IXWebSocket/ixwebsocket/IXSocketServer.cpp

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/*
* IXSocketServer.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXSocketServer.h"
#include "IXSocket.h"
#include "IXSocketConnect.h"
#include "IXNetSystem.h"
#include <iostream>
#include <sstream>
#include <string.h>
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#include <assert.h>
namespace ix
{
const int SocketServer::kDefaultPort(8080);
const std::string SocketServer::kDefaultHost("127.0.0.1");
const int SocketServer::kDefaultTcpBacklog(5);
const size_t SocketServer::kDefaultMaxConnections(32);
SocketServer::SocketServer(int port,
const std::string& host,
int backlog,
size_t maxConnections) :
_port(port),
_host(host),
_backlog(backlog),
_maxConnections(maxConnections),
_serverFd(-1),
_stop(false),
_stopGc(false),
_connectionStateFactory(&ConnectionState::createConnectionState)
{
}
SocketServer::~SocketServer()
{
stop();
}
void SocketServer::logError(const std::string& str)
{
std::lock_guard<std::mutex> lock(_logMutex);
std::cerr << str << std::endl;
}
void SocketServer::logInfo(const std::string& str)
{
std::lock_guard<std::mutex> lock(_logMutex);
std::cout << str << std::endl;
}
std::pair<bool, std::string> SocketServer::listen()
{
struct sockaddr_in server; // server address information
// Get a socket for accepting connections.
if ((_serverFd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error creating socket): "
<< strerror(Socket::getErrno());
return std::make_pair(false, ss.str());
}
// Make that socket reusable. (allow restarting this server at will)
int enable = 1;
if (setsockopt(_serverFd, SOL_SOCKET, SO_REUSEADDR,
(char*) &enable, sizeof(enable)) < 0)
{
std::stringstream ss;
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ss << "SocketServer::listen() error calling setsockopt(SO_REUSEADDR) "
<< "at address " << _host << ":" << _port
<< " : " << strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
// Bind the socket to the server address.
server.sin_family = AF_INET;
server.sin_port = htons(_port);
// Using INADDR_ANY trigger a pop-up box as binding to any address is detected
// by the osx firewall. We need to codesign the binary with a self-signed cert
// to allow that, but this is a bit of a pain. (this is what node or python would do).
//
// Using INADDR_LOOPBACK also does not work ... while it should.
// We default to 127.0.0.1 (localhost)
//
server.sin_addr.s_addr = inet_addr(_host.c_str());
if (bind(_serverFd, (struct sockaddr *)&server, sizeof(server)) < 0)
{
std::stringstream ss;
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ss << "SocketServer::listen() error calling bind "
<< "at address " << _host << ":" << _port
<< " : " << strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
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//
// Listen for connections. Specify the tcp backlog.
//
if (::listen(_serverFd, _backlog) < 0)
{
std::stringstream ss;
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ss << "SocketServer::listen() error calling listen "
<< "at address " << _host << ":" << _port
<< " : " << strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
return std::make_pair(true, "");
}
void SocketServer::start()
{
if (!_thread.joinable())
{
_thread = std::thread(&SocketServer::run, this);
}
if (!_gcThread.joinable())
{
_gcThread = std::thread(&SocketServer::runGC, this);
}
}
void SocketServer::wait()
{
std::unique_lock<std::mutex> lock(_conditionVariableMutex);
_conditionVariable.wait(lock);
}
void SocketServer::stopAcceptingConnections()
{
_stop = true;
}
void SocketServer::stop()
{
// Stop accepting connections, and close the 'accept' thread
if (_thread.joinable())
{
_stop = true;
_thread.join();
_stop = false;
}
// Join all threads and make sure that all connections are terminated
if (_gcThread.joinable())
{
_stopGc = true;
_gcThread.join();
_stopGc = false;
}
_conditionVariable.notify_one();
Socket::closeSocket(_serverFd);
}
void SocketServer::setConnectionStateFactory(
const ConnectionStateFactory& connectionStateFactory)
{
_connectionStateFactory = connectionStateFactory;
}
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//
// join the threads for connections that have been closed
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//
// When a connection is closed by a client, the connection state terminated
// field becomes true, and we can use that to know that we can join that thread
// and remove it from our _connectionsThreads data structure (a list).
//
void SocketServer::closeTerminatedThreads()
{
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std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
auto it = _connectionsThreads.begin();
auto itEnd = _connectionsThreads.end();
while (it != itEnd)
{
auto& connectionState = it->first;
auto& thread = it->second;
if (!connectionState->isTerminated())
{
++it;
continue;
}
if (thread.joinable()) thread.join();
it = _connectionsThreads.erase(it);
}
}
void SocketServer::run()
{
// Set the socket to non blocking mode, so that accept calls are not blocking
SocketConnect::configure(_serverFd);
for (;;)
{
if (_stop) return;
// Use poll to check whether a new connection is in progress
int timeoutMs = 10;
bool readyToRead = true;
PollResultType pollResult = Socket::poll(readyToRead, timeoutMs, _serverFd);
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if (pollResult == PollResultType::Error)
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{
std::stringstream ss;
ss << "SocketServer::run() error in select: "
<< strerror(Socket::getErrno());
logError(ss.str());
continue;
}
if (pollResult != PollResultType::ReadyForRead)
{
continue;
}
// Accept a connection.
struct sockaddr_in client; // client address information
int clientFd; // socket connected to client
socklen_t addressLen = sizeof(client);
memset(&client, 0, sizeof(client));
if ((clientFd = accept(_serverFd, (struct sockaddr *)&client, &addressLen)) < 0)
{
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if (!Socket::isWaitNeeded())
{
// FIXME: that error should be propagated
int err = Socket::getErrno();
std::stringstream ss;
ss << "SocketServer::run() error accepting connection: "
<< err << ", " << strerror(err);
logError(ss.str());
}
continue;
}
if (getConnectedClientsCount() >= _maxConnections)
{
std::stringstream ss;
ss << "SocketServer::run() reached max connections = "
<< _maxConnections << ". "
<< "Not accepting connection";
logError(ss.str());
Socket::closeSocket(clientFd);
continue;
}
std::shared_ptr<ConnectionState> connectionState;
if (_connectionStateFactory)
{
connectionState = _connectionStateFactory();
}
if (_stop) return;
// Launch the handleConnection work asynchronously in its own thread.
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
_connectionsThreads.push_back(std::make_pair(
connectionState,
std::thread(&SocketServer::handleConnection,
this,
clientFd,
connectionState)));
}
}
size_t SocketServer::getConnectionsThreadsCount()
{
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
return _connectionsThreads.size();
}
void SocketServer::runGC()
{
for (;;)
{
// Garbage collection to shutdown/join threads for closed connections.
closeTerminatedThreads();
// We quit this thread if all connections are closed and we received
// a stop request by setting _stopGc to true.
if (_stopGc && getConnectionsThreadsCount() == 0)
{
break;
}
// Sleep a little bit then keep cleaning up
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
}