(ws cobra to sentry) game is picked in a fair manner, so that all games get the same share of sent events
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@ -1,6 +1,10 @@
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# Changelog
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All changes to this project will be documented in this file.
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## [7.8.4] - 2019-12-27
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(ws cobra to sentry) game is picked in a fair manner, so that all games get the same share of sent events
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## [7.8.3] - 2019-12-27
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(ws cobra to sentry) refactor queue related code into a class
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@ -6,4 +6,4 @@
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#pragma once
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#define IX_WEBSOCKET_VERSION "7.8.3"
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#define IX_WEBSOCKET_VERSION "7.8.4"
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@ -15,6 +15,7 @@
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#include <sstream>
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#include <thread>
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#include <vector>
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#include <map>
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namespace ix
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{
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@ -27,7 +28,7 @@ namespace ix
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void add(Json::Value msg);
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private:
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std::queue<Json::Value> _queue;
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std::map<std::string, std::queue<Json::Value>> _queues;
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std::mutex _mutex;
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std::condition_variable _condition;
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size_t _maxQueueSize;
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@ -38,24 +39,55 @@ namespace ix
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{
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std::unique_lock<std::mutex> lock(_mutex);
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_condition.wait(lock, [this] { return !_queue.empty() && !_stop; });
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if (_queues.empty())
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{
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Json::Value val;
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return val;
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}
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auto msg = _queue.front();
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_queue.pop();
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std::vector<std::string> games;
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for (auto it : _queues)
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{
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games.push_back(it.first);
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}
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std::random_shuffle(games.begin(), games.end());
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std::string game = games[0];
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spdlog::info("Sending event for game '{}'", game);
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_condition.wait(lock, [this] { return !_stop; });
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if (_queues[game].empty())
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{
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Json::Value val;
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return val;
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}
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auto msg = _queues[game].front();
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_queues[game].pop();
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return msg;
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}
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void QueueManager::add(Json::Value msg)
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{
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std::unique_lock<std::mutex> lock(_mutex);
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std::unique_lock<std::mutex> lock(_mutex);
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// if the sending is not fast enough there is no point
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// in queuing too many events.
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if (_queue.size() < _maxQueueSize)
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{
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_queue.push(msg);
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_condition.notify_one();
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}
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std::string game;
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if (msg.isMember("device") && msg["device"].isMember("game"))
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{
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game = msg["device"]["game"].asString();
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}
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if (game.empty()) return;
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// if the sending is not fast enough there is no point
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// in queuing too many events.
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if (_queues[game].size() < _maxQueueSize)
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{
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_queues[game].push(msg);
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_condition.notify_one();
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}
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}
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int ws_cobra_to_sentry_main(const std::string& appkey,
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@ -114,6 +146,8 @@ namespace ix
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{
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Json::Value msg = queueManager.pop();
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if (stop) return;
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auto ret = sentryClient.send(msg, verbose);
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HttpResponsePtr response = ret.first;
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