Zadanie 5 WIP
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| //Using SDL and standard IO | ||||
| #include "SDL.h" | ||||
| #include <cstdio> | ||||
| #include <cmath> | ||||
| #include <string> | ||||
| #include <fstream> | ||||
| #include <vector> | ||||
|  | ||||
| template <class T> | ||||
| constexpr const T& clamp(const T& x) | ||||
| { | ||||
| 	return std::max(std::min(1.f, x), 0.f); | ||||
| } | ||||
|  | ||||
| template <class T> | ||||
| constexpr const T& lerp(const T& a, const T& b, const float& t) | ||||
| { | ||||
| 	return a + (b - a) * t; | ||||
| } | ||||
|  | ||||
| //Analog joystick dead zone | ||||
| const int JOYSTICK_DEAD_ZONE = 8000; | ||||
| //Screen dimension constants | ||||
| const int WINDOW_DEAD_ZONE = 100; | ||||
| const int SCREEN_WIDTH = 640; | ||||
| const int SCREEN_HEIGHT = 480; | ||||
| const int TILE_WIDTH = 32; | ||||
| const int TILE_HEIGHT = 32; | ||||
| const float SPEED = 0.16f; | ||||
| const float SMOOTH = 0.4f; | ||||
|  | ||||
| enum TILE_TYPE { | ||||
| 	DEFAULT = 0, | ||||
| 	HORIZONTAL_WALL = 1, | ||||
| 	VERTICAL_WALL = 2, | ||||
| 	DOT = 3 | ||||
| }; | ||||
|  | ||||
| class Vector2D { | ||||
| public: | ||||
|  | ||||
| 	Vector2D(float x, float y) : m_x(x), m_y(y) {} | ||||
| 	float getX() { return m_x; } | ||||
| 	float getY() { return m_y; } | ||||
|  | ||||
| 	void setX(float x) { m_x = x; } | ||||
| 	void setY(float y) { m_y = y; } | ||||
|  | ||||
| 	float length() { return sqrt(m_x * m_x + m_y * m_y); } | ||||
|  | ||||
| 	Vector2D operator+(const Vector2D& v2) const { | ||||
| 		return Vector2D(m_x + v2.m_x, m_y + v2.m_y); | ||||
| 	} | ||||
|  | ||||
| 	friend Vector2D& operator+=(Vector2D& v1, const Vector2D& v2) { | ||||
| 		v1.m_x += v2.m_x; | ||||
| 		v1.m_y += v2.m_y; | ||||
| 		return v1; | ||||
| 	} | ||||
|  | ||||
| 	Vector2D operator*(float scalar) { | ||||
| 		return Vector2D(m_x * scalar, m_y * scalar); | ||||
| 	} | ||||
|  | ||||
| 	Vector2D& operator*=(float scalar) { | ||||
| 		m_x *= scalar; | ||||
| 		m_y *= scalar; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Vector2D operator-(const Vector2D& v2) const { | ||||
| 		return Vector2D(m_x - v2.m_x, m_y - v2.m_y); | ||||
| 	} | ||||
| 	friend Vector2D& operator-=(Vector2D& v1, const Vector2D& v2) { | ||||
| 		v1.m_x -= v2.m_x; | ||||
| 		v1.m_y -= v2.m_y; | ||||
| 		return v1; | ||||
| 	} | ||||
|  | ||||
| 	Vector2D operator/(float scalar) { | ||||
| 		return Vector2D(m_x / scalar, m_y / scalar); | ||||
| 	} | ||||
| 	Vector2D& operator/=(float scalar) { | ||||
| 		m_x /= scalar; | ||||
| 		m_y /= scalar; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	void normalize() { | ||||
| 		float l = length(); | ||||
| 		if (l > 0) { | ||||
| 			(*this) *= 1 / l; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| private: | ||||
|  | ||||
| 	float m_x; | ||||
| 	float m_y; | ||||
| }; | ||||
|  | ||||
| class KTile { | ||||
| public: | ||||
| 	//Initializes position and type | ||||
| 	KTile(int x, int y, TILE_TYPE tileType); | ||||
|  | ||||
| 	//Shows the tile | ||||
| 	void render(SDL_Rect& camera, float scale = 1.f); | ||||
|  | ||||
| 	//Get the tile type | ||||
| 	int getType(); | ||||
|  | ||||
| 	SDL_Rect getBox(); | ||||
|  | ||||
| private: | ||||
| 	//The attributes of the tile | ||||
| 	SDL_Rect mBox; | ||||
|  | ||||
| 	//The tile type | ||||
| 	TILE_TYPE mType; | ||||
| }; | ||||
|  | ||||
| int KTile::getType() | ||||
| { | ||||
| 	return mType; | ||||
| } | ||||
|  | ||||
| SDL_Rect KTile::getBox() | ||||
| { | ||||
| 	return mBox; | ||||
| } | ||||
|  | ||||
| //Texture wrapper class | ||||
| class KTexture | ||||
| { | ||||
| public: | ||||
| 	//Initializes variables | ||||
| 	KTexture(); | ||||
|  | ||||
| 	//Deallocates memory | ||||
| 	~KTexture(); | ||||
|  | ||||
| 	//Loads image at specified path | ||||
| 	bool loadFromFile(std::string path); | ||||
|  | ||||
| 	//Deallocates texture | ||||
| 	void free(); | ||||
|  | ||||
| 	//Renders texture at given point | ||||
| 	void render(int x, int y, SDL_Rect* clip = NULL, float scale = 1.f); | ||||
|  | ||||
| 	//Gets image dimensions | ||||
| 	int getWidth(); | ||||
| 	int getHeight(); | ||||
|  | ||||
| private: | ||||
| 	//The actual hardware texture | ||||
| 	SDL_Texture* mTexture; | ||||
|  | ||||
| 	//Image dimensions | ||||
| 	int mWidth; | ||||
| 	int mHeight; | ||||
| }; | ||||
|  | ||||
| SDL_Window* gWindow = NULL; | ||||
|  | ||||
| SDL_Renderer* gRenderer = NULL; | ||||
|  | ||||
| KTexture gTileTextures[4]; | ||||
| KTexture gPlayerTexture; | ||||
| KTexture gPlayerTexture2; | ||||
| std::vector<KTile> gTiles; | ||||
|  | ||||
| //Game Controller 1 handler | ||||
| SDL_Joystick* gGameController = NULL; | ||||
|  | ||||
| int gMapHeight = -1; | ||||
| int gMapWidth = -1; | ||||
|  | ||||
| bool init(); | ||||
|  | ||||
| bool loadMedia(); | ||||
|  | ||||
| void close(); | ||||
| SDL_Texture* loadTexture(std::string path); | ||||
|  | ||||
| KTexture::KTexture() | ||||
| { | ||||
| 	//Initialize | ||||
| 	mTexture = NULL; | ||||
| 	mWidth = 0; | ||||
| 	mHeight = 0; | ||||
| } | ||||
|  | ||||
| KTexture::~KTexture() | ||||
| { | ||||
| 	//Deallocate | ||||
| 	free(); | ||||
| } | ||||
|  | ||||
| bool KTexture::loadFromFile(std::string path) | ||||
| { | ||||
| 	//Get rid of preexisting texture | ||||
| 	free(); | ||||
| 	//The final texture | ||||
| 	SDL_Texture* newTexture = NULL; | ||||
|  | ||||
| 	//Load image at specified path | ||||
| 	SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str()); | ||||
| 	if (loadedSurface == NULL) | ||||
| 	{ | ||||
| 		printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), SDL_GetError()); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//Color key image | ||||
| 		SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0, 0)); | ||||
| 		//Create texture from surface pixels | ||||
| 		newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface); | ||||
| 		if (newTexture == NULL) | ||||
| 		{ | ||||
| 			printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError()); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			//Get image dimensions | ||||
| 			mWidth = loadedSurface->w; | ||||
| 			mHeight = loadedSurface->h; | ||||
| 		} | ||||
|  | ||||
| 		//Get rid of old loaded surface | ||||
| 		SDL_FreeSurface(loadedSurface); | ||||
| 	} | ||||
|  | ||||
| 	//Return success | ||||
| 	mTexture = newTexture; | ||||
| 	return mTexture != NULL; | ||||
| } | ||||
|  | ||||
| void KTexture::free() | ||||
| { | ||||
| 	//Free texture if it exists | ||||
| 	if (mTexture != NULL) | ||||
| 	{ | ||||
| 		SDL_DestroyTexture(mTexture); | ||||
| 		mTexture = NULL; | ||||
| 		mWidth = 0; | ||||
| 		mHeight = 0; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void KTexture::render(int x, int y, SDL_Rect* clip, float scale) | ||||
| { | ||||
| 	//Set rendering space and render to screen | ||||
| 	SDL_Rect renderQuad = { x * scale, y * scale, mWidth * scale, mHeight * scale }; | ||||
|  | ||||
| 	//Set clip rendering dimensions | ||||
| 	if (clip != NULL) | ||||
| 	{ | ||||
| 		renderQuad.w = clip->w; | ||||
| 		renderQuad.h = clip->h; | ||||
| 	} | ||||
|  | ||||
| 	//Render to screen | ||||
| 	SDL_RenderCopy(gRenderer, mTexture, clip, &renderQuad); | ||||
| } | ||||
|  | ||||
| int KTexture::getWidth() | ||||
| { | ||||
| 	return mWidth; | ||||
| } | ||||
|  | ||||
| int KTexture::getHeight() | ||||
| { | ||||
| 	return mHeight; | ||||
| } | ||||
|  | ||||
| bool init() | ||||
| { | ||||
| 	//Initialization flag | ||||
| 	bool success = true; | ||||
|  | ||||
| 	//Initialize SDL | ||||
| 	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) | ||||
| 	{ | ||||
| 		printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); | ||||
| 		success = false; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//Set texture filtering to linear | ||||
| 		if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) | ||||
| 		{ | ||||
| 			printf("Warning: Linear texture filtering not enabled!"); | ||||
| 		} | ||||
|  | ||||
| 		//Check for joysticks | ||||
| 		if (SDL_NumJoysticks() < 1) | ||||
| 		{ | ||||
| 			printf("Warning: No joysticks connected!\n"); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			//Load joystick | ||||
| 			gGameController = SDL_JoystickOpen(0); | ||||
| 			if (gGameController == NULL) | ||||
| 			{ | ||||
| 				printf("Warning: Unable to open game controller! SDL Error: %s\n", SDL_GetError()); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		//Create window | ||||
| 		gWindow = SDL_CreateWindow("2DGK - Zadanie 5", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); | ||||
| 		if (gWindow == NULL) | ||||
| 		{ | ||||
| 			printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); | ||||
| 			success = false; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			//Create renderer for window | ||||
| 			gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); | ||||
| 			if (gRenderer == NULL) | ||||
| 			{ | ||||
| 				printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError()); | ||||
| 				success = false; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				//Initialize renderer color | ||||
| 				SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	return success; | ||||
| } | ||||
|  | ||||
| bool loadMedia() | ||||
| { | ||||
| 	//Loading success flag | ||||
| 	bool success = true; | ||||
|  | ||||
| 	if (!gPlayerTexture.loadFromFile("textures/player.bmp")) | ||||
| 	{ | ||||
| 		printf("Failed to load player texture image!\n"); | ||||
| 		success = false; | ||||
| 	} | ||||
| 	if (!gPlayerTexture2.loadFromFile("textures/player2.bmp")) | ||||
| 	{ | ||||
| 		printf("Failed to load player texture image!\n"); | ||||
| 		success = false; | ||||
| 	} | ||||
|  | ||||
| 	for (int i = TILE_TYPE::DEFAULT; i <= TILE_TYPE::DOT; ++i) | ||||
| 	{ | ||||
| 		if (!gTileTextures[i].loadFromFile("textures/0" + std::to_string(i) + ".bmp")) | ||||
| 		{ | ||||
| 			printf("Failed to load 0%d texture image!\n", i); | ||||
| 			success = false; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	gTiles.clear(); | ||||
| 	std::ifstream levelFile; | ||||
| 	levelFile.open("level.txt"); | ||||
| 	if (levelFile.fail()) | ||||
| 	{ | ||||
| 		printf("Failed to load level.txt!\n"); | ||||
| 		success = false; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		int y = 0; | ||||
| 		std::string line; | ||||
| 		while (std::getline(levelFile, line)) { | ||||
| 			if (gMapWidth < (int)(line.length() * TILE_WIDTH)) | ||||
| 				gMapWidth = line.length() * TILE_WIDTH; | ||||
| 			for (int i = 0; i < line.length(); ++i) { | ||||
| 				TILE_TYPE type = TILE_TYPE::DEFAULT; | ||||
| 				switch (line[i]) | ||||
| 				{ | ||||
| 				case '|': | ||||
| 					type = TILE_TYPE::VERTICAL_WALL; | ||||
| 					break; | ||||
| 				case '-': | ||||
| 					type = TILE_TYPE::HORIZONTAL_WALL; | ||||
| 					break; | ||||
| 				case '.': | ||||
| 					type = TILE_TYPE::DOT; | ||||
| 					break; | ||||
| 				} | ||||
| 				gTiles.push_back(KTile(i * TILE_WIDTH, y * TILE_HEIGHT, type)); | ||||
| 			} | ||||
| 			++y; | ||||
| 		} | ||||
| 		gMapHeight = y * TILE_HEIGHT; | ||||
| 		levelFile.close(); | ||||
| 	} | ||||
|  | ||||
| 	return success; | ||||
| } | ||||
|  | ||||
| SDL_Texture* loadTexture(std::string path) | ||||
| { | ||||
| 	//The final optimized image | ||||
| 	SDL_Texture* newTexture = NULL; | ||||
|  | ||||
| 	//Load image at specified path | ||||
| 	SDL_Surface* loadedSurface = SDL_LoadBMP(path.c_str()); | ||||
| 	if (loadedSurface == NULL) | ||||
| 	{ | ||||
| 		printf("Unable to load image %s! SDL Error: %s\n", path.c_str(), SDL_GetError()); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//Create texture from surface pixels | ||||
| 		newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface); | ||||
| 		if (newTexture == NULL) | ||||
| 		{ | ||||
| 			printf("Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError()); | ||||
| 		} | ||||
|  | ||||
| 		//Get rid of old loaded surface | ||||
| 		SDL_FreeSurface(loadedSurface); | ||||
| 	} | ||||
|  | ||||
| 	return newTexture; | ||||
| } | ||||
|  | ||||
| void close() | ||||
| { | ||||
| 	//Free loaded images | ||||
| 	for (int i = 0; i <= TILE_TYPE::DOT; ++i) | ||||
| 		gTileTextures[i].free(); | ||||
|  | ||||
| 	gPlayerTexture.free(); | ||||
| 	gPlayerTexture2.free(); | ||||
|  | ||||
| 	//Close game controller | ||||
| 	SDL_JoystickClose(gGameController); | ||||
| 	gGameController = NULL; | ||||
|  | ||||
| 	//Destroy window     | ||||
| 	SDL_DestroyRenderer(gRenderer); | ||||
| 	SDL_DestroyWindow(gWindow); | ||||
| 	gWindow = NULL; | ||||
| 	gRenderer = NULL; | ||||
|  | ||||
| 	//Quit SDL subsystems | ||||
| 	SDL_Quit(); | ||||
| } | ||||
|  | ||||
| int main(int argc, char* args[]) | ||||
| { | ||||
| 	//Start up SDL and create window | ||||
| 	if (!init()) | ||||
| 	{ | ||||
| 		printf("Failed to initialize!\n"); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//Load media | ||||
| 		if (!loadMedia()) | ||||
| 		{ | ||||
| 			printf("Failed to load media!\n"); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			//Main loop flag | ||||
| 			bool quit = false; | ||||
|  | ||||
| 			//Event handler | ||||
| 			SDL_Event e; | ||||
|  | ||||
| 			SDL_Rect viewport; | ||||
| 			viewport.x = SCREEN_WIDTH / 2; | ||||
| 			viewport.y = SCREEN_HEIGHT / 2; | ||||
| 			viewport.w = SCREEN_WIDTH; | ||||
| 			viewport.h = SCREEN_HEIGHT; | ||||
|  | ||||
| 			Vector2D playerOnePosition(0, 0); | ||||
| 			Vector2D playerOneInput(0, 0); | ||||
| 			Vector2D playerOneVelocity(0, 0); | ||||
|  | ||||
| 			Vector2D playerTwoPosition(0, 0); | ||||
| 			Vector2D playerTwoInput(0, 0); | ||||
| 			Vector2D playerTwoVelocity(0, 0); | ||||
|  | ||||
| 			//Normalized direction | ||||
| 			int xDir = 0; | ||||
| 			int yDir = 0; | ||||
|  | ||||
| 			uint32_t time, previous_time; | ||||
| 			time = previous_time = SDL_GetTicks(); | ||||
| 			printf("\n"); | ||||
|  | ||||
| 			//While application is running | ||||
| 			while (!quit) | ||||
| 			{ | ||||
| 				previous_time = time; | ||||
| 				time = SDL_GetTicks(); | ||||
| 				playerOneInput.setX(0); | ||||
| 				playerOneInput.setY(0); | ||||
|  | ||||
| 				//Handle events on queue | ||||
| 				while (SDL_PollEvent(&e) != 0) | ||||
| 				{ | ||||
| 					//User requests quit | ||||
| 					if (e.type == SDL_QUIT) | ||||
| 					{ | ||||
| 						quit = true; | ||||
| 					} | ||||
| 					else if (e.type == SDL_JOYAXISMOTION) | ||||
| 					{ | ||||
| 						//Motion on controller 0 | ||||
| 						if (e.jaxis.which == 0) | ||||
| 						{ | ||||
| 							//X axis motion | ||||
| 							if (e.jaxis.axis == 0) | ||||
| 							{ | ||||
| 								//Left of dead zone | ||||
| 								if (e.jaxis.value < -JOYSTICK_DEAD_ZONE) | ||||
| 								{ | ||||
| 									playerTwoInput.setX(e.jaxis.value); | ||||
| 								} | ||||
| 								//Right of dead zone | ||||
| 								else if (e.jaxis.value > JOYSTICK_DEAD_ZONE) | ||||
| 								{ | ||||
| 									playerTwoInput.setX(e.jaxis.value); | ||||
| 								} | ||||
| 								else | ||||
| 								{ | ||||
| 									playerTwoInput.setX(0); | ||||
| 								} | ||||
| 							} | ||||
| 							//Y axis motion | ||||
| 							else if (e.jaxis.axis == 1) | ||||
| 							{ | ||||
| 								//Below of dead zone | ||||
| 								if (e.jaxis.value < -JOYSTICK_DEAD_ZONE) | ||||
| 								{ | ||||
| 									playerTwoInput.setY(e.jaxis.value); | ||||
| 								} | ||||
| 								//Above of dead zone | ||||
| 								else if (e.jaxis.value > JOYSTICK_DEAD_ZONE) | ||||
| 								{ | ||||
| 									playerTwoInput.setY(e.jaxis.value); | ||||
| 								} | ||||
| 								else | ||||
| 								{ | ||||
| 									playerTwoInput.setY(0); | ||||
| 								} | ||||
| 							} | ||||
| 						} | ||||
| 					} | ||||
|  | ||||
| 				} | ||||
|  | ||||
| 				const Uint8* currentKeyStates = SDL_GetKeyboardState(NULL); | ||||
| 				if (currentKeyStates[SDL_SCANCODE_W]) | ||||
| 				{ | ||||
| 					playerOneInput.setY(-1); | ||||
| 				} | ||||
| 				if (currentKeyStates[SDL_SCANCODE_S]) | ||||
| 				{ | ||||
| 					playerOneInput.setY(1); | ||||
| 				} | ||||
| 				if (currentKeyStates[SDL_SCANCODE_A]) | ||||
| 				{ | ||||
| 					playerOneInput.setX(-1); | ||||
| 				} | ||||
| 				if (currentKeyStates[SDL_SCANCODE_D]) | ||||
| 				{ | ||||
| 					playerOneInput.setX(1); | ||||
| 				} | ||||
|  | ||||
| 				playerOneInput.normalize(); | ||||
| 				playerOneVelocity = playerOneInput * SPEED * (1 - SMOOTH) + playerOneVelocity * SMOOTH; | ||||
|  | ||||
| 				playerOnePosition += playerOneVelocity; | ||||
|  | ||||
| 				bool zoom = true; | ||||
| 				if (currentKeyStates[SDL_SCANCODE_F]) | ||||
| 				{ | ||||
| 					zoom = true; | ||||
| 				} | ||||
|  | ||||
| 				if (!zoom) { | ||||
| 					// keep player one near player two | ||||
| 					if (playerOnePosition.getX() < playerTwoPosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE) playerOnePosition.setX(playerTwoPosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE); | ||||
| 					if (playerOnePosition.getX() > playerTwoPosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE) playerOnePosition.setX(playerTwoPosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE); | ||||
| 					if (playerOnePosition.getY() < playerTwoPosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE) playerOnePosition.setY(playerTwoPosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE); | ||||
| 					if (playerOnePosition.getY() > playerTwoPosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE) playerOnePosition.setY(playerTwoPosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE); | ||||
| 				} | ||||
| 				// keep player one in map | ||||
| 				if (playerOnePosition.getX() < 0) playerOnePosition.setX(0); | ||||
| 				if (playerOnePosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerOnePosition.setX(gMapWidth - gPlayerTexture.getWidth()); | ||||
| 				if (playerOnePosition.getY() < 0) playerOnePosition.setY(0); | ||||
| 				if (playerOnePosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerOnePosition.setY(gMapHeight - gPlayerTexture.getHeight()); | ||||
|  | ||||
| 				playerTwoInput.normalize(); | ||||
| 				//printf("\r                    \rX:%f, Y:%f", playerTwoInput.getX(), playerTwoInput.getY()); | ||||
| 				playerTwoVelocity = playerTwoInput * SPEED * (1 - SMOOTH) + playerTwoVelocity * SMOOTH; | ||||
|  | ||||
| 				playerTwoPosition += playerTwoVelocity; | ||||
|  | ||||
| 				if (!zoom) { | ||||
| 					if (playerTwoPosition.getX() < playerOnePosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE) playerTwoPosition.setX(playerOnePosition.getX() - SCREEN_WIDTH + WINDOW_DEAD_ZONE); | ||||
| 					if (playerTwoPosition.getX() > playerOnePosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE) playerTwoPosition.setX(playerOnePosition.getX() + SCREEN_WIDTH - WINDOW_DEAD_ZONE); | ||||
| 					if (playerTwoPosition.getY() < playerOnePosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE) playerTwoPosition.setY(playerOnePosition.getY() - SCREEN_HEIGHT + WINDOW_DEAD_ZONE); | ||||
| 					if (playerTwoPosition.getY() > playerOnePosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE) playerTwoPosition.setY(playerOnePosition.getY() + SCREEN_HEIGHT - WINDOW_DEAD_ZONE); | ||||
| 				} | ||||
|  | ||||
| 				if (playerTwoPosition.getX() < 0) playerTwoPosition.setX(0); | ||||
| 				if (playerTwoPosition.getX() > gMapWidth - gPlayerTexture.getWidth()) playerTwoPosition.setX(gMapWidth - gPlayerTexture.getWidth()); | ||||
| 				if (playerTwoPosition.getY() < 0) playerTwoPosition.setY(0); | ||||
| 				if (playerTwoPosition.getY() > gMapHeight - gPlayerTexture.getHeight()) playerTwoPosition.setY(gMapHeight - gPlayerTexture.getHeight()); | ||||
|  | ||||
|  | ||||
| 				float scale = 1.f; | ||||
| 				if (zoom) | ||||
| 				{ | ||||
| 					float xDist = (std::abs(playerTwoPosition.getX() - playerOnePosition.getX()) - (SCREEN_WIDTH - WINDOW_DEAD_ZONE)); | ||||
| 					float yDist = (std::abs(playerTwoPosition.getY() - playerOnePosition.getY()) - (SCREEN_HEIGHT - WINDOW_DEAD_ZONE)); | ||||
| 					float xMaxDist = (gMapWidth - gPlayerTexture.getWidth() - (SCREEN_WIDTH - WINDOW_DEAD_ZONE)); | ||||
| 					float t1 = xDist / xMaxDist; | ||||
| 					float t2 = yDist / (gMapHeight - gPlayerTexture.getHeight() - (SCREEN_HEIGHT - WINDOW_DEAD_ZONE)); | ||||
| 					scale = lerp(scale, std::max(SCREEN_WIDTH * 1.0f / gMapWidth, SCREEN_HEIGHT * 1.0f / gMapHeight), | ||||
| 						std::max( | ||||
| 							std::max(t1, 0.f), | ||||
| 							std::max(t2, 0.f) | ||||
| 						)); | ||||
| 					printf("\rscale: %f", scale); | ||||
| 				} | ||||
| 				if (currentKeyStates[SDL_SCANCODE_E]) | ||||
| 				{ | ||||
| 					scale = std::max(SCREEN_WIDTH * 1.0f / gMapWidth, SCREEN_HEIGHT * 1.0f / gMapHeight); | ||||
| 				} | ||||
| 				Vector2D focusPoint = (playerOnePosition + playerTwoPosition + Vector2D(gPlayerTexture.getWidth(), gPlayerTexture.getHeight())) * scale / 2; | ||||
| 				if (currentKeyStates[SDL_SCANCODE_Q]) | ||||
| 				{ | ||||
| 					focusPoint = Vector2D(gMapWidth / 2, gMapHeight / 2); | ||||
| 				} | ||||
|  | ||||
| 				//viewport.x += clamp((time - previous_time) * .05f) * (focusPoint.getX() - SCREEN_WIDTH / 2 - viewport.x); | ||||
| 				viewport.x = lerp(viewport.x, int(focusPoint.getX() - SCREEN_WIDTH / 2), (time - previous_time) * .05f); | ||||
| 				if ((focusPoint.getX() - SCREEN_WIDTH / 2) - viewport.x <= 0.005f) | ||||
| 				{ | ||||
| 					viewport.x = (focusPoint.getX() - SCREEN_WIDTH / 2); | ||||
| 				} | ||||
| 				viewport.y += clamp((time - previous_time) * .05f) * (focusPoint.getY() - SCREEN_HEIGHT / 2 - viewport.y); | ||||
| 				if ((focusPoint.getY() - SCREEN_HEIGHT / 2) - viewport.y <= 0.005f) | ||||
| 				{ | ||||
| 					viewport.y = (focusPoint.getY() - SCREEN_HEIGHT / 2); | ||||
|  | ||||
| 				} | ||||
| 				if (viewport.x < 0) | ||||
| 					viewport.x = 0; | ||||
| 				if (viewport.y < 0) | ||||
| 					viewport.y = 0; | ||||
| 				if (viewport.x > (gMapWidth - viewport.w) * scale) | ||||
| 					viewport.x = (gMapWidth - viewport.w) * scale; | ||||
| 				if (viewport.y > (gMapHeight - viewport.h) * scale) | ||||
| 					viewport.y = (gMapHeight - viewport.h) * scale; | ||||
|  | ||||
|  | ||||
| 				//Clear screen | ||||
| 				SDL_SetRenderDrawColor(gRenderer, 0, 0xFF, 0, 0xFF); | ||||
| 				SDL_RenderClear(gRenderer); | ||||
|  | ||||
|  | ||||
|  | ||||
| 				for (auto& tile : gTiles) | ||||
| 					tile.render(viewport, scale); | ||||
|  | ||||
| 				gPlayerTexture.render(playerOnePosition.getX() - viewport.x, playerOnePosition.getY() - viewport.y, NULL, scale); | ||||
| 				gPlayerTexture2.render(playerTwoPosition.getX() - viewport.x, playerTwoPosition.getY() - viewport.y, NULL, scale); | ||||
|  | ||||
| 				//Update screen | ||||
| 				SDL_RenderPresent(gRenderer); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//Free resources and close SDL | ||||
| 	close(); | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| KTile::KTile(int x, int y, TILE_TYPE tileType) | ||||
| { | ||||
| 	//Get the offsets | ||||
| 	mBox.x = x; | ||||
| 	mBox.y = y; | ||||
|  | ||||
| 	mBox.w = TILE_WIDTH; | ||||
| 	mBox.h = TILE_HEIGHT; | ||||
|  | ||||
| 	//Get the tile type | ||||
| 	mType = tileType; | ||||
|  | ||||
| } | ||||
|  | ||||
| void KTile::render(SDL_Rect& camera, float scale) | ||||
| { | ||||
| 	gTileTextures[mType].render(mBox.x - camera.x, mBox.y - camera.y, NULL, scale); | ||||
| } | ||||
							
								
								
									
										
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								2dgk_5/2dgk_5/textures/00.bmp
									
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								2dgk_5/2dgk_5/textures/03.bmp
									
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										8
									
								
								2dgk_5/2dgk_5/vcpkg.json
									
									
									
									
									
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										8
									
								
								2dgk_5/2dgk_5/vcpkg.json
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| { | ||||
|   "$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json", | ||||
|   "name": "dgk-5", | ||||
|   "version": "0.1.0", | ||||
|   "dependencies": [ | ||||
|     "sdl2" | ||||
|   ] | ||||
| } | ||||
		Reference in New Issue
	
	Block a user