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README.md
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README.md
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## Introduction
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[*WebSocket*](https://en.wikipedia.org/wiki/WebSocket) is a computer communications protocol, providing full-duplex
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communication channels over a single TCP connection. *IXWebSocket* is a C++ library for Websocket communication. The code is derived from [easywsclient](https://github.com/dhbaird/easywsclient) and from the [Satori C SDK](https://github.com/satori-com/satori-rtm-sdk-c). It has been tested on the following platforms.
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communication channels over a single TCP connection. *IXWebSocket* is a C++ library for client and server Websocket communication. The code is derived from [easywsclient](https://github.com/dhbaird/easywsclient) and from the [Satori C SDK](https://github.com/satori-com/satori-rtm-sdk-c). It has been tested on the following platforms.
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* macOS
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* iOS
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@ -15,7 +15,7 @@ communication channels over a single TCP connection. *IXWebSocket* is a C++ libr
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The examples folder countains a simple chat program, using a node.js broadcast server.
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Here is what the API looks like.
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Here is what the client API looks like.
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```
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ix::WebSocket webSocket;
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webSocket.stop()
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```
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Here is what the server API looks like. Note that server support is very recent and subject to changes.
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```
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// Run a server on localhost at a given port.
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// Bound host name, max connections and listen backlog can also be passed in as parameters.
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ix::WebSocketServer server(port);
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server.setOnConnectionCallback(
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[&server](std::shared_ptr<ix::WebSocket> webSocket)
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{
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webSocket->setOnMessageCallback(
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[webSocket, &server](ix::WebSocketMessageType messageType,
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const std::string& str,
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size_t wireSize,
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const ix::WebSocketErrorInfo& error,
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const ix::WebSocketOpenInfo& openInfo,
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const ix::WebSocketCloseInfo& closeInfo)
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{
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if (messageType == ix::WebSocket_MessageType_Open)
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{
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std::cerr << "New connection" << std::endl;
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std::cerr << "Uri: " << openInfo.uri << std::endl;
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std::cerr << "Headers:" << std::endl;
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for (auto it : openInfo.headers)
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{
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std::cerr << it.first << ": " << it.second << std::endl;
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}
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}
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else if (messageType == ix::WebSocket_MessageType_Message)
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{
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// For an echo server, we just send back to the client whatever was received by the client
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// All connected clients are available in an std::set. See the broadcast cpp example.
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webSocket->send(str);
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}
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}
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);
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}
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);
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auto res = server.listen();
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if (!res.first)
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{
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// Error handling
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return 1;
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}
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// Run the server in the background. Server can be stoped by calling server.stop()
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server.start();
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// Block until server.stop() is called.
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server.wait();
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```
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## Build
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CMakefiles for the library and the examples are available. This library has few dependencies, so it is possible to just add the source files into your project.
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There is a Dockerfile for running some code on Linux, and a unittest which can be executed by typing `make test`.
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## Implementation details
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### Per Message Deflate compression.
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* There is no text support for sending data, only the binary protocol is supported. Sending json or text over the binary protocol works well.
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* Automatic reconnection works at the TCP socket level, and will detect remote end disconnects. However, if the device/computer network become unreachable (by turning off wifi), it is quite hard to reliably and timely detect it at the socket level using `recv` and `send` error codes. [Here](https://stackoverflow.com/questions/14782143/linux-socket-how-to-detect-disconnected-network-in-a-client-program) is a good discussion on the subject. This behavior is consistent with other runtimes such as node.js. One way to detect a disconnected device with low level C code is to do a name resolution with DNS but this can be expensive. Mobile devices have good and reliable API to do that.
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* The server code is using select to detect incoming data, and creates one OS thread per connection. This isn't as scalable as strategies using epoll or kqueue.
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## Examples
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@ -92,21 +149,38 @@ If the remote end (server) breaks the connection, the code will try to perpetual
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Here's a simplistic diagram which explains how the code is structured in term of class/modules.
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```
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+-----------------------+
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+-----------------------+ --- Public
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| | Start the receiving Background thread. Auto reconnection. Simple websocket Ping.
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| IXWebSocket | Interface used by C++ test clients. No IX dependencies.
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| |
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+-----------------------+
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| IXWebSocketServer | Run a server and give each connections its own WebSocket object.
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| | Each connection is handled in a new OS thread.
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+-----------------------+ --- Private
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| IXWebSocketTransport | Low level websocket code, framing, managing raw socket. Adapted from easywsclient.
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+-----------------------+
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| IXWebSocketHandshake | Establish the connection between client and server.
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+-----------------------+
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| IXWebSocket | ws:// Unencrypted Socket handler
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| IXWebSocketAppleSSL | wss:// TLS encrypted Socket AppleSSL handler. Used on iOS and macOS
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| IXWebSocketOpenSSL | wss:// TLS encrypted Socket OpenSSL handler. Used on Android and Linux
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| | Can be used on macOS too.
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+-----------------------+
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| IXSocketConnect | Connect to the remote host (client).
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+-----------------------+
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| IXDNSLookup | Does DNS resolution asynchronously so that it can be interrupted.
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+-----------------------+
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```
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## API
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