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16 Commits
Author | SHA1 | Date | |
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e417e63605 | |||
7b1524d7ec | |||
e8048ad826 | |||
2b40a30c8f | |||
d7bfe89e43 | |||
84aa652846 | |||
edb6ded99f | |||
2f560ff4c0 | |||
002d9c8985 | |||
6d8495bd73 | |||
b8563eddd1 | |||
46bd2aa4a1 | |||
4420bc70b5 | |||
20921f341a | |||
2829c62ef9 | |||
a3d2fa4b7e |
@ -66,6 +66,7 @@ set( IXWEBSOCKET_SOURCES
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)
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set( IXWEBSOCKET_HEADERS
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ixwebsocket/IXBase64.h
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ixwebsocket/IXBench.h
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ixwebsocket/IXCancellationRequest.h
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ixwebsocket/IXConnectionState.h
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@ -234,11 +235,7 @@ endif()
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option(USE_ZLIB "Enable zlib support" TRUE)
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if (USE_ZLIB)
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# This ZLIB_FOUND check is to help find a cmake manually configured zlib
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if (NOT ZLIB_FOUND)
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find_package(ZLIB REQUIRED)
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endif()
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target_include_directories(ixwebsocket PUBLIC $<BUILD_INTERFACE:${ZLIB_INCLUDE_DIRS}>)
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find_package(ZLIB REQUIRED)
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target_link_libraries(ixwebsocket PRIVATE ZLIB::ZLIB)
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target_compile_definitions(ixwebsocket PUBLIC IXWEBSOCKET_USE_ZLIB)
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@ -289,10 +286,14 @@ if (IXWEBSOCKET_INSTALL)
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PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ixwebsocket/
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)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/ixwebsocket-config.cmake.in" "${CMAKE_BINARY_DIR}/ixwebsocket-config.cmake" @ONLY)
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install(FILES "${CMAKE_BINARY_DIR}/ixwebsocket-config.cmake" DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket")
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install(EXPORT ixwebsocket
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FILE ixwebsocket-config.cmake
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FILE ixwebsocket-targets.cmake
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NAMESPACE ixwebsocket::
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DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket)
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DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ixwebsocket
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)
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endif()
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if (USE_WS OR USE_TEST)
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@ -2,9 +2,7 @@
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IXWebSocket is a C++ library for WebSocket client and server development. It has minimal dependencies (no boost), is very simple to use and support everything you'll likely need for websocket dev (SSL, deflate compression, compiles on most platforms, etc...). HTTP client and server code is also available, but it hasn't received as much testing.
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It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux, Android, Windows and FreeBSD. Note that the MinGW compiler is not supported at this point. Two important design goals are simplicity and correctness.
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A bad security bug affecting users compiling with SSL enabled and OpenSSL as the backend was just fixed in newly released version 11.0.0. Please upgrade ! (more details in the [https://github.com/machinezone/IXWebSocket/pull/250](PR).
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It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS, Linux, Android, Windows and FreeBSD. Two important design goals are simplicity and correctness.
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```cpp
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/*
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@ -37,6 +35,7 @@ int main()
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// Connect to a server with encryption
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// See https://machinezone.github.io/IXWebSocket/usage/#tls-support-and-configuration
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// https://github.com/machinezone/IXWebSocket/issues/386#issuecomment-1105235227 (self signed certificates)
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std::string url("wss://echo.websocket.org");
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webSocket.setUrl(url);
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@ -2,6 +2,16 @@
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All changes to this project will be documented in this file.
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## [11.4.3] - 2022-05-13
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Set shorter thread names
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BoringSSL fix with SNI
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Websocket computed header is valid Base64
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## [11.4.1] - 2022-04-23
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vckpg + cmake fix, to handle zlib as a dependency better
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## [11.4.0] - 2022-01-05
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(Windows) Use wsa select event, which should lead to a much better behavior on Windows in general, and also when sending large payloads (#342)
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9
ixwebsocket-config.cmake.in
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9
ixwebsocket-config.cmake.in
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@ -0,0 +1,9 @@
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@PACKAGE_INIT@
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include(CMakeFindDependencyMacro)
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if (@USE_ZLIB@)
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find_dependency(ZLIB)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/ixwebsocket-targets.cmake")
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124
ixwebsocket/IXBase64.h
Normal file
124
ixwebsocket/IXBase64.h
Normal file
@ -0,0 +1,124 @@
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#ifndef _MACARON_BASE64_H_
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#define _MACARON_BASE64_H_
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/**
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* The MIT License (MIT)
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* Copyright (c) 2016 tomykaira
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <string>
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namespace macaron {
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class Base64 {
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public:
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static std::string Encode(const std::string data) {
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static constexpr char sEncodingTable[] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
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'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3',
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'4', '5', '6', '7', '8', '9', '+', '/'
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};
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size_t in_len = data.size();
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size_t out_len = 4 * ((in_len + 2) / 3);
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std::string ret(out_len, '\0');
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size_t i;
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char *p = const_cast<char*>(ret.c_str());
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for (i = 0; i < in_len - 2; i += 3) {
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*p++ = sEncodingTable[(data[i] >> 2) & 0x3F];
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*p++ = sEncodingTable[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xF0) >> 4)];
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*p++ = sEncodingTable[((data[i + 1] & 0xF) << 2) | ((int) (data[i + 2] & 0xC0) >> 6)];
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*p++ = sEncodingTable[data[i + 2] & 0x3F];
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}
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if (i < in_len) {
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*p++ = sEncodingTable[(data[i] >> 2) & 0x3F];
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if (i == (in_len - 1)) {
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*p++ = sEncodingTable[((data[i] & 0x3) << 4)];
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*p++ = '=';
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}
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else {
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*p++ = sEncodingTable[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xF0) >> 4)];
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*p++ = sEncodingTable[((data[i + 1] & 0xF) << 2)];
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}
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*p++ = '=';
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}
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return ret;
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}
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static std::string Decode(const std::string& input, std::string& out) {
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static constexpr unsigned char kDecodingTable[] = {
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63,
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52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64,
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64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64,
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64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
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41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64
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};
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size_t in_len = input.size();
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if (in_len % 4 != 0) return "Input data size is not a multiple of 4";
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size_t out_len = in_len / 4 * 3;
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if (input[in_len - 1] == '=') out_len--;
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if (input[in_len - 2] == '=') out_len--;
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out.resize(out_len);
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for (size_t i = 0, j = 0; i < in_len;) {
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uint32_t a = input[i] == '=' ? 0 & i++ : kDecodingTable[static_cast<int>(input[i++])];
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uint32_t b = input[i] == '=' ? 0 & i++ : kDecodingTable[static_cast<int>(input[i++])];
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uint32_t c = input[i] == '=' ? 0 & i++ : kDecodingTable[static_cast<int>(input[i++])];
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uint32_t d = input[i] == '=' ? 0 & i++ : kDecodingTable[static_cast<int>(input[i++])];
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uint32_t triple = (a << 3 * 6) + (b << 2 * 6) + (c << 1 * 6) + (d << 0 * 6);
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if (j < out_len) out[j++] = (triple >> 2 * 8) & 0xFF;
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if (j < out_len) out[j++] = (triple >> 1 * 8) & 0xFF;
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if (j < out_len) out[j++] = (triple >> 0 * 8) & 0xFF;
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}
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return "";
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}
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};
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}
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#endif /* _MACARON_BASE64_H_ */
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@ -339,12 +339,12 @@ namespace ix
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{
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int cn_pos = X509_NAME_get_index_by_NID(
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X509_get_subject_name((X509*) server_cert), NID_commonName, -1);
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if (cn_pos)
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if (cn_pos >= 0)
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{
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X509_NAME_ENTRY* cn_entry =
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X509_NAME_get_entry(X509_get_subject_name((X509*) server_cert), cn_pos);
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if (cn_entry)
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if (cn_entry != nullptr)
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{
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ASN1_STRING* cn_asn1 = X509_NAME_ENTRY_get_data(cn_entry);
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char* cn = (char*) ASN1_STRING_data(cn_asn1);
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@ -755,7 +755,7 @@ namespace ix
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// 1.1.0, but it does not. To be on the safe side, the manual test
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// below is enabled for all versions prior to 1.1.0.)
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X509_VERIFY_PARAM* param = SSL_get0_param(_ssl_connection);
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X509_VERIFY_PARAM_set1_host(param, host.c_str(), 0);
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X509_VERIFY_PARAM_set1_host(param, host.c_str(), host.size());
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#endif
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handshakeSuccessful = openSSLClientHandshake(host, errMsg, isCancellationRequested);
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}
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@ -268,7 +268,10 @@ namespace ix
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// Set the socket to non blocking mode, so that accept calls are not blocking
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SocketConnect::configure(_serverFd);
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setThreadName("SocketServer::accept");
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// Use a cryptic name to stay within the 16 bytes limit thread name limitation
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// $ echo Srv:gc:64000 | wc -c
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// 13
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setThreadName("Srv:ac:" + std::to_string(_port));
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for (;;)
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{
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@ -425,7 +428,10 @@ namespace ix
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void SocketServer::runGC()
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{
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setThreadName("SocketServer::GC");
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// Use a cryptic name to stay within the 16 bytes limit thread name limitation
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// $ echo Srv:gc:64000 | wc -c
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// 13
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setThreadName("Srv:gc:" + std::to_string(_port));
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for (;;)
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{
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@ -6,6 +6,7 @@
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#include "IXWebSocketHandshake.h"
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#include "IXBase64.h"
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#include "IXHttp.h"
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#include "IXSocketConnect.h"
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#include "IXStrCaseCompare.h"
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@ -17,7 +18,6 @@
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#include <random>
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#include <sstream>
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namespace ix
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{
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WebSocketHandshake::WebSocketHandshake(
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@ -106,15 +106,10 @@ namespace ix
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return WebSocketInitResult(false, 0, ss.str());
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}
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//
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// Generate a random 24 bytes string which looks like it is base64 encoded
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// y3JJHMbDL1EzLkh9GBhXDw==
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// 0cb3Vd9HkbpVVumoS3Noka==
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// Generate a random 16 bytes string and base64 encode it.
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//
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// See https://stackoverflow.com/questions/18265128/what-is-sec-websocket-key-for
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//
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std::string secWebSocketKey = genRandomString(22);
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secWebSocketKey += "==";
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std::string secWebSocketKey = macaron::Base64::Encode(genRandomString(16));
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std::stringstream ss;
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ss << "GET " << path << " HTTP/1.1\r\n";
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@ -79,7 +79,7 @@ namespace ix
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void WebSocketServer::handleConnection(std::unique_ptr<Socket> socket,
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std::shared_ptr<ConnectionState> connectionState)
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{
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setThreadName("WebSocketServer::" + connectionState->getId());
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setThreadName("Srv:ws:" + connectionState->getId());
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auto webSocket = std::make_shared<WebSocket>();
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if (_onConnectionCallback)
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@ -6,4 +6,4 @@
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#pragma once
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#define IX_WEBSOCKET_VERSION "11.4.0"
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#define IX_WEBSOCKET_VERSION "11.4.3"
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Reference in New Issue
Block a user