9 lines
173 B
C++
9 lines
173 B
C++
#pragma once
|
|
#include <SDL_gamecontroller.h>
|
|
namespace KapitanGame {
|
|
struct GamePad {
|
|
bool Buttons[SDL_CONTROLLER_BUTTON_MAX];
|
|
int Axis[SDL_CONTROLLER_AXIS_MAX];
|
|
};
|
|
}
|