Zadanie 5 WIP
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31
2dgk_5/2dgk_5.sln
Normal file
31
2dgk_5/2dgk_5.sln
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||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 16.0.31729.503
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{48610DB6-1D7A-4667-B1C7-5A023FAEB4DE}") = "2dgk_5", "2dgk_5\2dgk_5.vcxproj", "{F0B2E58A-0401-4039-BAA7-19120983CB67}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Debug|x64.ActiveCfg = Debug|x64
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Debug|x64.Build.0 = Debug|x64
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Debug|x86.ActiveCfg = Debug|Win32
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Debug|x86.Build.0 = Debug|Win32
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Release|x64.ActiveCfg = Release|x64
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Release|x64.Build.0 = Release|x64
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Release|x86.ActiveCfg = Release|Win32
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{F0B2E58A-0401-4039-BAA7-19120983CB67}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
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165
2dgk_5/2dgk_5/2dgk_5.vcxproj
Normal file
165
2dgk_5/2dgk_5/2dgk_5.vcxproj
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@ -0,0 +1,165 @@
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<AdditionalDependencies>SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
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25
2dgk_5/2dgk_5/2dgk_5.vcxproj.filters
Normal file
25
2dgk_5/2dgk_5/2dgk_5.vcxproj.filters
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@ -0,0 +1,25 @@
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31
2dgk_5/2dgk_5/level.txt
Normal file
31
2dgk_5/2dgk_5/level.txt
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@ -0,0 +1,31 @@
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/------------\/------------\
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||||
|............||............|
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||||
|./--\./---\.||./---\./--\.|
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|#| |.| |.||.| |.| |#|
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|.`--'.`---'.`'.`---'.`--'.|
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|..........................|
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|./--\./\./------\./\./--\.|
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||||
|.`--'.||.`--\/--'.||.`--'.|
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||||
|......||....||....||......|
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||||
`----\.|`--\ || /--'|./----'
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||||
|.|/--' `' `--\|.|
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||||
|.|| ||.|
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||||
|.|| /--==--\ ||.|
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||||
-----'.`' | | `'.`-----
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. | | .
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||||
-----\./\ | | /\./-----
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|.|| `------' ||.|
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||||
|.|| ||.|
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|.|| /------\ ||.|
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||||
/----'.`' `--\/--' `'.`----\
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||||
|............||............|
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|./--\./---\.||./---\./--\.|
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||||
|.`-\|.`---'.`'.`---'.|/-'.|
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|#..||....... .......||..#|
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`-\.||./\./------\./\.||./-'
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||||
/-'.`'.||.`--\/--'.||.`'.`-\
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|......||....||....||......|
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||||
|./----'`--\.||./--'`----\.|
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|.`--------'.`'.`--------'.|
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|..........................|
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`--------------------------'
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709
2dgk_5/2dgk_5/main.cpp
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709
2dgk_5/2dgk_5/main.cpp
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//Using SDL and standard IO
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#include "SDL.h"
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#include <cstdio>
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#include <cmath>
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#include <string>
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#include <fstream>
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#include <vector>
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template <class T>
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constexpr const T& clamp(const T& x)
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||||
{
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return std::max(std::min(1.f, x), 0.f);
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||||
}
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||||
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template <class T>
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constexpr const T& lerp(const T& a, const T& b, const float& t)
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{
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return a + (b - a) * t;
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}
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||||
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||||
//Analog joystick dead zone
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||||
const int JOYSTICK_DEAD_ZONE = 8000;
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||||
//Screen dimension constants
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const int WINDOW_DEAD_ZONE = 100;
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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const int TILE_WIDTH = 32;
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const int TILE_HEIGHT = 32;
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const float SPEED = 0.16f;
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const float SMOOTH = 0.4f;
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||||
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enum TILE_TYPE {
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||||
DEFAULT = 0,
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HORIZONTAL_WALL = 1,
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||||
VERTICAL_WALL = 2,
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||||
DOT = 3
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};
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||||
class Vector2D {
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public:
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||||
Vector2D(float x, float y) : m_x(x), m_y(y) {}
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float getX() { return m_x; }
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||||
float getY() { return m_y; }
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||||
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||||
void setX(float x) { m_x = x; }
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void setY(float y) { m_y = y; }
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float length() { return sqrt(m_x * m_x + m_y * m_y); }
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||||
|
||||
Vector2D operator+(const Vector2D& v2) const {
|
||||
return Vector2D(m_x + v2.m_x, m_y + v2.m_y);
|
||||
}
|
||||
|
||||
friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x += v2.m_x;
|
||||
v1.m_y += v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator*(float scalar) {
|
||||
return Vector2D(m_x * scalar, m_y * scalar);
|
||||
}
|
||||
|
||||
Vector2D& operator*=(float scalar) {
|
||||
m_x *= scalar;
|
||||
m_y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2D operator-(const Vector2D& v2) const {
|
||||
return Vector2D(m_x - v2.m_x, m_y - v2.m_y);
|
||||
}
|
||||
friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) {
|
||||
v1.m_x -= v2.m_x;
|
||||
v1.m_y -= v2.m_y;
|
||||
return v1;
|
||||
}
|
||||
|
||||
Vector2D operator/(float scalar) {
|
||||
return Vector2D(m_x / scalar, m_y / scalar);
|
||||
}
|
||||
Vector2D& operator/=(float scalar) {
|
||||
m_x /= scalar;
|
||||
m_y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void normalize() {
|
||||
float l = length();
|
||||
if (l > 0) {
|
||||
(*this) *= 1 / l;
|
||||
}
|
||||
}
|
||||
|
||||
private:
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||||
|
||||
float m_x;
|
||||
float m_y;
|
||||
};
|
||||
|
||||
class KTile {
|
||||
public:
|
||||
//Initializes position and type
|
||||
KTile(int x, int y, TILE_TYPE tileType);
|
||||
|
||||
//Shows the tile
|
||||
void render(SDL_Rect& camera, float scale = 1.f);
|
||||
|
||||
//Get the tile type
|
||||
int getType();
|
||||
|
||||
SDL_Rect getBox();
|
||||
|
||||
private:
|
||||
//The attributes of the tile
|
||||
SDL_Rect mBox;
|
||||
|
||||
//The tile type
|
||||
TILE_TYPE mType;
|
||||
};
|
||||
|
||||
int KTile::getType()
|
||||
{
|
||||
return mType;
|
||||
}
|
||||
|
||||
SDL_Rect KTile::getBox()
|
||||
{
|
||||
return mBox;
|
||||
}
|
||||
|
||||
//Texture wrapper class
|
||||
class KTexture
|
||||
{
|
||||
public:
|
||||
//Initializes variables
|
||||
KTexture();
|
||||
|
||||
//Deallocates memory
|
||||
~KTexture();
|
||||
|
||||
//Loads image at specified path
|
||||
bool loadFromFile(std::string path);
|
||||
|
||||
//Deallocates texture
|
||||
void free();
|
||||
|
||||
//Renders texture at given point
|
||||
void render(int x, int y, SDL_Rect* clip = NULL, float scale = 1.f);
|
||||
|
||||
//Gets image dimensions
|
||||
int getWidth();
|
||||
int getHeight();
|
||||
|
||||
private:
|
||||
//The actual hardware texture
|
||||
SDL_Texture* mTexture;
|
||||
|
||||
//Image dimensions
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
};
|
||||
|
||||
SDL_Window* gWindow = NULL;
|
||||
|
||||
SDL_Renderer* gRenderer = NULL;
|
||||
|
||||
KTexture gTileTextures[4];
|
||||
KTexture gPlayerTexture;
|
||||
KTexture gPlayerTexture2;
|
||||
std::vector<KTile> gTiles;
|
||||
|
||||
//Game Controller 1 handler
|
||||
SDL_Joystick* gGameController = NULL;
|
||||
|
||||
int gMapHeight = -1;
|
||||
int gMapWidth = -1;
|
||||
|
||||
bool init();
|
||||
|
||||
bool loadMedia();
|
||||
|
||||
void close();
|
||||
SDL_Texture* loadTexture(std::string path);
|
||||
|
||||
KTexture::KTexture()
|
||||
{
|
||||
//Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
KTexture::~KTexture()
|
||||
{
|
||||
//Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool KTexture::loadFromFile(std::string path)
|
||||
{
|
||||
//Get rid of preexisting texture
|
||||
free();
|
||||
//The final texture
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Color key image
|
||||
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0));
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
//Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void KTexture::free()
|
||||
{
|
||||
//Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void KTexture::render(int x, int y, SDL_Rect* clip, float scale)
|
||||
{
|
||||
//Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = { x * scale, y * scale, mWidth * scale, mHeight * scale };
|
||||
|
||||
//Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
//Render to screen
|
||||
SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad);
|
||||
}
|
||||
|
||||
int KTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int KTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
bool init()
|
||||
{
|
||||
//Initialization flag
|
||||
bool success = true;
|
||||
|
||||
//Initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
||||
{
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set texture filtering to linear
|
||||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
|
||||
{
|
||||
printf("Warning: Linear texture filtering not enabled!");
|
||||
}
|
||||
|
||||
//Check for joysticks
|
||||
if (SDL_NumJoysticks() < 1)
|
||||
{
|
||||
printf("Warning: No joysticks connected!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load joystick
|
||||
gGameController = SDL_JoystickOpen(0);
|
||||
if (gGameController == NULL)
|
||||
{
|
||||
printf("Warning: Unable to open game controller! SDL Error: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
//Create window
|
||||
gWindow = SDL_CreateWindow("2DGK - Zadanie 5", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (gWindow == NULL)
|
||||
{
|
||||
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create renderer for window
|
||||
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (gRenderer == NULL)
|
||||
{
|
||||
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Initialize renderer color
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool loadMedia()
|
||||
{
|
||||
//Loading success flag
|
||||
bool success = true;
|
||||
|
||||
if (!gPlayerTexture.loadFromFile("textures/player.bmp"))
|
||||
{
|
||||
printf("Failed to load player texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
if (!gPlayerTexture2.loadFromFile("textures/player2.bmp"))
|
||||
{
|
||||
printf("Failed to load player texture image!\n");
|
||||
success = false;
|
||||
}
|
||||
|
||||
for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i)
|
||||
{
|
||||
if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp"))
|
||||
{
|
||||
printf("Failed to load 0%d texture image!\n", i);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
gTiles.clear();
|
||||
std::ifstream levelFile;
|
||||
levelFile.open("level.txt");
|
||||
if (levelFile.fail())
|
||||
{
|
||||
printf("Failed to load level.txt!\n");
|
||||
success = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int y = 0;
|
||||
std::string line;
|
||||
while (std::getline(levelFile, line)) {
|
||||
if (gMapWidth < (int)(line.length() * TILE_WIDTH))
|
||||
gMapWidth = line.length() * TILE_WIDTH;
|
||||
for (int i = 0; i < line.length(); ++i) {
|
||||
TILE_TYPE type = TILE_TYPE::DEFAULT;
|
||||
switch (line[i])
|
||||
{
|
||||
case '|':
|
||||
type = TILE_TYPE::VERTICAL_WALL;
|
||||
break;
|
||||
case '-':
|
||||
type = TILE_TYPE::HORIZONTAL_WALL;
|
||||
break;
|
||||
case '.':
|
||||
type = TILE_TYPE::DOT;
|
||||
break;
|
||||
}
|
||||
gTiles.push_back(KTile(i * TILE_WIDTH, y * TILE_HEIGHT, type));
|
||||
}
|
||||
++y;
|
||||
}
|
||||
gMapHeight = y * TILE_HEIGHT;
|
||||
levelFile.close();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
SDL_Texture* loadTexture(std::string path)
|
||||
{
|
||||
//The final optimized image
|
||||
SDL_Texture* newTexture = NULL;
|
||||
|
||||
//Load image at specified path
|
||||
SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str());
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
|
||||
//Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
void close()
|
||||
{
|
||||
//Free loaded images
|
||||
for (int i = 0; i <= TILE_TYPE::DOT; ++i)
|
||||
gTileTextures[i].free();
|
||||
|
||||
gPlayerTexture.free();
|
||||
gPlayerTexture2.free();
|
||||
|
||||
//Close game controller
|
||||
SDL_JoystickClose(gGameController);
|
||||
gGameController = NULL;
|
||||
|
||||
//Destroy window
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
gRenderer = NULL;
|
||||
|
||||
//Quit SDL subsystems
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
int main(int argc, char* args[])
|
||||
{
|
||||
//Start up SDL and create window
|
||||
if (!init())
|
||||
{
|
||||
printf("Failed to initialize!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load media
|
||||
if (!loadMedia())
|
||||
{
|
||||
printf("Failed to load media!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Main loop flag
|
||||
bool quit = false;
|
||||
|
||||
//Event handler
|
||||
SDL_Event e;
|
||||
|
||||
SDL_Rect viewport;
|
||||
viewport.x = SCREEN_WIDTH / 2;
|
||||
viewport.y = SCREEN_HEIGHT / 2;
|
||||
viewport.w = SCREEN_WIDTH;
|
||||
viewport.h = SCREEN_HEIGHT;
|
||||
|
||||
Vector2D playerOnePosition(0, 0);
|
||||
Vector2D playerOneInput(0, 0);
|
||||
Vector2D playerOneVelocity(0, 0);
|
||||
|
||||
Vector2D playerTwoPosition(0, 0);
|
||||
Vector2D playerTwoInput(0, 0);
|
||||
Vector2D playerTwoVelocity(0, 0);
|
||||
|
||||
//Normalized direction
|
||||
int xDir = 0;
|
||||
int yDir = 0;
|
||||
|
||||
uint32_t time, previous_time;
|
||||
time = previous_time = SDL_GetTicks();
|
||||
printf("\n");
|
||||
|
||||
//While application is running
|
||||
while (!quit)
|
||||
{
|
||||
previous_time = time;
|
||||
time = SDL_GetTicks();
|
||||
playerOneInput.setX(0);
|
||||
playerOneInput.setY(0);
|
||||
|
||||
//Handle events on queue
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
//User requests quit
|
||||
if (e.type == SDL_QUIT)
|
||||
{
|
||||
quit = true;
|
||||
}
|
||||
else if (e.type == SDL_JOYAXISMOTION)
|
||||
{
|
||||
//Motion on controller 0
|
||||
if (e.jaxis.which == 0)
|
||||
{
|
||||
//X axis motion
|
||||
if (e.jaxis.axis == 0)
|
||||
{
|
||||
//Left of dead zone
|
||||
if (e.jaxis.value < -JOYSTICK_DEAD_ZONE)
|
||||
{
|
||||
playerTwoInput.setX(e.jaxis.value);
|
||||
}
|
||||
//Right of dead zone
|
||||
else if (e.jaxis.value > JOYSTICK_DEAD_ZONE)
|
||||
{
|
||||
playerTwoInput.setX(e.jaxis.value);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerTwoInput.setX(0);
|
||||
}
|
||||
}
|
||||
//Y axis motion
|
||||
else if (e.jaxis.axis == 1)
|
||||
{
|
||||
//Below of dead zone
|
||||
if (e.jaxis.value < -JOYSTICK_DEAD_ZONE)
|
||||
{
|
||||
playerTwoInput.setY(e.jaxis.value);
|
||||
}
|
||||
//Above of dead zone
|
||||
else if (e.jaxis.value > JOYSTICK_DEAD_ZONE)
|
||||
{
|
||||
playerTwoInput.setY(e.jaxis.value);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerTwoInput.setY(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL);
|
||||
if (currentKeyStates[SDL_SCANCODE_W])
|
||||
{
|
||||
playerOneInput.setY(-1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_S])
|
||||
{
|
||||
playerOneInput.setY(1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_A])
|
||||
{
|
||||
playerOneInput.setX(-1);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_D])
|
||||
{
|
||||
playerOneInput.setX(1);
|
||||
}
|
||||
|
||||
playerOneInput.normalize();
|
||||
playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH;
|
||||
|
||||
playerOnePosition += playerOneVelocity;
|
||||
|
||||
bool zoom = true;
|
||||
if (currentKeyStates[SDL_SCANCODE_F])
|
||||
{
|
||||
zoom = true;
|
||||
}
|
||||
|
||||
if (!zoom) {
|
||||
// keep player one near player two
|
||||
if (playerOnePosition.getX() < playerTwoPosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE) playerOnePosition.setX(playerTwoPosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE);
|
||||
if (playerOnePosition.getX() > playerTwoPosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE) playerOnePosition.setX(playerTwoPosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE);
|
||||
if (playerOnePosition.getY() < playerTwoPosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE) playerOnePosition.setY(playerTwoPosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE);
|
||||
if (playerOnePosition.getY() > playerTwoPosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE) playerOnePosition.setY(playerTwoPosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE);
|
||||
}
|
||||
// keep player one in map
|
||||
if (playerOnePosition.getX() < 0) playerOnePosition.setX(0);
|
||||
if (playerOnePosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerOnePosition.setX(gMapWidth - gPlayerTexture.getWidth());
|
||||
if (playerOnePosition.getY() < 0) playerOnePosition.setY(0);
|
||||
if (playerOnePosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerOnePosition.setY(gMapHeight - gPlayerTexture.getHeight());
|
||||
|
||||
playerTwoInput.normalize();
|
||||
//printf("\r \rX:%f, Y:%f", playerTwoInput.getX(), playerTwoInput.getY());
|
||||
playerTwoVelocity = playerTwoInput * SPEED * (1 - SMOOTH) + playerTwoVelocity * SMOOTH;
|
||||
|
||||
playerTwoPosition += playerTwoVelocity;
|
||||
|
||||
if (!zoom) {
|
||||
if (playerTwoPosition.getX() < playerOnePosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE) playerTwoPosition.setX(playerOnePosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE);
|
||||
if (playerTwoPosition.getX() > playerOnePosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE) playerTwoPosition.setX(playerOnePosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE);
|
||||
if (playerTwoPosition.getY() < playerOnePosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE) playerTwoPosition.setY(playerOnePosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE);
|
||||
if (playerTwoPosition.getY() > playerOnePosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE) playerTwoPosition.setY(playerOnePosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE);
|
||||
}
|
||||
|
||||
if (playerTwoPosition.getX() < 0) playerTwoPosition.setX(0);
|
||||
if (playerTwoPosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerTwoPosition.setX(gMapWidth - gPlayerTexture.getWidth());
|
||||
if (playerTwoPosition.getY() < 0) playerTwoPosition.setY(0);
|
||||
if (playerTwoPosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerTwoPosition.setY(gMapHeight - gPlayerTexture.getHeight());
|
||||
|
||||
|
||||
float scale = 1.f;
|
||||
if (zoom)
|
||||
{
|
||||
float xDist = (std::abs(playerTwoPosition.getX() - playerOnePosition.getX()) - (SCREEN_WIDTH - WINDOW_DEAD_ZONE));
|
||||
float yDist = (std::abs(playerTwoPosition.getY() - playerOnePosition.getY()) - (SCREEN_HEIGHT - WINDOW_DEAD_ZONE));
|
||||
float xMaxDist = (gMapWidth - gPlayerTexture.getWidth() - (SCREEN_WIDTH - WINDOW_DEAD_ZONE));
|
||||
float t1 = xDist / xMaxDist;
|
||||
float t2 = yDist / (gMapHeight - gPlayerTexture.getHeight() - (SCREEN_HEIGHT - WINDOW_DEAD_ZONE));
|
||||
scale = lerp(scale, std::max(SCREEN_WIDTH * 1.0f / gMapWidth, SCREEN_HEIGHT * 1.0f / gMapHeight),
|
||||
std::max(
|
||||
std::max(t1, 0.f),
|
||||
std::max(t2, 0.f)
|
||||
));
|
||||
printf("\rscale: %f", scale);
|
||||
}
|
||||
if (currentKeyStates[SDL_SCANCODE_E])
|
||||
{
|
||||
scale = std::max(SCREEN_WIDTH * 1.0f / gMapWidth, SCREEN_HEIGHT * 1.0f / gMapHeight);
|
||||
}
|
||||
Vector2D focusPoint = (playerOnePosition + playerTwoPosition + Vector2D(gPlayerTexture.getWidth(), gPlayerTexture.getHeight())) * scale / 2;
|
||||
if (currentKeyStates[SDL_SCANCODE_Q])
|
||||
{
|
||||
focusPoint = Vector2D(gMapWidth / 2, gMapHeight / 2);
|
||||
}
|
||||
|
||||
//viewport.x += clamp((time - previous_time) * .05f) * (focusPoint.getX() - SCREEN_WIDTH / 2 - viewport.x);
|
||||
viewport.x = lerp(viewport.x, int(focusPoint.getX() - SCREEN_WIDTH / 2), (time - previous_time) * .05f);
|
||||
if ((focusPoint.getX() - SCREEN_WIDTH / 2) - viewport.x <= 0.005f)
|
||||
{
|
||||
viewport.x = (focusPoint.getX() - SCREEN_WIDTH / 2);
|
||||
}
|
||||
viewport.y += clamp((time - previous_time) * .05f) * (focusPoint.getY() - SCREEN_HEIGHT / 2 - viewport.y);
|
||||
if ((focusPoint.getY() - SCREEN_HEIGHT / 2) - viewport.y <= 0.005f)
|
||||
{
|
||||
viewport.y = (focusPoint.getY() - SCREEN_HEIGHT / 2);
|
||||
|
||||
}
|
||||
if (viewport.x < 0)
|
||||
viewport.x = 0;
|
||||
if (viewport.y < 0)
|
||||
viewport.y = 0;
|
||||
if (viewport.x > (gMapWidth - viewport.w) * scale)
|
||||
viewport.x = (gMapWidth - viewport.w) * scale;
|
||||
if (viewport.y > (gMapHeight - viewport.h) * scale)
|
||||
viewport.y = (gMapHeight - viewport.h) * scale;
|
||||
|
||||
|
||||
//Clear screen
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF);
|
||||
SDL_RenderClear(gRenderer);
|
||||
|
||||
|
||||
|
||||
for (auto& tile : gTiles)
|
||||
tile.render(viewport, scale);
|
||||
|
||||
gPlayerTexture.render(playerOnePosition.getX() - viewport.x, playerOnePosition.getY() - viewport.y, NULL, scale);
|
||||
gPlayerTexture2.render(playerTwoPosition.getX() - viewport.x, playerTwoPosition.getY() - viewport.y, NULL, scale);
|
||||
|
||||
//Update screen
|
||||
SDL_RenderPresent(gRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Free resources and close SDL
|
||||
close();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
KTile::KTile(int x, int y, TILE_TYPE tileType)
|
||||
{
|
||||
//Get the offsets
|
||||
mBox.x = x;
|
||||
mBox.y = y;
|
||||
|
||||
mBox.w = TILE_WIDTH;
|
||||
mBox.h = TILE_HEIGHT;
|
||||
|
||||
//Get the tile type
|
||||
mType = tileType;
|
||||
|
||||
}
|
||||
|
||||
void KTile::render(SDL_Rect& camera, float scale)
|
||||
{
|
||||
gTileTextures[mType].render(mBox.x - camera.x, mBox.y - camera.y, NULL, scale);
|
||||
}
|
BIN
2dgk_5/2dgk_5/textures/00.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/00.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_5/2dgk_5/textures/01.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/01.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_5/2dgk_5/textures/02.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/02.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_5/2dgk_5/textures/03.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/03.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_5/2dgk_5/textures/player.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/player.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
2dgk_5/2dgk_5/textures/player2.bmp
(Stored with Git LFS)
Normal file
BIN
2dgk_5/2dgk_5/textures/player2.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
8
2dgk_5/2dgk_5/vcpkg.json
Normal file
8
2dgk_5/2dgk_5/vcpkg.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
|
||||
"name": "dgk-5",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"sdl2"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user