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10 changed files with 4468 additions and 1433 deletions

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@ -234,11 +234,7 @@ endif()
option(USE_ZLIB "Enable zlib support" TRUE)
if (USE_ZLIB)
# This ZLIB_FOUND check is to help find a cmake manually configured zlib
if (NOT ZLIB_FOUND)
find_package(ZLIB REQUIRED)
endif()
target_include_directories(ixwebsocket PUBLIC $<BUILD_INTERFACE:${ZLIB_INCLUDE_DIRS}>)
find_package(ZLIB REQUIRED)
target_link_libraries(ixwebsocket PRIVATE ZLIB::ZLIB)
target_compile_definitions(ixwebsocket PUBLIC IXWEBSOCKET_USE_ZLIB)
@ -289,10 +285,14 @@ if (IXWEBSOCKET_INSTALL)
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ixwebsocket/
)
configure_file("${CMAKE_CURRENT_LIST_DIR}/ixwebsocket-config.cmake.in" "${CMAKE_BINARY_DIR}/ixwebsocket-config.cmake" @ONLY)
install(FILES "${CMAKE_BINARY_DIR}/ixwebsocket-config.cmake" DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket")
install(EXPORT ixwebsocket
FILE ixwebsocket-config.cmake
FILE ixwebsocket-targets.cmake
NAMESPACE ixwebsocket::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket)
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket
)
endif()
if (USE_WS OR USE_TEST)

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@ -2,9 +2,7 @@
IXWebSocket is a C++ library for WebSocket client and server development. It has minimal dependencies (no boost), is very simple to use and support everything you'll likely need for websocket dev (SSL, deflate compression, compiles on most platforms, etc...). HTTP client and server code is also available, but it hasn't received as much testing.
It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux, Android, Windows and FreeBSD. Note that the MinGW compiler is not supported at this point. Two important design goals are simplicity and correctness.
A bad security bug affecting users compiling with SSL enabled and OpenSSL as the backend was just fixed in newly released version 11.0.0. Please upgrade ! (more details in the [https://github.com/machinezone/IXWebSocket/pull/250](PR).
It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux, Android, Windows and FreeBSD. Two important design goals are simplicity and correctness.
```cpp
/*

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@ -2,6 +2,10 @@
All changes to this project will be documented in this file.
## [11.4.1] - 2022-04-23
vckpg + cmake fix, to handle zlib as a dependency better
## [11.4.0] - 2022-01-05
(Windows) Use wsa select event, which should lead to a much better behavior on Windows in general, and also when sending large payloads (#342)

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@ -0,0 +1,9 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
if@USE_ZLIB@
find_dependency(ZLIB)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/ixwebsocket-targets.cmake")

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@ -14,14 +14,27 @@ namespace ix
uint32_t maxWaitBetweenReconnectionRetries,
uint32_t minWaitBetweenReconnectionRetries)
{
uint32_t waitTime = (retryCount < 26) ? (std::pow(2, retryCount) * 100) : 0;
// It's easy with a power function to go beyond 2^32, and then
// have unexpected results, so prepare for that
const uint32_t maxRetryCountWithoutOverflow = 26;
uint32_t waitTime = 0;
if (retryCount < maxRetryCountWithoutOverflow)
{
waitTime = std::pow(2, retryCount) * 100;
}
if (waitTime < minWaitBetweenReconnectionRetries)
{
waitTime = minWaitBetweenReconnectionRetries;
}
if (waitTime > maxWaitBetweenReconnectionRetries || waitTime == 0)
if (waitTime > maxWaitBetweenReconnectionRetries)
{
waitTime = maxWaitBetweenReconnectionRetries;
}
if (retryCount >= maxRetryCountWithoutOverflow)
{
waitTime = maxWaitBetweenReconnectionRetries;
}

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@ -339,12 +339,12 @@ namespace ix
{
int cn_pos = X509_NAME_get_index_by_NID(
X509_get_subject_name((X509*) server_cert), NID_commonName, -1);
if (cn_pos)
if (cn_pos >= 0)
{
X509_NAME_ENTRY* cn_entry =
X509_NAME_get_entry(X509_get_subject_name((X509*) server_cert), cn_pos);
if (cn_entry)
if (cn_entry != nullptr)
{
ASN1_STRING* cn_asn1 = X509_NAME_ENTRY_get_data(cn_entry);
char* cn = (char*) ASN1_STRING_data(cn_asn1);

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@ -6,4 +6,4 @@
#pragma once
#define IX_WEBSOCKET_VERSION "11.4.0"
#define IX_WEBSOCKET_VERSION "11.4.1"

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@ -23,6 +23,7 @@ set (TEST_TARGET_NAMES
IXWebSocketSubProtocolTest
# IXWebSocketBroadcastTest ## FIXME was depending on cobra / take a broadcast server from ws
IXStrCaseCompareTest
IXExponentialBackoffTest
)
# Some unittest don't work on windows yet

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,39 @@
/*
* IXExponentialBackoffTest.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2022 Machine Zone. All rights reserved.
*/
#include "IXTest.h"
#include "catch.hpp"
#include <iostream>
#include <ixwebsocket/IXExponentialBackoff.h>
#include <string.h>
using namespace ix;
namespace ix
{
TEST_CASE("exponential_backoff", "[exponential_backoff]")
{
SECTION("1")
{
// First parameter is retrycount
REQUIRE(calculateRetryWaitMilliseconds(0, 10000, 100) == 100);
REQUIRE(calculateRetryWaitMilliseconds(1, 10000, 100) == 200);
REQUIRE(calculateRetryWaitMilliseconds(2, 10000, 100) == 400);
REQUIRE(calculateRetryWaitMilliseconds(3, 10000, 100) == 800);
REQUIRE(calculateRetryWaitMilliseconds(4, 10000, 100) == 1600);
REQUIRE(calculateRetryWaitMilliseconds(5, 10000, 100) == 3200);
REQUIRE(calculateRetryWaitMilliseconds(6, 10000, 100) == 6400);
REQUIRE(calculateRetryWaitMilliseconds(20, 10000, 100) == 10000);
REQUIRE(calculateRetryWaitMilliseconds(25, 10000, 100) == 10000);
// Things get special after 26 retries
REQUIRE(calculateRetryWaitMilliseconds(26, 10000, 100) == 10000);
REQUIRE(calculateRetryWaitMilliseconds(27, 10000, 100) == 10000);
REQUIRE(calculateRetryWaitMilliseconds(27, 10000, 100) == 10000);
}
}
} // namespace ix