(radius) {
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool KCircle::IsCollision(const KCircle& other) const {
|
bool KCircle::IsCollision(const KCollider* other) const
|
||||||
return (Position - other.Position).Length() < Radius + other.Radius;
|
{
|
||||||
|
const auto circle = dynamic_cast<const KCircle*>(other);
|
||||||
|
if (circle != nullptr)
|
||||||
|
return IsCollision(circle);
|
||||||
|
|
||||||
|
|
||||||
|
const auto rect = dynamic_cast<const KRect*>(other);
|
||||||
|
if (rect != nullptr)
|
||||||
|
return IsCollision(rect);
|
||||||
|
|
||||||
|
throw std::runtime_error("unsupported shape");
|
||||||
}
|
}
|
||||||
|
|
||||||
bool KCircle::IsCollision(const KRect& other) const {
|
KVector2D KCircle::GetSeparationVector(const KCollider* other) const
|
||||||
const auto f = KVector2D(Utils::Clamp(Position.X, other.GetPosition().X - other.GetWidth() / 2, other.GetPosition().X + other.GetWidth() / 2),
|
{
|
||||||
Utils::Clamp(Position.Y, other.GetPosition().Y - other.GetHeight() / 2, other.GetPosition().Y + other.GetHeight() / 2));
|
const auto circle = dynamic_cast<const KCircle*>(other);
|
||||||
|
if (circle != nullptr)
|
||||||
|
return GetSeparationVector(circle);
|
||||||
|
|
||||||
return (Position - f).Length() < Radius;
|
const auto rect = dynamic_cast<const KRect*>(other);
|
||||||
|
if (rect != nullptr)
|
||||||
|
return GetSeparationVector(rect);
|
||||||
|
|
||||||
|
throw std::runtime_error("unsupported shape");
|
||||||
}
|
}
|
||||||
|
|
||||||
KVector2D KCircle::GetSeparationVector(const KCircle& other) const {
|
bool KCircle::IsCollision(const KRect* other) const {
|
||||||
const KVector2D centerDiff = Position - other.Position;
|
const auto f = KVector2D(Utils::Clamp(GetParent()->GetPosition().X, other->GetParent()->GetPosition().X - other->GetWidth() / 2, other->GetParent()->GetPosition().X + other->GetWidth() / 2),
|
||||||
|
Utils::Clamp(GetParent()->GetPosition().Y, other->GetParent()->GetPosition().Y - other->GetHeight() / 2, other->GetParent()->GetPosition().Y + other->GetHeight() / 2));
|
||||||
|
|
||||||
|
return (GetParent()->GetPosition() - f).Length() < Radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
KVector2D KCircle::GetSeparationVector(const KCircle* other) const {
|
||||||
|
const KVector2D centerDiff = GetParent()->GetPosition() - other->GetParent()->GetPosition();
|
||||||
const float centerDiffLength = centerDiff.Length();
|
const float centerDiffLength = centerDiff.Length();
|
||||||
return centerDiff / centerDiffLength * (Radius + other.Radius - centerDiffLength);
|
return centerDiff / centerDiffLength * (Radius + other->Radius - centerDiffLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
KVector2D KCircle::GetSeparationVector(const KRect& other) const {
|
KVector2D KCircle::GetSeparationVector(const KRect* other) const {
|
||||||
const float l = other.GetPosition().X - other.GetWidth() / 2;
|
const float l = other->GetParent()->GetPosition().X - other->GetWidth() / 2;
|
||||||
const float r = other.GetPosition().X + other.GetWidth() / 2;
|
const float r = other->GetParent()->GetPosition().X + other->GetWidth() / 2;
|
||||||
const float t = other.GetPosition().Y - other.GetHeight() / 2;
|
const float t = other->GetParent()->GetPosition().Y - other->GetHeight() / 2;
|
||||||
const float b = other.GetPosition().Y + other.GetHeight() / 2;
|
const float b = other->GetParent()->GetPosition().Y + other->GetHeight() / 2;
|
||||||
const auto f = KVector2D(Utils::Clamp(Position.X, l, r),
|
const auto f = KVector2D(Utils::Clamp(GetParent()->GetPosition().X, l, r),
|
||||||
Utils::Clamp(Position.Y, t, b));
|
Utils::Clamp(GetParent()->GetPosition().Y, t, b));
|
||||||
|
|
||||||
if (Position == f) {
|
if (GetParent()->GetPosition() == f) {
|
||||||
const auto left = Position.X - l + Radius;
|
const auto left = GetParent()->GetPosition().X - l + Radius;
|
||||||
const auto right = r - Position.X + Radius;
|
const auto right = r - GetParent()->GetPosition().X + Radius;
|
||||||
const auto top = Position.Y - t + Radius;
|
const auto top = GetParent()->GetPosition().Y - t + Radius;
|
||||||
const auto bottom = b - Position.Y + Radius;
|
const auto bottom = b - GetParent()->GetPosition().Y + Radius;
|
||||||
return KRect::GetSeparationVector(left, right, top, bottom);
|
return KRect::GetSeparationVector(left, right, top, bottom);
|
||||||
}
|
}
|
||||||
return (Position - f) / (Position - f).Length() * (Radius - (Position - f).Length());
|
return (GetParent()->GetPosition() - f) / (GetParent()->GetPosition() - f).Length() * (Radius - (GetParent()->GetPosition() - f).Length());
|
||||||
}
|
}
|
||||||
|
|
||||||
void KCircle::CollisionDetectionWithMapStep(const SDL_Rect& map) {
|
KVector2D KCircle::GetSeparationVector(const SDL_FRect& map) const {
|
||||||
|
KVector2D separationVector{ 0.f,0.f };
|
||||||
|
if (GetParent()->GetPosition().X - map.x - Radius < 0)
|
||||||
|
{
|
||||||
|
separationVector.X += -(GetParent()->GetPosition().X - map.x - Radius);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().X + Radius - (map.x + map.w) > 0)
|
||||||
|
{
|
||||||
|
separationVector.X += -(GetParent()->GetPosition().X - (map.x+map.w) + Radius);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().Y - Radius - map.y < 0) {
|
||||||
|
separationVector.Y += -(GetParent()->GetPosition().Y - map.y - Radius);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().Y + Radius - (map.y + map.h) > 0) {
|
||||||
|
separationVector.Y += -(GetParent()->GetPosition().Y - (map.y + map.h) + Radius);
|
||||||
|
}
|
||||||
|
return separationVector;
|
||||||
|
}
|
||||||
|
|
||||||
if (Position.X - map.x - Radius < 0)
|
float KCircle::GetWidth() const
|
||||||
{
|
{
|
||||||
Position.X += -(Position.X - map.x - Radius);
|
return Radius * 2;
|
||||||
Velocity = Velocity.Reflect({ -1.f, 0.f });
|
}
|
||||||
}
|
|
||||||
if (Position.X + Radius - map.w > 0)
|
float KCircle::GetHeight() const
|
||||||
{
|
{
|
||||||
Velocity = Velocity.Reflect({ 1.f, 0.f });
|
return Radius * 2;
|
||||||
Position.X += -(Position.X - map.w + Radius);
|
}
|
||||||
}
|
|
||||||
if (Position.Y - Radius - map.y < 0) {
|
KCircle::KCircle(KObject* parent, const float radius): KCollider(parent),
|
||||||
Position.Y += -(Position.Y - map.y - Radius);
|
Radius(radius)
|
||||||
Velocity = Velocity.Reflect({ 0.f, 1.f });
|
{
|
||||||
}
|
|
||||||
if (Position.Y + Radius - map.h > 0) {
|
|
||||||
Position.Y += -(Position.Y - map.h + Radius);
|
|
||||||
Velocity = Velocity.Reflect({ 0.f, -1.f });
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float KCircle::GetRadius() const {
|
float KCircle::GetRadius() const {
|
||||||
|
@ -1,21 +1,29 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "KShape.h"
|
#include <SDL_rect.h>
|
||||||
#include "KTexture.h"
|
|
||||||
|
#include "KCollider.h"
|
||||||
#include "KVector2d.h"
|
#include "KVector2d.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
class KCircle final : public KShape
|
class KRect;
|
||||||
|
|
||||||
|
class KCircle final : public KCollider
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
KCircle(const KVector2D& position, const KVector2D& velocity, const float& radius, const KTexture& texture);
|
KCircle(KObject* parent, const float radius);
|
||||||
void CollisionDetectionWithMapStep(const SDL_Rect& map) override;
|
|
||||||
float GetRadius() const;
|
float GetRadius() const;
|
||||||
protected:
|
private:
|
||||||
KVector2D GetSeparationVector(const KCircle& other) const override;
|
KVector2D GetSeparationVector(const KCircle* other) const;
|
||||||
KVector2D GetSeparationVector(const KRect& other) const override;
|
KVector2D GetSeparationVector(const KRect* other) const;
|
||||||
bool IsCollision(const KCircle& other) const override;
|
bool IsCollision(const KCircle* other) const;
|
||||||
bool IsCollision(const KRect& other) const override;
|
bool IsCollision(const KRect* other) const;
|
||||||
|
public:
|
||||||
|
bool IsCollision(const KCollider* other) const override;
|
||||||
|
KVector2D GetSeparationVector(const KCollider* other) const override;
|
||||||
|
KVector2D GetSeparationVector(const SDL_FRect& map) const override;
|
||||||
|
float GetWidth() const override;
|
||||||
|
float GetHeight() const override;
|
||||||
private:
|
private:
|
||||||
float Radius{ 1.f };
|
float Radius{ 1.f };
|
||||||
};
|
};
|
||||||
|
15
2dgk_7/2dgk_7/KCirclePawn.cpp
Normal file
15
2dgk_7/2dgk_7/KCirclePawn.cpp
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#include "KCirclePawn.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
KCirclePawn::KCirclePawn(const KVector2D& position, const KTexture& texture,
|
||||||
|
const std::shared_ptr<KPlayerController>& playerController) : KPawn(position, texture, playerController),
|
||||||
|
Collider(this, static_cast<float>(texture.GetWidth())/2.0f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const KCollider* KCirclePawn::GetCollider() const
|
||||||
|
{
|
||||||
|
return &Collider;
|
||||||
|
}
|
||||||
|
}
|
18
2dgk_7/2dgk_7/KCirclePawn.h
Normal file
18
2dgk_7/2dgk_7/KCirclePawn.h
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "KCircle.h"
|
||||||
|
#include "KPawn.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KCirclePawn final :public KPawn
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KCirclePawn(const KVector2D& position, const KTexture& texture,
|
||||||
|
const std::shared_ptr<KPlayerController>& playerController);
|
||||||
|
|
||||||
|
const KCollider* GetCollider() const override;
|
||||||
|
private:
|
||||||
|
KCircle Collider;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
34
2dgk_7/2dgk_7/KCollider.cpp
Normal file
34
2dgk_7/2dgk_7/KCollider.cpp
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
#include "KCollider.h"
|
||||||
|
|
||||||
|
namespace KapitanGame {
|
||||||
|
KCollider::KCollider(const KCollider& other) = default;
|
||||||
|
|
||||||
|
KCollider::KCollider(KCollider&& other) noexcept: Parent(other.Parent)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
KCollider& KCollider::operator=(const KCollider& other)
|
||||||
|
{
|
||||||
|
if (this == &other)
|
||||||
|
return *this;
|
||||||
|
Parent = other.Parent;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
KCollider& KCollider::operator=(KCollider&& other) noexcept
|
||||||
|
{
|
||||||
|
if (this == &other)
|
||||||
|
return *this;
|
||||||
|
Parent = other.Parent;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
KCollider::KCollider(KObject* parent): Parent(parent)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
KObject* KCollider::GetParent() const
|
||||||
|
{
|
||||||
|
return Parent;
|
||||||
|
}
|
||||||
|
}
|
35
2dgk_7/2dgk_7/KCollider.h
Normal file
35
2dgk_7/2dgk_7/KCollider.h
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL_rect.h>
|
||||||
|
|
||||||
|
#include "KObject.h"
|
||||||
|
#include "KVector2d.h"
|
||||||
|
|
||||||
|
namespace KapitanGame {
|
||||||
|
|
||||||
|
class KCollider
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KCollider(const KCollider& other);
|
||||||
|
|
||||||
|
KCollider(KCollider&& other) noexcept;
|
||||||
|
|
||||||
|
KCollider& operator=(const KCollider& other);
|
||||||
|
|
||||||
|
KCollider& operator=(KCollider&& other) noexcept;
|
||||||
|
|
||||||
|
explicit KCollider(KObject* parent);
|
||||||
|
|
||||||
|
virtual ~KCollider() = default;
|
||||||
|
virtual bool IsCollision(const KCollider* other) const = 0;
|
||||||
|
virtual KVector2D GetSeparationVector(const KCollider* other) const = 0;
|
||||||
|
virtual KVector2D GetSeparationVector(const SDL_FRect& map) const = 0;
|
||||||
|
virtual float GetWidth() const = 0;
|
||||||
|
virtual float GetHeight() const = 0;
|
||||||
|
KObject* GetParent() const;
|
||||||
|
private:
|
||||||
|
KObject* Parent;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
9
2dgk_7/2dgk_7/KExit.cpp
Normal file
9
2dgk_7/2dgk_7/KExit.cpp
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#include "KExit.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
const KCollider* KExit::GetCollider() const
|
||||||
|
{
|
||||||
|
return &Collider;
|
||||||
|
}
|
||||||
|
}
|
22
2dgk_7/2dgk_7/KExit.h
Normal file
22
2dgk_7/2dgk_7/KExit.h
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "KObject.h"
|
||||||
|
#include "KRect.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KExit final :
|
||||||
|
public KObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KExit(const KVector2D& position, const KTexture& texture)
|
||||||
|
: KObject(position, texture),
|
||||||
|
Collider(this, texture.GetWidth() * 1.f, texture.GetHeight() * 1.f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const KCollider* GetCollider() const override;
|
||||||
|
private:
|
||||||
|
KRect Collider;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
63
2dgk_7/2dgk_7/KFont.cpp
Normal file
63
2dgk_7/2dgk_7/KFont.cpp
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
#include "KFont.h"
|
||||||
|
|
||||||
|
#include "KTexture.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
KFont::KFont()
|
||||||
|
= default;
|
||||||
|
|
||||||
|
KFont::~KFont()
|
||||||
|
{
|
||||||
|
Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
KFont::KFont(KFont&& other) noexcept : Font(other.Font)
|
||||||
|
{
|
||||||
|
other.Font = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
KFont& KFont::operator=(KFont&& other) noexcept
|
||||||
|
{
|
||||||
|
Font = other.Font;
|
||||||
|
other.Font = nullptr;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KFont::LoadFromFile(const std::string& path, const int ptSize)
|
||||||
|
{
|
||||||
|
bool success = true;
|
||||||
|
Font = TTF_OpenFont(path.c_str(), ptSize);
|
||||||
|
if (Font == nullptr)
|
||||||
|
{
|
||||||
|
printf("Failed to load %s font! SDL_ttf Error: %s\n", path.c_str(), TTF_GetError());
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KFont::Free()
|
||||||
|
{
|
||||||
|
if (Font != nullptr)
|
||||||
|
{
|
||||||
|
TTF_CloseFont(Font);
|
||||||
|
Font = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
KTexture KFont::GetTextTexture(const std::string& text, const SDL_Color textColor, SDL_Renderer* renderer) const
|
||||||
|
{
|
||||||
|
KTexture texture;
|
||||||
|
SDL_Surface* textSurface = TTF_RenderText_Blended(Font, text.c_str(), textColor);
|
||||||
|
if (textSurface == nullptr)
|
||||||
|
{
|
||||||
|
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texture.LoadFromSurface(textSurface, renderer);
|
||||||
|
SDL_FreeSurface(textSurface);
|
||||||
|
}
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
}
|
36
2dgk_7/2dgk_7/KFont.h
Normal file
36
2dgk_7/2dgk_7/KFont.h
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <SDL_ttf.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace KapitanGame {
|
||||||
|
//Font wrapper class
|
||||||
|
class KTexture;
|
||||||
|
class KFont {
|
||||||
|
public:
|
||||||
|
KFont();
|
||||||
|
|
||||||
|
~KFont();
|
||||||
|
|
||||||
|
KFont(const KFont& other) = delete;
|
||||||
|
|
||||||
|
KFont(KFont&& other) noexcept;
|
||||||
|
|
||||||
|
KFont& operator=(const KFont& other) = delete;
|
||||||
|
|
||||||
|
KFont& operator=(KFont&& other) noexcept;
|
||||||
|
|
||||||
|
//Loads image at specified path
|
||||||
|
bool LoadFromFile(const std::string& path, int ptSize);
|
||||||
|
|
||||||
|
//Deallocates Font
|
||||||
|
void Free();
|
||||||
|
|
||||||
|
KTexture GetTextTexture(const std::string& text, SDL_Color textColor, SDL_Renderer* renderer) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
//The actual hardware font
|
||||||
|
TTF_Font* Font{};
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -1,20 +1,29 @@
|
|||||||
#include "KGame.h"
|
#include "KGame.h"
|
||||||
#include "SDL.h"
|
#include "SDL.h"
|
||||||
|
#include <SDL_ttf.h>
|
||||||
#include <nlohmann/json.hpp>
|
#include <nlohmann/json.hpp>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cmath>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
#include "Constants.h"
|
#include "Constants.h"
|
||||||
|
#include "KCamera.h"
|
||||||
|
#include "KCirclePawn.h"
|
||||||
|
#include "KExit.h"
|
||||||
|
#include "KRectPawn.h"
|
||||||
#include "KTexture.h"
|
#include "KTexture.h"
|
||||||
#include "KTile.h"
|
#include "KTile.h"
|
||||||
#include "KVector2d.h"
|
#include "KVector2d.h"
|
||||||
|
#include "KWall.h"
|
||||||
|
|
||||||
|
#ifndef M_PI
|
||||||
|
#define M_PI 3.14159265358979323846
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
KGame::KGame() : HasSeparation(true), HasCollision(true) {
|
KGame::KGame() : Time(0), PreviousTime(0), Map()
|
||||||
|
{
|
||||||
//Initialize SDL
|
//Initialize SDL
|
||||||
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
||||||
{
|
{
|
||||||
@ -28,8 +37,14 @@ namespace KapitanGame {
|
|||||||
|
|
||||||
Input.Init();
|
Input.Init();
|
||||||
|
|
||||||
|
if (TTF_Init() < 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error(Utils::StringFormat("SDL_TTF could not initialize! TTF_Error: %s", TTF_GetError()));
|
||||||
|
}
|
||||||
|
|
||||||
//Create window
|
//Create window
|
||||||
Window = SDL_CreateWindow(Constants::WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
Window = SDL_CreateWindow(Constants::WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
if (Window == nullptr)
|
if (Window == nullptr)
|
||||||
{
|
{
|
||||||
throw std::runtime_error(Utils::StringFormat("Window could not be created! SDL_Error: %s", SDL_GetError()));
|
throw std::runtime_error(Utils::StringFormat("Window could not be created! SDL_Error: %s", SDL_GetError()));
|
||||||
@ -38,7 +53,8 @@ namespace KapitanGame {
|
|||||||
Renderer = SDL_CreateRenderer(Window, -1, SDL_RENDERER_ACCELERATED);
|
Renderer = SDL_CreateRenderer(Window, -1, SDL_RENDERER_ACCELERATED);
|
||||||
if (Renderer == nullptr)
|
if (Renderer == nullptr)
|
||||||
{
|
{
|
||||||
throw std::runtime_error(Utils::StringFormat("Renderer could not be created! SDL Error: %s", SDL_GetError()));
|
throw std::runtime_error(
|
||||||
|
Utils::StringFormat("Renderer could not be created! SDL Error: %s", SDL_GetError()));
|
||||||
}
|
}
|
||||||
//Initialize renderer color
|
//Initialize renderer color
|
||||||
SDL_SetRenderDrawColor(Renderer, 0, 0xFF, 0, 0xFF);
|
SDL_SetRenderDrawColor(Renderer, 0, 0xFF, 0, 0xFF);
|
||||||
@ -46,9 +62,12 @@ namespace KapitanGame {
|
|||||||
|
|
||||||
KGame::~KGame() {
|
KGame::~KGame() {
|
||||||
//Free loaded images
|
//Free loaded images
|
||||||
|
Textures.clear();
|
||||||
CircleTexture.Free();
|
Objects.clear();
|
||||||
|
Pawns.clear();
|
||||||
|
PlayerControllers.clear();
|
||||||
|
Fonts.clear();
|
||||||
|
TTF_Quit();
|
||||||
Input.Free();
|
Input.Free();
|
||||||
|
|
||||||
//Destroy window
|
//Destroy window
|
||||||
@ -61,31 +80,165 @@ namespace KapitanGame {
|
|||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void KGame::Win(KPlayer player)
|
||||||
|
{
|
||||||
|
++Scores[static_cast<int>(player)];
|
||||||
|
Playing = false;
|
||||||
|
for (const auto& pc : PlayerControllers)
|
||||||
|
{
|
||||||
|
pc->UnPossess();
|
||||||
|
}
|
||||||
|
Textures.erase("Text_Score");
|
||||||
|
Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("%d:%d", Scores[0], Scores[1]), { 0,0,0,0xFF }, Renderer));
|
||||||
|
if (++LvlCounter > 3)
|
||||||
|
{
|
||||||
|
int max = Scores[0];
|
||||||
|
auto winner = KPlayer::Player1;
|
||||||
|
for (int i = 1; i < static_cast<int>(KPlayer::Player2) + 1; ++i)
|
||||||
|
{
|
||||||
|
if (max < Scores[i])
|
||||||
|
{
|
||||||
|
max = Scores[i];
|
||||||
|
winner = static_cast<KPlayer>(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ShowWinner = true;
|
||||||
|
Textures.erase("Text_Winner");
|
||||||
|
Textures.emplace("Text_Winner", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("Player %d won!", static_cast<int>(winner) + 1), { 0,0,0,0xFF }, Renderer));
|
||||||
|
LvlCounter = 1;
|
||||||
|
}
|
||||||
|
RestartTick = Time + 5000;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KGame::LoadLevel()
|
||||||
|
{
|
||||||
|
bool success = true;
|
||||||
|
Objects.clear();
|
||||||
|
FreePositions.clear();
|
||||||
|
std::ifstream levelFile;
|
||||||
|
levelFile.open("assets/levels/level" + std::to_string(LvlCounter) + ".txt");
|
||||||
|
if (levelFile.fail())
|
||||||
|
{
|
||||||
|
printf("Failed to load assets/levels/level%d.txt!\n", LvlCounter);
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int y = 0;
|
||||||
|
float mapWidth = 0;
|
||||||
|
std::string line;
|
||||||
|
while (std::getline(levelFile, line)) {
|
||||||
|
if (mapWidth < static_cast<float>(line.length() * Constants::TILE_WIDTH))
|
||||||
|
mapWidth = static_cast<float>(line.length()) * Constants::TILE_WIDTH;
|
||||||
|
for (auto i = 0ull; i < line.length(); ++i) {
|
||||||
|
KVector2D position{ static_cast<float>(i * Constants::TILE_WIDTH + Constants::TILE_WIDTH / 2) , static_cast<float>(y * Constants::TILE_HEIGHT + Constants::TILE_HEIGHT / 2) };
|
||||||
|
switch (line[i])
|
||||||
|
{
|
||||||
|
case '#':
|
||||||
|
Objects.emplace_back(std::make_shared<KWall>(position, Textures["wall.bmp"]));
|
||||||
|
break;
|
||||||
|
case ' ':
|
||||||
|
FreePositions.emplace_back(position);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
++y;
|
||||||
|
}
|
||||||
|
const auto mapHeight = static_cast<float>(y * Constants::TILE_HEIGHT);
|
||||||
|
levelFile.close();
|
||||||
|
Map = { 0,0,mapWidth,mapHeight };
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KGame::LoadPlayerPawnsAndExit()
|
||||||
|
{
|
||||||
|
Pawns.clear();
|
||||||
|
std::shuffle(FreePositions.begin(), FreePositions.end(), Utils::GetRandomEngine());
|
||||||
|
Objects.emplace_back(std::make_shared<KExit>(FreePositions.back(), Textures["exit.bmp"]));
|
||||||
|
Exit = Objects.back();
|
||||||
|
FreePositions.pop_back();
|
||||||
|
|
||||||
|
Pawns.emplace_back(std::make_shared<KCirclePawn>(FreePositions.back(), Textures["P1.bmp"], PlayerControllers[static_cast<int>(KPlayer::Player1)]));
|
||||||
|
FreePositions.pop_back();
|
||||||
|
PlayerControllers[static_cast<int>(KPlayer::Player1)]->Possess(Pawns.back().get());
|
||||||
|
const auto distMax = KVector2D(Constants::TILE_WIDTH * 5, Constants::TILE_HEIGHT * 5);
|
||||||
|
do
|
||||||
|
{
|
||||||
|
auto diff = FreePositions.back() - Pawns.back()->GetPosition();
|
||||||
|
if (diff.X < 0)
|
||||||
|
diff.X *= -1.f;
|
||||||
|
if (diff.Y < 0)
|
||||||
|
diff.Y *= -1.f;
|
||||||
|
if (distMax.X - diff.X < 0 || distMax.Y - diff.Y < 0)
|
||||||
|
{
|
||||||
|
FreePositions.pop_back();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while (!FreePositions.empty());
|
||||||
|
Pawns.emplace_back(std::make_shared<KRectPawn>(FreePositions.back(), Textures["P2.bmp"], PlayerControllers[static_cast<int>(KPlayer::Player2)]));
|
||||||
|
FreePositions.pop_back();
|
||||||
|
PlayerControllers[static_cast<int>(KPlayer::Player2)]->Possess(Pawns.back().get());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
bool KGame::LoadMedia()
|
bool KGame::LoadMedia()
|
||||||
{
|
{
|
||||||
//Loading success flag
|
//Loading success flag
|
||||||
bool success = true;
|
bool success = true;
|
||||||
|
|
||||||
if (!PlayerTexture.LoadFromFile("assets/textures/P1.bmp", Renderer))
|
for (auto player : Utils::KPlayerIterator())
|
||||||
{
|
{
|
||||||
printf("Failed to load player texture image!\n");
|
std::string filename = "P" + std::to_string(static_cast<int>(player) + 1) + ".bmp";
|
||||||
success = false;
|
Textures.emplace(filename, KTexture());
|
||||||
|
if (!Textures[filename].LoadFromFile("assets/textures/" + filename, Renderer))
|
||||||
|
{
|
||||||
|
Textures.erase(filename);
|
||||||
|
printf("Failed to load player texture image!\n");
|
||||||
|
success = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerControllers.emplace_back(std::make_shared<KPlayerController>(player, this));
|
||||||
|
PlayerControllers.back()->SetupInputBindings(Input);
|
||||||
}
|
}
|
||||||
if (!PlayerTexture2.LoadFromFile("assets/textures/P2.bmp", Renderer))
|
Textures.emplace("wall.bmp", KTexture());
|
||||||
{
|
if (!Textures["wall.bmp"].LoadFromFile("assets/textures/wall.bmp", Renderer))
|
||||||
printf("Failed to load player texture image!\n");
|
|
||||||
success = false;
|
|
||||||
}
|
|
||||||
if (!WallTexture.LoadFromFile("assets/textures/wall.bmp", Renderer))
|
|
||||||
{
|
{
|
||||||
printf("Failed to load wall texture image!\n");
|
printf("Failed to load wall texture image!\n");
|
||||||
|
Textures.erase("wall.bmp");
|
||||||
success = false;
|
success = false;
|
||||||
}
|
}
|
||||||
if (!ExitTexture.LoadFromFile("assets/textures/exit.bmp", Renderer))
|
|
||||||
|
Textures.emplace("exit.bmp", KTexture());
|
||||||
|
if (!Textures["exit.bmp"].LoadFromFile("assets/textures/exit.bmp", Renderer))
|
||||||
{
|
{
|
||||||
printf("Failed to load exit texture image!\n");
|
printf("Failed to load exit texture image!\n");
|
||||||
|
Textures.erase("exit.bmp");
|
||||||
success = false;
|
success = false;
|
||||||
}
|
}
|
||||||
|
Textures.emplace("arrow.bmp", KTexture());
|
||||||
|
if (!Textures["arrow.bmp"].LoadFromFile("assets/textures/arrow.bmp", Renderer))
|
||||||
|
{
|
||||||
|
printf("Failed to load arrow texture image!\n");
|
||||||
|
Textures.erase("arrow.bmp");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Fonts.emplace("Roboto-Thin", KFont());
|
||||||
|
if (!Fonts["Roboto-Thin"].LoadFromFile("assets/fonts/Roboto-Thin.ttf", 72))
|
||||||
|
{
|
||||||
|
printf("Failed to load Roboto-Thin font!\n");
|
||||||
|
Fonts.erase("Roboto-Thin");
|
||||||
|
success = false;
|
||||||
|
}
|
||||||
|
Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture("0:0", { 0,0,0,0xFF }, Renderer));
|
||||||
|
Textures.emplace("Text_Winner", KTexture());
|
||||||
|
|
||||||
std::ifstream configFile("config.json");
|
std::ifstream configFile("config.json");
|
||||||
if (configFile.fail()) {
|
if (configFile.fail()) {
|
||||||
@ -106,68 +259,11 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!LoadLevel())
|
||||||
Tiles.clear();
|
|
||||||
std::ifstream levelFile;
|
|
||||||
levelFile.open("assets/level1.txt");
|
|
||||||
if (levelFile.fail())
|
|
||||||
{
|
|
||||||
printf("Failed to load assets/level1.txt!\n");
|
|
||||||
success = false;
|
success = false;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int y = 0;
|
|
||||||
std::string line;
|
|
||||||
while (std::getline(levelFile, line)) {
|
|
||||||
if (MapWidth < static_cast<int>(line.length() * Constants::TILE_WIDTH))
|
|
||||||
MapWidth = static_cast<int>(line.length()) * Constants::TILE_WIDTH;
|
|
||||||
for (auto i = 0ull; i < line.length(); ++i) {
|
|
||||||
auto type = TileType::Default;
|
|
||||||
switch (line[i])
|
|
||||||
{
|
|
||||||
case '#':
|
|
||||||
type = TileType::Wall;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
Tiles.emplace_back(i * Constants::TILE_WIDTH, y * Constants::TILE_HEIGHT, type);
|
|
||||||
}
|
|
||||||
++y;
|
|
||||||
}
|
|
||||||
MapHeight = y * Constants::TILE_HEIGHT;
|
|
||||||
levelFile.close();
|
|
||||||
}
|
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Texture* KGame::LoadTexture(const std::string& path) const {
|
|
||||||
//The final optimized image
|
|
||||||
SDL_Texture* newTexture = nullptr;
|
|
||||||
|
|
||||||
//Load image at specified path
|
|
||||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
|
||||||
if (loadedSurface == nullptr)
|
|
||||||
{
|
|
||||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Create texture from surface pixels
|
|
||||||
newTexture = SDL_CreateTextureFromSurface(Renderer, loadedSurface);
|
|
||||||
if (newTexture == nullptr)
|
|
||||||
{
|
|
||||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
|
||||||
}
|
|
||||||
|
|
||||||
//Get rid of old loaded surface
|
|
||||||
SDL_FreeSurface(loadedSurface);
|
|
||||||
}
|
|
||||||
|
|
||||||
return newTexture;
|
|
||||||
}
|
|
||||||
|
|
||||||
int KGame::Run(int argc, char* args[])
|
int KGame::Run(int argc, char* args[])
|
||||||
{
|
{
|
||||||
//Load media
|
//Load media
|
||||||
@ -183,21 +279,24 @@ namespace KapitanGame {
|
|||||||
//Event handler
|
//Event handler
|
||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
|
|
||||||
SDL_Rect map{ 0,0,Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT };
|
KCamera camera(Map);
|
||||||
|
KCamera debugCamera(Map);
|
||||||
|
debugCamera.SetDebug(Map);
|
||||||
|
|
||||||
for (int i = 0; i < Constants::CIRCLES_COUNT; ++i) {
|
bool debug = false;
|
||||||
KVector2D position(Utils::RandomNumber() * (Constants::SCREEN_WIDTH - 2 * CircleTexture.GetWidth()) + CircleTexture.GetWidth(), Utils::RandomNumber() * (Constants::SCREEN_HEIGHT - 2 * CircleTexture.GetHeight()) + CircleTexture.GetHeight());
|
|
||||||
Circles.emplace_back(position, KVector2D(100.f, 100.f), CircleTexture.GetWidth() / 2, CircleTexture);
|
LoadPlayerPawnsAndExit();
|
||||||
}
|
camera.Update(Pawns[static_cast<int>(KPlayer::Player1)], Pawns[static_cast<int>(KPlayer::Player2)], Map);
|
||||||
uint32_t previousTime;
|
|
||||||
uint32_t time = previousTime = SDL_GetTicks();
|
Time = PreviousTime = SDL_GetTicks();
|
||||||
printf("\n");
|
printf("\n");
|
||||||
|
|
||||||
//While application is running
|
//While application is running
|
||||||
while (!quit)
|
while (!quit)
|
||||||
{
|
{
|
||||||
previousTime = time;
|
PreviousTime = Time;
|
||||||
time = SDL_GetTicks();
|
Time = SDL_GetTicks();
|
||||||
|
float deltaTime = (Time - PreviousTime) * 0.001f;
|
||||||
|
|
||||||
Input.HandleInputPreEvents();
|
Input.HandleInputPreEvents();
|
||||||
|
|
||||||
@ -212,33 +311,116 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
Input.HandleEvent(e);
|
Input.HandleEvent(e);
|
||||||
}
|
}
|
||||||
Input.HandleInputPostEvents();
|
|
||||||
|
|
||||||
if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_S) || Input.IsControllerButtonPressed(Controllers::Controller1, SDL_CONTROLLER_BUTTON_START))
|
Input.HandleInputPostEvents(Playing);
|
||||||
|
|
||||||
|
if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_F1))
|
||||||
{
|
{
|
||||||
HasSeparation = !HasSeparation;
|
debug = !debug;
|
||||||
}
|
}
|
||||||
if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_C) || Input.IsControllerButtonPressed(Controllers::Controller1, SDL_CONTROLLER_BUTTON_BACK))
|
if (Input.IsKeyboardButtonPressed(SDL_SCANCODE_F2))
|
||||||
{
|
{
|
||||||
HasCollision = !HasCollision;
|
CollisionEnabled = !CollisionEnabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Playing) {
|
||||||
|
for (const auto& pc : PlayerControllers) {
|
||||||
|
pc->Update(deltaTime);
|
||||||
|
}
|
||||||
|
for (const auto& pawn : Pawns) {
|
||||||
|
if (!Playing) break;
|
||||||
|
pawn->MovementStep(deltaTime);
|
||||||
|
}
|
||||||
|
if (CollisionEnabled) {
|
||||||
|
for (const auto& pawn : Pawns) {
|
||||||
|
if (!Playing) break;
|
||||||
|
pawn->CollisionDetectionStep(Objects);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const auto& pawn : Pawns) {
|
||||||
|
if (!Playing) break;
|
||||||
|
pawn->CollisionDetectionWithMapStep(Map);
|
||||||
|
}
|
||||||
|
for (const auto& pawn : Pawns) {
|
||||||
|
if (!Playing) break;
|
||||||
|
pawn->CollisionDetectionWithMapStep(camera.GetPlayArea());
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& circle : Circles)
|
camera.Update(Pawns[static_cast<int>(KPlayer::Player1)], Pawns[static_cast<int>(KPlayer::Player2)], Map);
|
||||||
circle.CollisionDetectionStep(Circles, HasSeparation, HasCollision);
|
|
||||||
|
|
||||||
for (auto& circle : Circles)
|
}
|
||||||
circle.CollisionDetectionWithMapStep(map);
|
|
||||||
|
if (!Playing)
|
||||||
|
{
|
||||||
|
if (Time > RestartTick)
|
||||||
|
{
|
||||||
|
LoadLevel();
|
||||||
|
LoadPlayerPawnsAndExit();
|
||||||
|
debugCamera.SetDebug(Map);
|
||||||
|
camera.Update(Pawns[static_cast<int>(KPlayer::Player1)], Pawns[static_cast<int>(KPlayer::Player2)], Map);
|
||||||
|
if (ShowWinner)
|
||||||
|
{
|
||||||
|
for (auto i : Utils::KPlayerIterator())
|
||||||
|
{
|
||||||
|
Scores[static_cast<int>(i)] = 0;
|
||||||
|
}
|
||||||
|
Textures.erase("Text_Score");
|
||||||
|
Textures.emplace("Text_Score", Fonts["Roboto-Thin"].GetTextTexture(Utils::StringFormat("%d:%d", Scores[0], Scores[1]), { 0,0,0,0xFF }, Renderer));
|
||||||
|
ShowWinner = false;
|
||||||
|
}
|
||||||
|
Playing = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& circle : Circles)
|
|
||||||
circle.MovementStep(static_cast<float>(time - previousTime) / 1000.f);
|
|
||||||
|
|
||||||
//Clear screen
|
//Clear screen
|
||||||
SDL_SetRenderDrawColor(Renderer, 0, 0xFF, 0, 0xFF);
|
SDL_SetRenderDrawColor(Renderer, 66, 135, 245, 0xFF);
|
||||||
SDL_RenderClear(Renderer);
|
SDL_RenderClear(Renderer);
|
||||||
|
|
||||||
for (auto& circle : Circles)
|
const auto& cameraInUse = debug ? debugCamera : camera;
|
||||||
circle.Render(Renderer);
|
|
||||||
|
|
||||||
|
if (Playing) {
|
||||||
|
for (const auto& object : Objects)
|
||||||
|
object->Render(Renderer, cameraInUse);
|
||||||
|
for (const auto& pawn : Pawns) {
|
||||||
|
pawn->Render(Renderer, cameraInUse);
|
||||||
|
}
|
||||||
|
if (const auto exit = Exit.lock()) {
|
||||||
|
const float exitX = camera.GetViewport().x + Constants::SCREEN_WIDTH / 2.f - Textures["arrow.bmp"].GetWidth() / 2.f - exit->GetPosition().X+exit->GetCollider()->GetWidth()/2.f;
|
||||||
|
const float exitY = camera.GetViewport().y + 25.f - exit->GetPosition().Y + exit->GetCollider()->GetHeight() / 2.f;
|
||||||
|
const double degrees = atan2(-exitX, exitY) * (180.f / M_PI);
|
||||||
|
Textures["arrow.bmp"].RenderEx(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["arrow.bmp"].GetWidth() / 2.f, 25.f, degrees);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (ShowWinner)
|
||||||
|
{
|
||||||
|
Textures["Text_Winner"].Render(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["Text_Winner"].GetWidth() / 2.f, 25.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Textures["Text_Score"].Render(Renderer, Constants::SCREEN_WIDTH / 2.f - Textures["Text_Score"].GetWidth() / 2.f, Constants::SCREEN_HEIGHT - 10.f - Textures["Text_Score"].GetHeight());
|
||||||
|
if (debug)
|
||||||
|
{
|
||||||
|
SDL_SetRenderDrawColor(Renderer, 0x00, 0x00, 0x00, 0xFF);
|
||||||
|
SDL_RenderDrawLineF(Renderer, 0, Constants::SCREEN_HEIGHT / 2.f, Constants::SCREEN_WIDTH, Constants::SCREEN_HEIGHT / 2.f);
|
||||||
|
SDL_RenderDrawLineF(Renderer, Constants::SCREEN_WIDTH / 2.f, 0, Constants::SCREEN_WIDTH / 2.f, Constants::SCREEN_HEIGHT);
|
||||||
|
SDL_SetRenderDrawColor(Renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||||
|
|
||||||
|
SDL_RenderDrawPointF(Renderer, camera.GetFocusPoint().X * debugCamera.GetScale(), camera.GetFocusPoint().Y * debugCamera.GetScale());
|
||||||
|
SDL_SetRenderDrawColor(Renderer, 0xFF, 0x00, 0x00, 0xFF);
|
||||||
|
SDL_FRect debugViewport = { camera.GetViewport().x * debugCamera.GetScale(),
|
||||||
|
camera.GetViewport().y * debugCamera.GetScale(),
|
||||||
|
camera.GetViewport().w * debugCamera.GetScale(),
|
||||||
|
camera.GetViewport().h * debugCamera.GetScale() };
|
||||||
|
SDL_RenderDrawRectF(Renderer, &debugViewport);
|
||||||
|
SDL_FRect debug2Viewport = { camera.GetPlayArea().x * debugCamera.GetScale(),
|
||||||
|
camera.GetPlayArea().y * debugCamera.GetScale(),
|
||||||
|
camera.GetPlayArea().w * debugCamera.GetScale(),
|
||||||
|
camera.GetPlayArea().h * debugCamera.GetScale() };
|
||||||
|
SDL_SetRenderDrawColor(Renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||||
|
SDL_RenderDrawRectF(Renderer, &debug2Viewport);
|
||||||
|
}
|
||||||
|
|
||||||
//Update screen
|
//Update screen
|
||||||
SDL_RenderPresent(Renderer);
|
SDL_RenderPresent(Renderer);
|
||||||
@ -247,4 +429,4 @@ namespace KapitanGame {
|
|||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,24 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
#include "KTexture.h"
|
#include "KTexture.h"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <SDL_render.h>
|
#include <SDL_render.h>
|
||||||
|
|
||||||
#include "KCircle.h"
|
#include "KFont.h"
|
||||||
#include "KInput.h"
|
#include "KInput.h"
|
||||||
|
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
|
class KExit;
|
||||||
|
class KObject;
|
||||||
|
|
||||||
class KGame
|
class KGame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
KGame();
|
KGame();
|
||||||
~KGame();
|
~KGame();
|
||||||
|
void Win(KPlayer player);
|
||||||
KGame(const KGame& other) = delete;
|
KGame(const KGame& other) = delete;
|
||||||
KGame(KGame&& other) noexcept = delete;
|
KGame(KGame&& other) noexcept = delete;
|
||||||
KGame& operator=(const KGame& other) = delete;
|
KGame& operator=(const KGame& other) = delete;
|
||||||
@ -24,16 +29,28 @@ namespace KapitanGame {
|
|||||||
|
|
||||||
SDL_Renderer* Renderer = nullptr;
|
SDL_Renderer* Renderer = nullptr;
|
||||||
|
|
||||||
KTexture CircleTexture;
|
std::vector<std::shared_ptr<KObject>> Objects;
|
||||||
|
std::vector<std::shared_ptr<KPawn>> Pawns;
|
||||||
std::vector<KCircle> Circles;
|
std::vector<std::shared_ptr<KPlayerController>> PlayerControllers;
|
||||||
|
std::unordered_map<std::string, KTexture> Textures;
|
||||||
|
std::unordered_map<std::string, KFont> Fonts;
|
||||||
|
std::vector<KVector2D> FreePositions;
|
||||||
KInput Input;
|
KInput Input;
|
||||||
bool HasSeparation;
|
uint32_t Time;
|
||||||
bool HasCollision;
|
uint32_t PreviousTime;
|
||||||
private:
|
SDL_FRect Map;
|
||||||
|
bool CollisionEnabled = true;
|
||||||
|
bool ShowWinner = false;
|
||||||
|
std::weak_ptr<KObject> Exit;
|
||||||
|
|
||||||
|
bool LoadLevel();
|
||||||
|
void LoadPlayerPawnsAndExit();
|
||||||
bool LoadMedia();
|
bool LoadMedia();
|
||||||
|
|
||||||
SDL_Texture* LoadTexture(const std::string& path) const;
|
int LvlCounter = 1;
|
||||||
|
bool Playing = true;
|
||||||
|
uint32_t RestartTick = -1;
|
||||||
|
short Scores[static_cast<int>(KPlayer::Player2) + 1] = { 0,0 };
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,12 +74,14 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
LastKeyboardInputs = KeyboardInputs;
|
LastKeyboardInputs = KeyboardInputs;
|
||||||
}
|
}
|
||||||
void KInput::HandleInputPostEvents() {
|
void KInput::HandleInputPostEvents(const bool processInput) {
|
||||||
int size = 0;
|
int size = 0;
|
||||||
const Uint8* currentKeyStates = SDL_GetKeyboardState(&size);
|
const Uint8* currentKeyStates = SDL_GetKeyboardState(&size);
|
||||||
KeyboardInputs = std::vector<Uint8>(currentKeyStates, currentKeyStates + size);
|
KeyboardInputs = std::vector<Uint8>(currentKeyStates, currentKeyStates + size);
|
||||||
ProcessActions();
|
if (processInput) {
|
||||||
ProcessAxes();
|
ProcessActions();
|
||||||
|
ProcessAxes();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
void KInput::HandleEvent(const SDL_Event& event) {
|
void KInput::HandleEvent(const SDL_Event& event) {
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
@ -123,12 +125,12 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void KInput::BindAction(const std::string& name, InputState expectedInputState,
|
void KInput::BindAction(const std::string& name, InputState expectedInputState,
|
||||||
KPlayerController* controllerObject,
|
const std::shared_ptr<KPlayerController>& controllerObject,
|
||||||
KPlayerCommand command, KPlayer player) {
|
KPlayerCommand command, KPlayer player) {
|
||||||
Actions.emplace_back(name, expectedInputState, controllerObject, command, player);
|
Actions.emplace_back(name, expectedInputState, controllerObject, command, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
void KInput::BindAxis(const std::string& name, KPlayerController* controllerObject, KPlayerAxisCommand command, KPlayer player)
|
void KInput::BindAxis(const std::string& name, const std::shared_ptr<KPlayerController>& controllerObject, KPlayerAxisCommand command, KPlayer player)
|
||||||
{
|
{
|
||||||
Axes.emplace_back(name, controllerObject, command, player);
|
Axes.emplace_back(name, controllerObject, command, player);
|
||||||
}
|
}
|
||||||
@ -181,7 +183,8 @@ namespace KapitanGame {
|
|||||||
void KInput::ProcessActions() {
|
void KInput::ProcessActions() {
|
||||||
for (auto& action : Actions) {
|
for (auto& action : Actions) {
|
||||||
if (CheckAction(action.Name, action.ExpectedInputState, action.Player)) {
|
if (CheckAction(action.Name, action.ExpectedInputState, action.Player)) {
|
||||||
std::invoke(action.Command, action.ControllerObject);
|
if (auto obj = action.ControllerObject.lock())
|
||||||
|
std::invoke(action.Command, obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -189,7 +192,8 @@ namespace KapitanGame {
|
|||||||
void KInput::ProcessAxes()
|
void KInput::ProcessAxes()
|
||||||
{
|
{
|
||||||
for (auto& axis : Axes) {
|
for (auto& axis : Axes) {
|
||||||
std::invoke(axis.AxisCommand, axis.ControllerObject, GetAxisValue(axis.Name, axis.Player));
|
if (auto obj = axis.ControllerObject.lock())
|
||||||
|
std::invoke(axis.AxisCommand, obj, GetAxisValue(axis.Name, axis.Player));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,13 +3,14 @@
|
|||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Controllers.h"
|
||||||
#include "GamePad.h"
|
#include "GamePad.h"
|
||||||
#include "KActionBind.h"
|
#include "KActionBind.h"
|
||||||
#include "KPlayer.h"
|
#include "KPlayer.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
struct KControllerAxisMapping {
|
struct KControllerAxisMapping {
|
||||||
KControllerAxisMapping(Controllers controller, SDL_GameControllerAxis axis, float scale) : Controller(controller), Axis(axis), Scale(scale) {}
|
KControllerAxisMapping(const Controllers controller, const SDL_GameControllerAxis axis, const float scale) : Controller(controller), Axis(axis), Scale(scale) {}
|
||||||
Controllers Controller;
|
Controllers Controller;
|
||||||
SDL_GameControllerAxis Axis;
|
SDL_GameControllerAxis Axis;
|
||||||
float Scale;
|
float Scale;
|
||||||
@ -29,6 +30,22 @@ namespace KapitanGame {
|
|||||||
std::unordered_multimap<std::string, std::pair<Uint8, float>> KeyAxisBinds[static_cast<int>(KPlayer::Player2) + 1];
|
std::unordered_multimap<std::string, std::pair<Uint8, float>> KeyAxisBinds[static_cast<int>(KPlayer::Player2) + 1];
|
||||||
int GamePadsCount;
|
int GamePadsCount;
|
||||||
bool Initialized;
|
bool Initialized;
|
||||||
|
|
||||||
|
void ProcessActions();
|
||||||
|
void ProcessAxes();
|
||||||
|
public:
|
||||||
|
KInput();
|
||||||
|
void Init();
|
||||||
|
void Free();
|
||||||
|
void HandleInputPreEvents();
|
||||||
|
void HandleInputPostEvents(bool processInput);
|
||||||
|
void HandleEvent(const SDL_Event& event);
|
||||||
|
void BindAction(const std::string& name, InputState expectedInputState, const std::shared_ptr<KPlayerController>& controllerObject, KPlayerCommand command, KPlayer player);
|
||||||
|
void BindAxis(const std::string& name, const std::shared_ptr<KPlayerController>& controllerObject, KPlayerAxisCommand command, KPlayer player);
|
||||||
|
bool CheckAction(const std::string& name, InputState expectedInputState, KPlayer player);
|
||||||
|
|
||||||
|
void AddAxisMapping(const std::string& name, const float& scale, const std::string& key, const KPlayer& player);
|
||||||
|
void AddActionMapping(const std::string& name, const std::string& key, const KPlayer& player);
|
||||||
|
|
||||||
bool IsControllerButtonPressed(Controllers controllerId, SDL_GameControllerButton button) const;
|
bool IsControllerButtonPressed(Controllers controllerId, SDL_GameControllerButton button) const;
|
||||||
bool IsControllerButtonReleased(Controllers controllerId, SDL_GameControllerButton button) const;
|
bool IsControllerButtonReleased(Controllers controllerId, SDL_GameControllerButton button) const;
|
||||||
@ -38,21 +55,6 @@ namespace KapitanGame {
|
|||||||
bool IsKeyboardButtonPressed(Uint8 scanCode) const;
|
bool IsKeyboardButtonPressed(Uint8 scanCode) const;
|
||||||
bool IsKeyboardButtonReleased(Uint8 scanCode) const;
|
bool IsKeyboardButtonReleased(Uint8 scanCode) const;
|
||||||
float GetAxisValue(const std::string& name, const KPlayer& player) const;
|
float GetAxisValue(const std::string& name, const KPlayer& player) const;
|
||||||
void ProcessActions();
|
|
||||||
void ProcessAxes();
|
|
||||||
public:
|
|
||||||
KInput();
|
|
||||||
void Init();
|
|
||||||
void Free();
|
|
||||||
void HandleInputPreEvents();
|
|
||||||
void HandleInputPostEvents();
|
|
||||||
void HandleEvent(const SDL_Event& event);
|
|
||||||
void BindAction(const std::string& name, InputState expectedInputState, KPlayerController* controllerObject, KPlayerCommand command, KPlayer player);
|
|
||||||
void BindAxis(const std::string& name, KPlayerController* controllerObject, KPlayerAxisCommand command, KPlayer player);
|
|
||||||
bool CheckAction(const std::string& name, InputState expectedInputState, KPlayer player);
|
|
||||||
|
|
||||||
void AddAxisMapping(const std::string& name, const float& scale, const std::string& key, const KPlayer& player);
|
|
||||||
void AddActionMapping(const std::string& name, const std::string& key, const KPlayer& player);
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
23
2dgk_7/2dgk_7/KObject.cpp
Normal file
23
2dgk_7/2dgk_7/KObject.cpp
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#include "KObject.h"
|
||||||
|
|
||||||
|
#include "KCamera.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
std::atomic<int> KObject::IdCounter{ 0 };
|
||||||
|
|
||||||
|
KObject::KObject(const KVector2D& position, const KTexture& texture) :
|
||||||
|
Id(++IdCounter), Position(position), Texture(texture)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void KObject::Render(SDL_Renderer* renderer, const KCamera& camera) const
|
||||||
|
{
|
||||||
|
Texture.Render(renderer, Position.X - Texture.GetWidth() / 2.f - camera.GetViewport().x, Position.Y - Texture.GetHeight() / 2.f - camera.GetViewport().y, nullptr, camera.GetScale());
|
||||||
|
}
|
||||||
|
|
||||||
|
KVector2D KObject::GetPosition() const
|
||||||
|
{
|
||||||
|
return Position;
|
||||||
|
}
|
||||||
|
}
|
28
2dgk_7/2dgk_7/KObject.h
Normal file
28
2dgk_7/2dgk_7/KObject.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
#include "KTexture.h"
|
||||||
|
#include "KVector2d.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KCamera;
|
||||||
|
class KCollider;
|
||||||
|
|
||||||
|
class KObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KObject(const KVector2D& position, const KTexture& texture);
|
||||||
|
virtual ~KObject() = default;
|
||||||
|
void Render(SDL_Renderer* renderer, const KCamera& camera) const;
|
||||||
|
KVector2D GetPosition() const;
|
||||||
|
virtual const KCollider* GetCollider() const = 0;
|
||||||
|
const int Id;
|
||||||
|
static std::atomic<int> IdCounter;
|
||||||
|
protected:
|
||||||
|
KVector2D Position{ 0.f, 0.f };
|
||||||
|
private:
|
||||||
|
const KTexture& Texture;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
46
2dgk_7/2dgk_7/KPawn.cpp
Normal file
46
2dgk_7/2dgk_7/KPawn.cpp
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
#include "KPawn.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <typeinfo>
|
||||||
|
|
||||||
|
#include "Constants.h"
|
||||||
|
#include "KPlayerController.h"
|
||||||
|
#include "KExit.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
void KPawn::CollisionDetectionStep(const std::vector<std::shared_ptr<KObject>>& objects)
|
||||||
|
{
|
||||||
|
if (GetCollider() == nullptr) return;
|
||||||
|
for (auto& other : objects) {
|
||||||
|
if (other->GetCollider() == nullptr) continue;
|
||||||
|
if (other->Id == Id) continue;
|
||||||
|
if (GetCollider()->IsCollision(other->GetCollider())) {
|
||||||
|
if (typeid(*other) == typeid(KExit)) {
|
||||||
|
if (const auto pc = PlayerController.lock()) {
|
||||||
|
pc->NotifyWin();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto separationVector = GetCollider()->GetSeparationVector(other->GetCollider());
|
||||||
|
Position += separationVector;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPawn::MovementStep(const float& timeStep)
|
||||||
|
{
|
||||||
|
Position += Velocity * timeStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPawn::CollisionDetectionWithMapStep(const SDL_FRect& map)
|
||||||
|
{
|
||||||
|
Position += GetCollider()->GetSeparationVector(map);
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPawn::AddMovementInput(const KVector2D& input)
|
||||||
|
{
|
||||||
|
Velocity = input * Constants::SPEED * (1 - Constants::SMOOTH) + Velocity * Constants::SMOOTH;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
29
2dgk_7/2dgk_7/KPawn.h
Normal file
29
2dgk_7/2dgk_7/KPawn.h
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "KObject.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KPlayerController;
|
||||||
|
|
||||||
|
class KPawn : public KObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KPawn(const KVector2D& position, const KTexture& texture,
|
||||||
|
const std::shared_ptr<KPlayerController>& playerController)
|
||||||
|
: KObject(position, texture),
|
||||||
|
PlayerController(playerController)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
void CollisionDetectionStep(const std::vector<std::shared_ptr<KObject>>& objects);
|
||||||
|
void MovementStep(const float& timeStep);
|
||||||
|
void CollisionDetectionWithMapStep(const SDL_FRect& map);
|
||||||
|
void AddMovementInput(const KVector2D& input);
|
||||||
|
private:
|
||||||
|
const std::weak_ptr<KPlayerController> PlayerController;
|
||||||
|
KVector2D Velocity{ 0.f, 0.f };
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
@ -1,7 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
enum class KPlayer : int {
|
enum class KPlayer : int {
|
||||||
Player1,
|
Player1,
|
||||||
Player2
|
Player2
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
#include "KPlayerController.h"
|
#include "KPlayerController.h"
|
||||||
|
|
||||||
|
#include "KGame.h"
|
||||||
#include "KInput.h"
|
#include "KInput.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
void KPlayerController::SetupInputBindings(KInput& input)
|
void KPlayerController::SetupInputBindings(KInput& input)
|
||||||
{
|
{
|
||||||
input.BindAxis("MoveYAxis", this, &KPlayerController::MoveYAxis, Player);
|
input.BindAxis("MoveY", shared_from_this(), &KPlayerController::MoveYAxis, Player);
|
||||||
input.BindAxis("MoveXAxis", this, &KPlayerController::MoveXAxis, Player);
|
input.BindAxis("MoveX", shared_from_this(), &KPlayerController::MoveXAxis, Player);
|
||||||
}
|
}
|
||||||
|
|
||||||
void KPlayerController::MoveYAxis(const float axis)
|
void KPlayerController::MoveYAxis(const float axis)
|
||||||
@ -21,7 +22,28 @@ namespace KapitanGame {
|
|||||||
void KPlayerController::Update(float deltaTime)
|
void KPlayerController::Update(float deltaTime)
|
||||||
{
|
{
|
||||||
Input.Normalize();
|
Input.Normalize();
|
||||||
Pawn->AddMovementInput(Input);
|
if (Pawn != nullptr)
|
||||||
Input = KVector2D(0.f, 0.f);
|
Pawn->AddMovementInput(Input);
|
||||||
|
Input *= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPlayerController::NotifyWin() const
|
||||||
|
{
|
||||||
|
Game->Win(Player);
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPlayerController::Possess(KPawn* pawn)
|
||||||
|
{
|
||||||
|
Pawn = pawn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KPlayerController::UnPossess()
|
||||||
|
{
|
||||||
|
Pawn = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
const KPlayer& KPlayerController::GetPlayer() const
|
||||||
|
{
|
||||||
|
return Player;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,18 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Controllers.h"
|
#include "KPawn.h"
|
||||||
#include "KPlayer.h"
|
#include "KPlayer.h"
|
||||||
#include "KShape.h"
|
|
||||||
#include "KVector2d.h"
|
#include "KVector2d.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
|
class KGame;
|
||||||
class KInput;
|
class KInput;
|
||||||
|
|
||||||
class KPlayerController
|
class KPlayerController : public std::enable_shared_from_this<KPlayerController>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
KPlayerController(const KPlayer player) : Input(0.f, 0.f), Player(player)
|
KPlayerController(const KPlayer player, KGame* const game)
|
||||||
|
: Player(player),
|
||||||
|
Game(game)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -18,10 +20,15 @@ namespace KapitanGame {
|
|||||||
void MoveYAxis(float axis);
|
void MoveYAxis(float axis);
|
||||||
void MoveXAxis(float axis);
|
void MoveXAxis(float axis);
|
||||||
void Update(float deltaTime);
|
void Update(float deltaTime);
|
||||||
|
void NotifyWin() const;
|
||||||
|
void Possess(KPawn* pawn);
|
||||||
|
void UnPossess();
|
||||||
|
const KPlayer& GetPlayer() const;
|
||||||
private:
|
private:
|
||||||
KVector2D Input;
|
KVector2D Input{ 0.f, 0.f };
|
||||||
KPlayer Player;
|
const KPlayer Player;
|
||||||
KShape* Pawn;
|
KPawn* Pawn{};
|
||||||
|
KGame* Game;
|
||||||
};
|
};
|
||||||
typedef void (KPlayerController::* KPlayerCommand)();
|
typedef void (KPlayerController::* KPlayerCommand)();
|
||||||
typedef void (KPlayerController::* KPlayerAxisCommand)(float input);
|
typedef void (KPlayerController::* KPlayerAxisCommand)(float input);
|
||||||
|
@ -4,12 +4,6 @@
|
|||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
KRect::KRect(const KVector2D& position, const KVector2D& velocity, const KTexture& texture, const float width,
|
|
||||||
const float height) : KShape(position, velocity, texture), Width(width), Height(height) {
|
|
||||||
}
|
|
||||||
|
|
||||||
void KRect::CollisionDetectionWithMapStep(const SDL_Rect& map) {
|
|
||||||
}
|
|
||||||
|
|
||||||
float KRect::GetWidth() const {
|
float KRect::GetWidth() const {
|
||||||
return Width;
|
return Width;
|
||||||
@ -20,54 +14,121 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
KVector2D KRect::GetSeparationVector(const float left, const float right, const float top, const float bottom) {
|
KVector2D KRect::GetSeparationVector(const float left, const float right, const float top, const float bottom) {
|
||||||
auto x = left < right ? -left : right;
|
const auto x = left < right ? -left : right;
|
||||||
auto y = top < bottom ? -top : bottom;
|
const auto y = top < bottom ? -top : bottom;
|
||||||
|
auto vX = x;
|
||||||
|
auto vY = y;
|
||||||
if (fabs(x) < fabs(y))
|
if (fabs(x) < fabs(y))
|
||||||
y = 0;
|
vY = 0;
|
||||||
if (fabs(x) > fabs(y))
|
if (fabs(x) > fabs(y))
|
||||||
x = 0;
|
vX = 0;
|
||||||
return { x, y };
|
return { vX, vY };
|
||||||
}
|
}
|
||||||
|
|
||||||
KVector2D KRect::GetSeparationVector(const KCircle& other) const {
|
KVector2D KRect::GetSeparationVector(const KCircle* other) const {
|
||||||
const float l = Position.X - Width / 2;
|
const float l = GetLeft();
|
||||||
const float r = Position.X + Width / 2;
|
const float r = GetRight();
|
||||||
const float t = Position.Y - Height / 2;
|
const float t = GetTop();
|
||||||
const float b = Position.Y + Height / 2;
|
const float b = GetBottom();
|
||||||
const auto f = KVector2D(Utils::Clamp(other.GetPosition().X, l, r),
|
const auto f = KVector2D(Utils::Clamp(other->GetParent()->GetPosition().X, l, r),
|
||||||
Utils::Clamp(other.GetPosition().Y, t, b));
|
Utils::Clamp(other->GetParent()->GetPosition().Y, t, b));
|
||||||
|
|
||||||
if (other.GetPosition() == f) {
|
if (other->GetParent()->GetPosition() == f) {
|
||||||
const auto left = other.GetPosition().X - l + other.GetRadius();
|
const auto left = other->GetParent()->GetPosition().X - l + other->GetRadius();
|
||||||
const auto right = r - other.GetPosition().X + other.GetRadius();
|
const auto right = r - other->GetParent()->GetPosition().X + other->GetRadius();
|
||||||
const auto top = other.GetPosition().Y - t + other.GetRadius();
|
const auto top = other->GetParent()->GetPosition().Y - t + other->GetRadius();
|
||||||
const auto bottom = b - other.GetPosition().Y + other.GetRadius();
|
const auto bottom = b - other->GetParent()->GetPosition().Y + other->GetRadius();
|
||||||
return GetSeparationVector(left, right, top, bottom) * -1.f;
|
return GetSeparationVector(left, right, top, bottom) * -1.f;
|
||||||
}
|
}
|
||||||
return (other.GetPosition() - f) / (other.GetPosition() - f).Length() * (other.GetRadius() - (other.GetPosition() - f).Length()) * 1.f;
|
return (other->GetParent()->GetPosition() - f) / (other->GetParent()->GetPosition() - f).Length() * (other->GetRadius() - (other->GetParent()->GetPosition() - f).Length()) * 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
KVector2D KRect::GetSeparationVector(const KRect& other) const {
|
KVector2D KRect::GetSeparationVector(const KRect* other) const {
|
||||||
const auto left = Position.X + Width / 2 - (other.Position.X - other.Width / 2);
|
const auto left = GetRight() - other->GetLeft();
|
||||||
const auto right = other.Position.X + other.Width / 2 - (Position.X - Width / 2);
|
const auto right = other->GetRight() - GetLeft();
|
||||||
const auto top = Position.Y + Height / 2 - (other.Position.Y - other.Height / 2);
|
const auto top = GetBottom() - other->GetTop();
|
||||||
const auto bottom = other.Position.Y + other.Height / 2 - (Position.Y - Height / 2);
|
const auto bottom = other->GetBottom() - GetTop();
|
||||||
|
|
||||||
return GetSeparationVector(left, right, top, bottom);
|
return GetSeparationVector(left, right, top, bottom);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool KRect::IsCollision(const KCircle& other) const {
|
bool KRect::IsCollision(const KCircle* other) const {
|
||||||
const auto f = KVector2D(Utils::Clamp(other.GetPosition().X, Position.X - Width / 2, Position.X + Width / 2),
|
const auto f = KVector2D(Utils::Clamp(other->GetParent()->GetPosition().X, GetLeft(), GetRight()),
|
||||||
Utils::Clamp(other.GetPosition().Y, Position.Y - Height / 2, Position.Y + Height / 2));
|
Utils::Clamp(other->GetParent()->GetPosition().Y, GetTop(), GetBottom()));
|
||||||
|
|
||||||
return (Position - f).Length() < other.GetRadius();
|
return (other->GetParent()->GetPosition() - f).Length() < other->GetRadius();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool KRect::IsCollision(const KRect& other) const {
|
float KRect::GetLeft() const
|
||||||
return Position.X + Width / 2 > other.Position.X - other.Width / 2
|
{
|
||||||
&& other.Position.X + other.Width / 2 > Position.X - Width / 2
|
return GetParent()->GetPosition().X - Width / 2;
|
||||||
&& Position.Y + Height / 2 > other.Position.Y - other.Height / 2
|
|
||||||
&& other.Position.Y + other.Height / 2 > Position.Y - Height / 2;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float KRect::GetRight() const
|
||||||
|
{
|
||||||
|
return GetParent()->GetPosition().X + Width / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
float KRect::GetBottom() const
|
||||||
|
{
|
||||||
|
return GetParent()->GetPosition().Y + Height / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
float KRect::GetTop() const
|
||||||
|
{
|
||||||
|
return GetParent()->GetPosition().Y - Height / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KRect::IsCollision(const KRect* other) const {
|
||||||
|
return GetRight() >= other->GetLeft()
|
||||||
|
&& other->GetRight() >= GetLeft()
|
||||||
|
&& GetBottom() >= other->GetTop()
|
||||||
|
&& other->GetBottom() >= GetTop();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool KRect::IsCollision(const KCollider* other) const
|
||||||
|
{
|
||||||
|
const auto circle = dynamic_cast<const KCircle*>(other);
|
||||||
|
if (circle != nullptr)
|
||||||
|
return IsCollision(circle);
|
||||||
|
|
||||||
|
const auto rect = dynamic_cast<const KRect*>(other);
|
||||||
|
if (rect != nullptr)
|
||||||
|
return IsCollision(rect);
|
||||||
|
|
||||||
|
throw std::runtime_error("unsupported shape");
|
||||||
|
}
|
||||||
|
|
||||||
|
KVector2D KRect::GetSeparationVector(const KCollider* other) const
|
||||||
|
{
|
||||||
|
const auto circle = dynamic_cast<const KCircle*>(other);
|
||||||
|
if (circle != nullptr)
|
||||||
|
return GetSeparationVector(circle);
|
||||||
|
|
||||||
|
const auto rect = dynamic_cast<const KRect*>(other);
|
||||||
|
if (rect != nullptr)
|
||||||
|
return GetSeparationVector(rect);
|
||||||
|
|
||||||
|
throw std::runtime_error("unsupported shape");
|
||||||
|
}
|
||||||
|
|
||||||
|
KVector2D KRect::GetSeparationVector(const SDL_FRect& map) const
|
||||||
|
{
|
||||||
|
KVector2D separationVector{ 0.f,0.f };
|
||||||
|
if (GetParent()->GetPosition().X - map.x - GetWidth() / 2 < 0)
|
||||||
|
{
|
||||||
|
separationVector.X += -(GetParent()->GetPosition().X - map.x - GetWidth() / 2);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().X + GetWidth() / 2 - (map.x + map.w) > 0)
|
||||||
|
{
|
||||||
|
separationVector.X += -(GetParent()->GetPosition().X - (map.x + map.w) + GetWidth() / 2);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().Y - GetHeight() / 2 - map.y < 0) {
|
||||||
|
separationVector.Y += -(GetParent()->GetPosition().Y - map.y - GetHeight() / 2);
|
||||||
|
}
|
||||||
|
if (GetParent()->GetPosition().Y + GetHeight() / 2 - (map.y + map.h) > 0) {
|
||||||
|
separationVector.Y += -(GetParent()->GetPosition().Y - (map.y + map.h) + GetHeight() / 2);
|
||||||
|
}
|
||||||
|
return separationVector;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,21 +1,35 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "KShape.h"
|
#include <SDL_rect.h>
|
||||||
|
|
||||||
|
#include "KCollider.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
class KRect final : public KShape
|
class KCircle;
|
||||||
|
|
||||||
|
class KRect final : public KCollider
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
KRect(const KVector2D& position, const KVector2D& velocity, const KTexture& texture, float width, float height);
|
KRect(KObject* parent, const float width, const float height)
|
||||||
void CollisionDetectionWithMapStep(const SDL_Rect& map) override;
|
: KCollider(parent),
|
||||||
float GetWidth() const;
|
Width(width),
|
||||||
float GetHeight() const;
|
Height(height)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
float GetWidth() const override;
|
||||||
|
float GetHeight() const override;
|
||||||
static KVector2D GetSeparationVector(float left, float right, float top, float bottom);
|
static KVector2D GetSeparationVector(float left, float right, float top, float bottom);
|
||||||
protected:
|
bool IsCollision(const KCollider* other) const override;
|
||||||
KVector2D GetSeparationVector(const KCircle& other) const override;
|
KVector2D GetSeparationVector(const KCollider* other) const override;
|
||||||
KVector2D GetSeparationVector(const KRect& other) const override;
|
KVector2D GetSeparationVector(const SDL_FRect& map) const override;
|
||||||
bool IsCollision(const KCircle& other) const override;
|
|
||||||
bool IsCollision(const KRect& other) const override;
|
|
||||||
private:
|
private:
|
||||||
|
KVector2D GetSeparationVector(const KCircle* other) const;
|
||||||
|
KVector2D GetSeparationVector(const KRect* other) const;
|
||||||
|
bool IsCollision(const KCircle* other) const;
|
||||||
|
float GetLeft() const;
|
||||||
|
float GetRight() const;
|
||||||
|
float GetBottom() const;
|
||||||
|
float GetTop() const;
|
||||||
|
bool IsCollision(const KRect* other) const;
|
||||||
float Width;
|
float Width;
|
||||||
float Height;
|
float Height;
|
||||||
};
|
};
|
||||||
|
15
2dgk_7/2dgk_7/KRectPawn.cpp
Normal file
15
2dgk_7/2dgk_7/KRectPawn.cpp
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#include "KRectPawn.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
KRectPawn::KRectPawn(const KVector2D& position, const KTexture& texture,
|
||||||
|
const std::shared_ptr<KPlayerController>& playerController) : KPawn(position, texture, playerController),
|
||||||
|
Collider(this, texture.GetWidth(), texture.GetHeight())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const KCollider* KRectPawn::GetCollider() const
|
||||||
|
{
|
||||||
|
return &Collider;
|
||||||
|
}
|
||||||
|
}
|
20
2dgk_7/2dgk_7/KRectPawn.h
Normal file
20
2dgk_7/2dgk_7/KRectPawn.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "KPawn.h"
|
||||||
|
#include "KRect.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KRectPawn final :
|
||||||
|
public KPawn
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KRectPawn(const KVector2D& position, const KTexture& texture,
|
||||||
|
const std::shared_ptr<KPlayerController>& playerController);
|
||||||
|
|
||||||
|
const KCollider* GetCollider() const override;
|
||||||
|
private:
|
||||||
|
KRect Collider;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -1,85 +0,0 @@
|
|||||||
#include "KShape.h"
|
|
||||||
#include "KCircle.h"
|
|
||||||
#include "KRect.h"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <typeinfo>
|
|
||||||
|
|
||||||
#include "Constants.h"
|
|
||||||
|
|
||||||
namespace KapitanGame {
|
|
||||||
std::atomic<int> KShape::IdCounter{ 0 };
|
|
||||||
|
|
||||||
KShape::KShape(const KVector2D& position, const KVector2D& velocity, const KTexture& texture) : Id(++IdCounter),
|
|
||||||
Position(position),
|
|
||||||
Velocity(velocity),
|
|
||||||
Texture(texture) {
|
|
||||||
}
|
|
||||||
|
|
||||||
KShape::~KShape() = default;
|
|
||||||
|
|
||||||
void KShape::CollisionDetectionStep(const std::vector<KShape>& shapes, const bool& shouldSeparate,
|
|
||||||
const bool& shouldReflect) {
|
|
||||||
for (auto& other : shapes) {
|
|
||||||
if (other.Id == Id) continue;
|
|
||||||
if (IsCollision(other)) {
|
|
||||||
auto separationVector = GetSeparationVector(other);
|
|
||||||
if (shouldSeparate)
|
|
||||||
Position += separationVector;
|
|
||||||
if (shouldReflect)
|
|
||||||
{
|
|
||||||
separationVector.Normalize();
|
|
||||||
Velocity = Velocity.Reflect(separationVector);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool KShape::IsCollision(const KShape& other) const {
|
|
||||||
try {
|
|
||||||
auto& circle = dynamic_cast<const KCircle&>(other);
|
|
||||||
return IsCollision(circle);
|
|
||||||
}
|
|
||||||
catch (const std::bad_cast&) {
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
auto& rect = dynamic_cast<const KRect&>(other);
|
|
||||||
return IsCollision(rect);
|
|
||||||
}
|
|
||||||
catch (const std::bad_cast&) {
|
|
||||||
}
|
|
||||||
throw std::runtime_error("unsupported shape");
|
|
||||||
}
|
|
||||||
|
|
||||||
KVector2D KShape::GetSeparationVector(const KShape& other) const {
|
|
||||||
try {
|
|
||||||
auto& circle = dynamic_cast<const KCircle&>(other);
|
|
||||||
return GetSeparationVector(circle);
|
|
||||||
}
|
|
||||||
catch (const std::bad_cast&) {
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
auto& circle = dynamic_cast<const KRect&>(other);
|
|
||||||
return GetSeparationVector(circle);
|
|
||||||
}
|
|
||||||
catch (const std::bad_cast&) {
|
|
||||||
}
|
|
||||||
throw std::runtime_error("unsupported shape");
|
|
||||||
}
|
|
||||||
|
|
||||||
void KShape::MovementStep(const float& timeStep) {
|
|
||||||
Position += Velocity * timeStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KShape::Render(SDL_Renderer* renderer) const {
|
|
||||||
Texture.Render(renderer, static_cast<int>(Position.X) - Texture.GetWidth() / 2, static_cast<int>(Position.Y) - Texture.GetHeight() / 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
KVector2D KShape::GetPosition() const {
|
|
||||||
return Position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KShape::AddMovementInput(const KVector2D& input) {
|
|
||||||
Velocity = input * Constants::SPEED * (1 - Constants::SMOOTH) + Velocity * Constants::SMOOTH;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <atomic>
|
|
||||||
#include <SDL_render.h>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "KTexture.h"
|
|
||||||
#include "KVector2d.h"
|
|
||||||
|
|
||||||
namespace KapitanGame {
|
|
||||||
class KRect;
|
|
||||||
class KCircle;
|
|
||||||
|
|
||||||
class KShape
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
KShape(const KVector2D& position, const KVector2D& velocity, const KTexture& texture);
|
|
||||||
virtual ~KShape();
|
|
||||||
KShape() = delete;
|
|
||||||
KShape(const KShape& other) = default;
|
|
||||||
KShape(KShape&& other) = default;
|
|
||||||
KShape& operator=(KShape&& other) = delete;
|
|
||||||
KShape& operator=(const KShape& other) = delete;
|
|
||||||
void CollisionDetectionStep(const std::vector<KShape>& shapes, const bool& shouldSeparate, const bool& shouldReflect);
|
|
||||||
void MovementStep(const float& timeStep);
|
|
||||||
bool IsCollision(const KShape& other) const;
|
|
||||||
KVector2D GetSeparationVector(const KShape& other) const;
|
|
||||||
void Render(SDL_Renderer* renderer) const;
|
|
||||||
virtual void CollisionDetectionWithMapStep(const SDL_Rect& map) = 0;
|
|
||||||
KVector2D GetPosition() const;
|
|
||||||
void AddMovementInput(const KVector2D& input);
|
|
||||||
const int Id;
|
|
||||||
static std::atomic<int> IdCounter;
|
|
||||||
protected:
|
|
||||||
KVector2D Position{ 0.f, 0.f };
|
|
||||||
KVector2D Velocity{ 0.f, 0.f };
|
|
||||||
virtual KVector2D GetSeparationVector(const KCircle& other) const = 0;
|
|
||||||
virtual KVector2D GetSeparationVector(const KRect& other) const = 0;
|
|
||||||
virtual bool IsCollision(const KCircle& other) const = 0;
|
|
||||||
virtual bool IsCollision(const KRect& other) const = 0;
|
|
||||||
private:
|
|
||||||
const KTexture& Texture;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,27 +1,17 @@
|
|||||||
#include "KTexture.h"
|
#include "KTexture.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
KTexture::KTexture()
|
KTexture::KTexture() : Texture(nullptr), Width(0), Height(0)
|
||||||
{
|
{
|
||||||
//Initialize
|
|
||||||
Texture = nullptr;
|
|
||||||
Width = 0;
|
|
||||||
Height = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
KTexture::KTexture(KTexture&& other) noexcept
|
KTexture::KTexture(KTexture&& other) noexcept
|
||||||
: Texture(other.Texture),
|
: Texture(other.Texture),
|
||||||
Width(other.Width),
|
Width(other.Width),
|
||||||
Height(other.Height) {
|
Height(other.Height) {
|
||||||
}
|
other.Texture = nullptr;
|
||||||
|
other.Width = 0;
|
||||||
KTexture& KTexture::operator=(const KTexture& other) {
|
other.Height = 0;
|
||||||
if (this == &other)
|
|
||||||
return *this;
|
|
||||||
Texture = other.Texture;
|
|
||||||
Width = other.Width;
|
|
||||||
Height = other.Height;
|
|
||||||
return *this;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
KTexture& KTexture::operator=(KTexture&& other) noexcept {
|
KTexture& KTexture::operator=(KTexture&& other) noexcept {
|
||||||
@ -30,6 +20,9 @@ namespace KapitanGame {
|
|||||||
Texture = other.Texture;
|
Texture = other.Texture;
|
||||||
Width = other.Width;
|
Width = other.Width;
|
||||||
Height = other.Height;
|
Height = other.Height;
|
||||||
|
other.Texture = nullptr;
|
||||||
|
other.Width = 0;
|
||||||
|
other.Height = 0;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,6 +71,22 @@ namespace KapitanGame {
|
|||||||
return Texture != nullptr;
|
return Texture != nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool KTexture::LoadFromSurface(SDL_Surface* surface, SDL_Renderer* renderer)
|
||||||
|
{
|
||||||
|
Free();
|
||||||
|
Texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||||
|
if (Texture == nullptr)
|
||||||
|
{
|
||||||
|
printf("Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Width = surface->w;
|
||||||
|
Height = surface->h;
|
||||||
|
}
|
||||||
|
return Texture != nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
void KTexture::Free()
|
void KTexture::Free()
|
||||||
{
|
{
|
||||||
//Free texture if it exists
|
//Free texture if it exists
|
||||||
@ -90,12 +99,13 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void KTexture::Render(SDL_Renderer* renderer, const int x, const int y, SDL_Rect* clip, const float scale) const
|
void KTexture::Render(SDL_Renderer* renderer, const float x, const float y, SDL_Rect* clip, const float scale) const
|
||||||
{
|
{
|
||||||
|
if (Texture == nullptr) return;
|
||||||
//Set rendering space and render to screen
|
//Set rendering space and render to screen
|
||||||
SDL_Rect renderQuad = {
|
SDL_FRect renderQuad = {
|
||||||
static_cast<int>(static_cast<float>(x) * scale), static_cast<int>(static_cast<float>(y) * scale),
|
x * scale, y * scale,
|
||||||
static_cast<int>(static_cast<float>(Width) * scale), static_cast<int>(static_cast<float>(Height) * scale)
|
Width * scale, Height * scale
|
||||||
};
|
};
|
||||||
|
|
||||||
//Set clip rendering dimensions
|
//Set clip rendering dimensions
|
||||||
@ -106,7 +116,20 @@ namespace KapitanGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Render to screen
|
//Render to screen
|
||||||
SDL_RenderCopy(renderer, Texture, clip, &renderQuad);
|
SDL_RenderCopyF(renderer, Texture, clip, &renderQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
void KTexture::RenderEx(SDL_Renderer* renderer, const float x, const float y, const double degrees) const
|
||||||
|
{
|
||||||
|
if (Texture == nullptr) return;
|
||||||
|
//Set rendering space and render to screen
|
||||||
|
const SDL_FRect renderQuad = {
|
||||||
|
x , y ,
|
||||||
|
static_cast<float>(Width) , static_cast<float>(Height)
|
||||||
|
};
|
||||||
|
|
||||||
|
//Render to screen
|
||||||
|
SDL_RenderCopyExF(renderer, Texture, nullptr, &renderQuad, degrees, nullptr, SDL_FLIP_NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
int KTexture::GetWidth() const
|
int KTexture::GetWidth() const
|
||||||
|
@ -9,23 +9,28 @@ namespace KapitanGame {
|
|||||||
KTexture();
|
KTexture();
|
||||||
|
|
||||||
~KTexture();
|
~KTexture();
|
||||||
|
|
||||||
|
|
||||||
KTexture(const KTexture& other) = default;
|
KTexture(const KTexture& other) = delete;
|
||||||
|
|
||||||
KTexture(KTexture&& other) noexcept;
|
KTexture(KTexture&& other) noexcept;
|
||||||
|
|
||||||
KTexture& operator=(const KTexture& other);
|
KTexture& operator=(const KTexture& other) = delete;
|
||||||
|
|
||||||
KTexture& operator=(KTexture&& other) noexcept;
|
KTexture& operator=(KTexture&& other) noexcept;
|
||||||
|
|
||||||
//Loads image at specified path
|
//Loads image at specified path
|
||||||
bool LoadFromFile(const std::string& path, SDL_Renderer* renderer);
|
bool LoadFromFile(const std::string& path, SDL_Renderer* renderer);
|
||||||
|
|
||||||
|
bool LoadFromSurface(SDL_Surface* surface, SDL_Renderer* renderer);
|
||||||
|
|
||||||
//Deallocates texture
|
//Deallocates texture
|
||||||
void Free();
|
void Free();
|
||||||
|
|
||||||
//Renders texture at given point
|
//Renders texture at given point
|
||||||
void Render(SDL_Renderer* renderer, int x, int y, SDL_Rect* clip = nullptr, float scale = 1.f) const;
|
void Render(SDL_Renderer* renderer, float x, float y, SDL_Rect* clip = nullptr, float scale = 1.f) const;
|
||||||
|
|
||||||
|
void RenderEx(SDL_Renderer* renderer, float x, float y, double degrees) const;
|
||||||
|
|
||||||
//Gets image dimensions
|
//Gets image dimensions
|
||||||
int GetWidth() const;
|
int GetWidth() const;
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include <cfloat>
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
|
9
2dgk_7/2dgk_7/KWall.cpp
Normal file
9
2dgk_7/2dgk_7/KWall.cpp
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#include "KWall.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
const KCollider* KWall::GetCollider() const
|
||||||
|
{
|
||||||
|
return &Collider;
|
||||||
|
}
|
||||||
|
}
|
22
2dgk_7/2dgk_7/KWall.h
Normal file
22
2dgk_7/2dgk_7/KWall.h
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "KObject.h"
|
||||||
|
#include "KRect.h"
|
||||||
|
|
||||||
|
namespace KapitanGame
|
||||||
|
{
|
||||||
|
class KWall final :
|
||||||
|
public KObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
KWall(const KVector2D& position, const KTexture& texture)
|
||||||
|
: KObject(position, texture),
|
||||||
|
Collider(this, texture.GetWidth() * 1.f, texture.GetHeight() * 1.f)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const KCollider* GetCollider() const override;
|
||||||
|
private:
|
||||||
|
KRect Collider;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
@ -1,16 +1,7 @@
|
|||||||
#include "Utils.h"
|
#include "Utils.h"
|
||||||
|
|
||||||
#include <random>
|
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
namespace Utils {
|
namespace Utils {
|
||||||
double RandomNumber() {
|
|
||||||
// Making rng static ensures that it stays the same
|
|
||||||
// Between different invocations of the function
|
|
||||||
static std::default_random_engine rng(make_default_random_engine());
|
|
||||||
|
|
||||||
std::uniform_real_distribution<double> dist(0.0, 1.0);
|
|
||||||
return dist(rng);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,10 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "KPlayer.h"
|
#include "KPlayer.h"
|
||||||
|
|
||||||
namespace KapitanGame {
|
namespace KapitanGame {
|
||||||
namespace Utils {
|
namespace Utils {
|
||||||
|
|
||||||
@ -18,19 +21,19 @@ namespace KapitanGame {
|
|||||||
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
|
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
|
||||||
}
|
}
|
||||||
template <class T>
|
template <class T>
|
||||||
constexpr const T& Clamp01(const T& x)
|
|
||||||
{
|
|
||||||
return Clamp(x, 0.f, 1.f);
|
|
||||||
}
|
|
||||||
template <class T>
|
|
||||||
constexpr const T& Clamp(const T& x, const T& min, const T& max)
|
constexpr const T& Clamp(const T& x, const T& min, const T& max)
|
||||||
{
|
{
|
||||||
return std::max(std::min(max, x), min);
|
return std::max(std::min(max, x), min);
|
||||||
}
|
}
|
||||||
template <class T>
|
template <class T>
|
||||||
|
constexpr const T& Clamp01(const T& x)
|
||||||
|
{
|
||||||
|
return Clamp(x, 0.f, 1.f);
|
||||||
|
}
|
||||||
|
template <class T>
|
||||||
constexpr const T& Lerp(const T& a, const T& b, const float& t)
|
constexpr const T& Lerp(const T& a, const T& b, const float& t)
|
||||||
{
|
{
|
||||||
return a + (b - a) * t;
|
return a + (b - a) * Clamp01(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::default_random_engine make_default_random_engine()
|
static std::default_random_engine make_default_random_engine()
|
||||||
@ -49,15 +52,49 @@ namespace KapitanGame {
|
|||||||
return std::default_random_engine{ seq };
|
return std::default_random_engine{ seq };
|
||||||
}
|
}
|
||||||
|
|
||||||
double RandomNumber();
|
inline std::default_random_engine& GetRandomEngine()
|
||||||
|
{
|
||||||
|
// Making rng static ensures that it stays the same
|
||||||
|
// Between different invocations of the function
|
||||||
|
static std::default_random_engine rng(make_default_random_engine());
|
||||||
|
return rng;
|
||||||
|
}
|
||||||
|
|
||||||
const KPlayer GetPlayerFromString(const std::string& str) {
|
inline double RandomNumber() {
|
||||||
static std::unordered_map<std::string, KPlayer> const table = { {"Player1",KPlayer::Player1},{"Player2",KPlayer::Player2} };
|
const std::uniform_real_distribution<double> dist(0.0, 1.0);
|
||||||
auto it = table.find(str);
|
return dist(GetRandomEngine());
|
||||||
if (it != table.end()) {
|
}
|
||||||
|
|
||||||
|
template <typename C, C BeginVal, C EndVal>
|
||||||
|
class Iterator {
|
||||||
|
typedef std::underlying_type_t<C> ValT;
|
||||||
|
int Value;
|
||||||
|
public:
|
||||||
|
explicit Iterator(const C& f) : Value(static_cast<ValT>(f)) {}
|
||||||
|
Iterator() : Value(static_cast<ValT>(BeginVal)) {}
|
||||||
|
Iterator operator++() {
|
||||||
|
++Value;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
C operator*() { return static_cast<C>(Value); }
|
||||||
|
Iterator begin() { return *this; } //default ctor is good
|
||||||
|
Iterator end() {
|
||||||
|
static const Iterator END_ITERATE = ++Iterator(EndVal); // cache it
|
||||||
|
return END_ITERATE;
|
||||||
|
}
|
||||||
|
bool operator!=(const Iterator& i) { return Value != i.Value; }
|
||||||
|
};
|
||||||
|
|
||||||
|
inline KPlayer GetPlayerFromString(const std::string& str)
|
||||||
|
{
|
||||||
|
static std::unordered_map<std::string, KPlayer> const TABLE = { {"Player1",KPlayer::Player1},{"Player2",KPlayer::Player2} };
|
||||||
|
const auto it = TABLE.find(str);
|
||||||
|
if (it != TABLE.end()) {
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
return KPlayer::Player1;
|
return KPlayer::Player1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef Iterator<KPlayer, KPlayer::Player1, KPlayer::Player2> KPlayerIterator;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
202
2dgk_7/2dgk_7/assets/fonts/LICENSE.txt
Normal file
202
2dgk_7/2dgk_7/assets/fonts/LICENSE.txt
Normal file
@ -0,0 +1,202 @@
|
|||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
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|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
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||||||
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||||||
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||||||
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||||||
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"Work" shall mean the work of authorship, whether in Source or
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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2. Grant of Copyright License. Subject to the terms and conditions of
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or a Contribution incorporated within the Work constitutes direct
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granted to You under this License for that Work shall terminate
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||||||
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as of the date such litigation is filed.
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4. Redistribution. You may reproduce and distribute copies of the
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meet the following conditions:
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|
||||||
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(a) You must give any other recipients of the Work or
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|
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(b) You must cause any modified files to carry prominent notices
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||||||
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stating that You changed the files; and
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||||||
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|
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(c) You must retain, in the Source form of any Derivative Works
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||||||
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excluding those notices that do not pertain to any part of
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(d) If the Work includes a "NOTICE" text file as part of its
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distribution, then any Derivative Works that You distribute must
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You may add Your own copyright statement to Your modifications and
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5. Submission of Contributions. Unless You explicitly state otherwise,
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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||||||
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|
BIN
2dgk_7/2dgk_7/assets/fonts/Roboto-Thin.ttf
(Stored with Git LFS)
Normal file
BIN
2dgk_7/2dgk_7/assets/fonts/Roboto-Thin.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -24,7 +24,7 @@
|
|||||||
# # # # # # #
|
# # # # # # #
|
||||||
# # ### ##### ############# ### #####
|
# # ### ##### ############# ### #####
|
||||||
# # # # # # # # # #
|
# # # # # # # # # #
|
||||||
### # # ######### # # # # ### # ### #
|
### # # ######### # # # # # # # ### #
|
||||||
# # # # # # # # # #
|
# # # # # # # # # #
|
||||||
# ##### ### ### # # ### # ### ##### #
|
# ##### ### ### # # ### # ### ##### #
|
||||||
# # # # # # # # # # # #
|
# # # # # # # # # # # #
|
||||||
|
BIN
2dgk_7/2dgk_7/assets/textures/P1.bmp
(Stored with Git LFS)
BIN
2dgk_7/2dgk_7/assets/textures/P1.bmp
(Stored with Git LFS)
Binary file not shown.
BIN
2dgk_7/2dgk_7/assets/textures/P2.bmp
(Stored with Git LFS)
BIN
2dgk_7/2dgk_7/assets/textures/P2.bmp
(Stored with Git LFS)
Binary file not shown.
BIN
2dgk_7/2dgk_7/assets/textures/arrow.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_7/2dgk_7/assets/textures/arrow.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,15 +0,0 @@
|
|||||||
[Input]
|
|
||||||
[.Player1]
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=-1.000000,Key=W)
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=S)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=Gamepad1_LeftX)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=D)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=-1.000000,Key=A)
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=Gamepad1_LeftY)
|
|
||||||
[.Player2]
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=-1.000000,Key=I)
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=K)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=L)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=-1.000000,Key=J)
|
|
||||||
AxisMappings=(AxisName="MoveY",Scale=1.000000,Key=Gamepad2_LeftY)
|
|
||||||
AxisMappings=(AxisName="MoveX",Scale=1.000000,Key=Gamepad2_LeftX)
|
|
@ -24,13 +24,13 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveY",
|
"AxisName": "MoveY",
|
||||||
"Scale": -1.000000,
|
"Scale": 1.000000,
|
||||||
"Key": "Gamepad1_LeftY"
|
"Key": "Gamepad0_LeftY"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveX",
|
"AxisName": "MoveX",
|
||||||
"Scale": 1.000000,
|
"Scale": 1.000000,
|
||||||
"Key": "Gamepad1_LeftX"
|
"Key": "Gamepad0_LeftX"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"ActionMappings": []
|
"ActionMappings": []
|
||||||
@ -49,23 +49,23 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveX",
|
"AxisName": "MoveX",
|
||||||
"Scale": 1.000000,
|
"Scale": -1.000000,
|
||||||
"Key": "J"
|
"Key": "J"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveX",
|
"AxisName": "MoveX",
|
||||||
"Scale": -1.000000,
|
"Scale": 1.000000,
|
||||||
"Key": "L"
|
"Key": "L"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveY",
|
"AxisName": "MoveY",
|
||||||
"Scale": -1.000000,
|
"Scale": 1.000000,
|
||||||
"Key": "Gamepad2_LeftY"
|
"Key": "Gamepad1_LeftY"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"AxisName": "MoveX",
|
"AxisName": "MoveX",
|
||||||
"Scale": 1.000000,
|
"Scale": 1.000000,
|
||||||
"Key": "Gamepad2_LeftX"
|
"Key": "Gamepad1_LeftX"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"ActionMappings": []
|
"ActionMappings": []
|
||||||
|
@ -1,31 +0,0 @@
|
|||||||
/------------\/------------\
|
|
||||||
|............||............|
|
|
||||||
|./--\./---\.||./---\./--\.|
|
|
||||||
|#| |.| |.||.| |.| |#|
|
|
||||||
|.`--'.`---'.`'.`---'.`--'.|
|
|
||||||
|..........................|
|
|
||||||
|./--\./\./------\./\./--\.|
|
|
||||||
|.`--'.||.`--\/--'.||.`--'.|
|
|
||||||
|......||....||....||......|
|
|
||||||
`----\.|`--\ || /--'|./----'
|
|
||||||
|.|/--' `' `--\|.|
|
|
||||||
|.|| ||.|
|
|
||||||
|.|| /--==--\ ||.|
|
|
||||||
-----'.`' | | `'.`-----
|
|
||||||
. | | .
|
|
||||||
-----\./\ | | /\./-----
|
|
||||||
|.|| `------' ||.|
|
|
||||||
|.|| ||.|
|
|
||||||
|.|| /------\ ||.|
|
|
||||||
/----'.`' `--\/--' `'.`----\
|
|
||||||
|............||............|
|
|
||||||
|./--\./---\.||./---\./--\.|
|
|
||||||
|.`-\|.`---'.`'.`---'.|/-'.|
|
|
||||||
|#..||....... .......||..#|
|
|
||||||
`-\.||./\./------\./\.||./-'
|
|
||||||
/-'.`'.||.`--\/--'.||.`'.`-\
|
|
||||||
|......||....||....||......|
|
|
||||||
|./----'`--\.||./--'`----\.|
|
|
||||||
|.`--------'.`'.`--------'.|
|
|
||||||
|..........................|
|
|
||||||
`--------------------------'
|
|
14
2dgk_7/2dgk_7/resource.h
Normal file
14
2dgk_7/2dgk_7/resource.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//{{NO_DEPENDENCIES}}
|
||||||
|
// Microsoft Visual C++ generated include file.
|
||||||
|
// Used by 2dgk_7.rc
|
||||||
|
|
||||||
|
// Next default values for new objects
|
||||||
|
//
|
||||||
|
#ifdef APSTUDIO_INVOKED
|
||||||
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||||
|
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||||
|
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||||
|
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||||
|
#define _APS_NEXT_SYMED_VALUE 101
|
||||||
|
#endif
|
||||||
|
#endif
|
@ -4,6 +4,7 @@
|
|||||||
"version": "0.1.0",
|
"version": "0.1.0",
|
||||||
"dependencies": [
|
"dependencies": [
|
||||||
"sdl2",
|
"sdl2",
|
||||||
"nlohmann-json"
|
"nlohmann-json",
|
||||||
|
"sdl2-ttf"
|
||||||
]
|
]
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user