IXWebSocket/ixwebsocket/IXSocketServer.h

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/*
* IXSocketServer.h
* Author: Benjamin Sergeant
* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
*/
#pragma once
#include "IXConnectionState.h"
#include "IXNetSystem.h"
#include "IXSelectInterrupt.h"
#include "IXSocketTLSOptions.h"
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#include <atomic>
#include <condition_variable>
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#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <string>
#include <thread>
#include <utility> // pair
namespace ix
{
class Socket;
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class SocketServer
{
public:
using ConnectionStateFactory = std::function<std::shared_ptr<ConnectionState>()>;
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// Each connection is handled by its own worker thread.
// We use a list as we only care about remove and append operations.
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using ConnectionThreads =
std::list<std::pair<std::shared_ptr<ConnectionState>, std::thread>>;
SocketServer(int port = SocketServer::kDefaultPort,
const std::string& host = SocketServer::kDefaultHost,
int backlog = SocketServer::kDefaultTcpBacklog,
size_t maxConnections = SocketServer::kDefaultMaxConnections,
int addressFamily = SocketServer::kDefaultAddressFamily);
virtual ~SocketServer();
virtual void stop();
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// It is possible to override ConnectionState through inheritance
// this method allows user to change the factory by returning an object
// that inherits from ConnectionState but has its own methods.
void setConnectionStateFactory(const ConnectionStateFactory& connectionStateFactory);
const static int kDefaultPort;
const static std::string kDefaultHost;
const static int kDefaultTcpBacklog;
const static size_t kDefaultMaxConnections;
const static int kDefaultAddressFamily;
void start();
std::pair<bool, std::string> listen();
void wait();
void setTLSOptions(const SocketTLSOptions& socketTLSOptions);
protected:
// Logging
void logError(const std::string& str);
void logInfo(const std::string& str);
void stopAcceptingConnections();
private:
// Member variables
int _port;
std::string _host;
int _backlog;
size_t _maxConnections;
int _addressFamily;
// socket for accepting connections
socket_t _serverFd;
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std::atomic<bool> _stop;
std::mutex _logMutex;
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// background thread to wait for incoming connections
std::thread _thread;
void run();
void onSetTerminatedCallback();
// background thread to cleanup (join) terminated threads
std::atomic<bool> _stopGc;
std::thread _gcThread;
void runGC();
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// the list of (connectionState, threads) for each connections
ConnectionThreads _connectionsThreads;
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std::mutex _connectionsThreadsMutex;
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// used to have the main control thread for a server
// wait for a 'terminate' notification without busy polling
std::condition_variable _conditionVariable;
std::mutex _conditionVariableMutex;
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// the factory to create ConnectionState objects
ConnectionStateFactory _connectionStateFactory;
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virtual void handleConnection(std::unique_ptr<Socket>,
std::shared_ptr<ConnectionState> connectionState) = 0;
virtual size_t getConnectedClientsCount() = 0;
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// Returns true if all connection threads are joined
void closeTerminatedThreads();
size_t getConnectionsThreadsCount();
SocketTLSOptions _socketTLSOptions;
// to wake up from select
SelectInterruptPtr _acceptSelectInterrupt;
// used by the gc thread, to know that a thread needs to be garbage collected
// as a connection
std::condition_variable _conditionVariableGC;
std::mutex _conditionVariableMutexGC;
};
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} // namespace ix