make README vim markdown plugin friendly
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10
README.md
10
README.md
@ -25,7 +25,7 @@ ix::WebSocket webSocket;
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std::string url("ws://localhost:8080/");
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webSocket.setUrl(url);
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// Optional heart beat, sent every 45 seconds when there isn't any traffic
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// Optional heart beat, sent every 45 seconds when there is not any traffic
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// to make sure that load balancers do not kill an idle connection.
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webSocket.setHeartBeatPeriod(45);
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@ -142,11 +142,11 @@ Large frames are broken up into smaller chunks or messages to avoid filling up t
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* There is no text support for sending data, only the binary protocol is supported. Sending json or text over the binary protocol works well.
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* Automatic reconnection works at the TCP socket level, and will detect remote end disconnects. However, if the device/computer network become unreachable (by turning off wifi), it is quite hard to reliably and timely detect it at the socket level using `recv` and `send` error codes. [Here](https://stackoverflow.com/questions/14782143/linux-socket-how-to-detect-disconnected-network-in-a-client-program) is a good discussion on the subject. This behavior is consistent with other runtimes such as node.js. One way to detect a disconnected device with low level C code is to do a name resolution with DNS but this can be expensive. Mobile devices have good and reliable API to do that.
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* The server code is using select to detect incoming data, and creates one OS thread per connection. This isn't as scalable as strategies using epoll or kqueue.
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* The server code is using select to detect incoming data, and creates one OS thread per connection. This is not as scalable as strategies using epoll or kqueue.
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## C++ code organization
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Here's a simplistic diagram which explains how the code is structured in term of class/modules.
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Here is a simplistic diagram which explains how the code is structured in term of class/modules.
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```
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+-----------------------+ --- Public
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@ -198,7 +198,7 @@ If the connection was closed and sending failed, the return value will be set to
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1. WebSocket_ReadyState_Connecting - The connection is not yet open.
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2. WebSocket_ReadyState_Open - The connection is open and ready to communicate.
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3. WebSocket_ReadyState_Closing - The connection is in the process of closing.
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4. WebSocket_MessageType_Close - The connection is closed or couldn't be opened.
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4. WebSocket_MessageType_Close - The connection is closed or could not be opened.
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### Open and Close notifications
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@ -308,7 +308,7 @@ websocket.ping("ping data, optional (empty string is ok): limited to 125 bytes l
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### Heartbeat.
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You can configure an optional heart beat / keep-alive, sent every 45 seconds
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when there isn't any traffic to make sure that load balancers do not kill an
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when there is not any traffic to make sure that load balancers do not kill an
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idle connection.
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```
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