Improve calculateRetryWaitMilliseconds (#63)
* improve calculateRetryWaitMilliseconds * update comment
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@ -13,16 +13,21 @@
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namespace
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{
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uint64_t calculateRetryWaitMilliseconds(uint64_t retry_count)
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uint64_t calculateRetryWaitMilliseconds(uint32_t retry_count)
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{
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// This will overflow quite fast for large value of retry_count
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// and will become 0, in which case the wait time will be none
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// and we'll be constantly retrying to connect.
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uint64_t wait_time = ((uint64_t) std::pow(2, retry_count) * 100L);
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uint64_t wait_time;
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// cap the wait time to 10s, or to retry_count == 10 for which wait_time > 10s
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uint64_t tenSeconds = 10 * 1000;
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return (wait_time > tenSeconds || retry_count > 10) ? tenSeconds : wait_time;
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if (retry_count <= 6)
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{
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// max wait_time is 6400 ms (2 ^ 6 = 64)
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wait_time = ((uint64_t)std::pow(2, retry_count) * 100L);
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}
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else
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{
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wait_time = 10 * 1000; // 10 sec
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}
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return wait_time;
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}
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}
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@ -227,7 +232,7 @@ namespace ix
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void WebSocket::reconnectPerpetuallyIfDisconnected()
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{
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uint64_t retries = 0;
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uint32_t retries = 0;
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WebSocketErrorInfo connectErr;
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ix::WebSocketInitResult status;
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using millis = std::chrono::duration<double, std::milli>;
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@ -12,7 +12,7 @@ namespace ix
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{
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struct WebSocketErrorInfo
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{
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uint64_t retries;
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uint32_t retries;
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double wait_time;
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int http_status;
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std::string reason;
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