rename LuaPlayer.hpp to LuaWebSocket.h
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@ -1,5 +1,4 @@
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#ifndef LUAPLAYER_HPP
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#define LUAPLAYER_HPP
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#pragma once
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#include <iostream>
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#include <string>
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@ -89,5 +88,3 @@ int luaopen_Player(lua_State* L)
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);
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return 1;
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}
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#endif // LUAPLAYER_HPP
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@ -8,7 +8,7 @@ extern "C"
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}
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#include "functions.hpp"
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#include "LuaPlayer.hpp"
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#include "LuaWebSocket.h"
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int main()
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{
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@ -24,4 +24,3 @@ int main()
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luaL_dofile(L, "ia.lua");
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lua_close(L);
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}
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4
makefile
4
makefile
@ -159,6 +159,9 @@ test_no_ssl:
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mkdir -p build && (cd build ; cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_TEST=1 .. ; make -j 4)
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(cd test ; python2.7 run.py -r)
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luarocks:
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mkdir -p build && (cd build ; cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -DUSE_LUAROCKS=1 .. ; ninja)
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ws_test: ws
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(cd ws ; env DEBUG=1 PATH=../ws/build:$$PATH bash test_ws.sh)
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@ -185,3 +188,4 @@ doc:
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.PHONY: test
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.PHONY: build
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.PHONY: ws
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.PHONY: luarocks
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