* try to build ws on window on travis 📮
* cmake invocation fixed on windows 🐝
* Can use mbedtls to calculate hmac + no openssl config option
* build only windows on travis 🕢
* run msbuild 💷
* proper command to build 🕛
* some build fixes
* change weird sizeof call 🐙
* warning and missing includes fixes 💮
* ifdef out statsd code on windows 🐍
* logic invertion in ifdef 👄
* bring back makefile 📜
* command line tool is built with mbedtls 🏥
* try to import mbedtls and build it
* add stubs socket class
* some boilterplate, read and write function implemented
* more boilterplate / current error in handshake because no CA cert is setup
* add something so skip ca verification, can ws curl https://google.com !
* cleanup / close implemented
* tweak CMakefiles
* typo in include
* update readme
* disable unittests
* let poll do his job when closing
* try fix test
* try fix test
* Update IXWebSocketTransport.cpp
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* change state immediately, and send close frame after
* add immediate close test
* disable test for windows
* reenable ping / ping timeout tests
* add time to let windows close client
* reenable ping timeout test
* add 100ms more
* disable test for windows
* let poll do his job when closing
* try fix test
* try fix test
* Update IXWebSocketTransport.cpp
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* add log to find issue on CI
* change state immediately, and send close frame after
* add immediate close test
* disable test for windows
=================================================================
==5077==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x6070000077e0 at pc 0x00010ba18c54 bp 0x70000dd45b10 sp 0x70000dd45b08
READ of size 1 at 0x6070000077e0 thread T12
#0 0x10ba18c53 in WebSocketHandshakeKeyGen::generate(char const*, char*) libwshandshake.hpp:113
#1 0x10ba2065a in ix::WebSocketHandshake::serverHandshake(int, int) IXWebSocketHandshake.cpp:356
#2 0x10b9c4952 in ix::WebSocketTransport::connectToSocket(int, int) IXWebSocketTransport.cpp:190
#3 0x10b97e4c2 in ix::WebSocket::connectToSocket(int, int) IXWebSocket.cpp:193
* close with params
* ...
* different generator
* core size = 1
* disable more tests to get something working on windows
* try to enable another test on windows
* enable all OS
* set proper version of linux
* another try
* try again with just env variables
* Revert "core size = 1"
This reverts commit 29af74bba6.
* add windows and mac
* Revert "close with params"
This reverts commit 6bb00b6788.
* close with params
* ...
* different generator
* core size = 1
* disable more tests to get something working on windows
* try to enable another test on windows
* enable all OS
* set proper version of linux
* another try
* try again with just env variables
* Revert "core size = 1"
This reverts commit 29af74bba6.
* add windows and mac
* Revert "close with params"
This reverts commit 6bb00b6788.
* fix ping, fix send frame close
* fixes for data race on _closeCode etc. and fix test
* fixing one TC
* fix waiting forever if no time to change of readyState, and poll never end
* add 1005 code if no status code received
* fixes for 1005 code
* fix test issue
* fix macOS issue
* revert to master tests and renaming
* init Net system on Windows
* propagate DNS error
* Add zlib 1.2.11 sources
* link zlib statically for windows
* remove not implemented function declaration
* fix connect on Windows
* close method change and fix code
* missing mutex
* wip
* renaming and fixes
* renaming, fixes
* added enablePong/disablePong, add tests
* added new test cases
* add 1 test case
* fix gcd name to greatestCommonDivisor
* move ping and ping timeout checks into socket poll, local var in test cases and indent fixes
* indent issue
Fix compatibility problem with websockets python library, where the response does not contains a reason
File "/.../lib/python3.7/site-packages/websockets/http.py", line 126, in read_response
version, status_code, reason = status_line[:-2].split(b' ', 2)
ValueError: not enough values to unpack (expected 3, got 2)
The above exception was the direct cause of the following exception:
websockets.exceptions.InvalidMessage: Malformed HTTP message
* (cmake) add a warning about 32/64 conversion problems.
* fix typo
* New connection state for server code + fix OpenSSL double init bug
* update README
* Fix warning
* (cmake) add a warning about 32/64 conversion problems.
* simple redis clients
* can publish to redis
* redis subscribe
* display messages received per second
* verbose flag
* (cmake) use clang only compile option -Wshorten-64-to-32 when compiling with clang
* add skeleton and broken http client code.
GET returns "Resource temporarily unavailable" errors...
* linux compile fix
* can GET some pages
* Update formatting in README.md
* unittest for sending large messages
* document bug
* Feature/send large message (#14)
* introduce send fragment
* can pass a fin frame
* can send messages which are a perfect multiple of the chunk size
* set fin only for last fragment
* cleanup
* last fragment should be of type CONTINUATION
* Add simple send and receive programs
* speedups receiving + better way to wait for thing
* receive speedup by using linked list of chunks instead of large array
* document bug
* use chunks to receive data
* trailing spaces
* Update README.md
Add note about message fragmentation.
* Feature/ws cli (#15)
* New command line tool for transfering files / still very beta.
* add readme
* use cli11 for argument parsing
* json -> msgpack
* stop using base64 and use binary which can be stored in message pack
* add target for building with homebrew
* all CMakeLists are referenced by the top level one
* add ws_chat and ws_connect sub commands to ws
* cleanup
* add echo and broadcast server as ws sub-commands
* add gitignore
* comments
* ping pong added to ws
* mv cobra_publisher under ws folder
* Update README.md
* linux build fix
* linux build fix
* move http_client to a ws sub-command
* simple HTTP post support (urlencode parameters)
* can specify extra headers
* chunk encoding / simple redirect support / -I option
* follow redirects is optional
* make README vim markdown plugin friendly
* cleanup argument parsing + add socket creation factory
* add missing file
* http gzip compression
* cleanup
* doc
* Feature/send large message (#14)
* introduce send fragment
* can pass a fin frame
* can send messages which are a perfect multiple of the chunk size
* set fin only for last fragment
* cleanup
* last fragment should be of type CONTINUATION
* Add simple send and receive programs
* speedups receiving + better way to wait for thing
* receive speedup by using linked list of chunks instead of large array
* document bug
* use chunks to receive data
* trailing spaces
* New command line tool for transfering files / still very beta.
* add readme
* use cli11 for argument parsing
* json -> msgpack
* stop using base64 and use binary which can be stored in message pack
* introduce send fragment
* can pass a fin frame
* can send messages which are a perfect multiple of the chunk size
* set fin only for last fragment
* cleanup
* last fragment should be of type CONTINUATION
* Add simple send and receive programs
* speedups receiving + better way to wait for thing
* receive speedup by using linked list of chunks instead of large array
* document bug
* use chunks to receive data
* trailing spaces
[*WebSocket*](https://en.wikipedia.org/wiki/WebSocket) is a computer communications protocol, providing full-duplex
communication channels over a single TCP connection. This library provides a C++ library for Websocket communication. The code is derived from [easywsclient](https://github.com/dhbaird/easywsclient).
[*WebSocket*](https://en.wikipedia.org/wiki/WebSocket) is a computer communications protocol, providing full-duplex and bi-directionnal communication channels over a single TCP connection. *IXWebSocket* is a C++ library for client and server Websocket communication, and for client HTTP communication. The code is derived from [easywsclient](https://github.com/dhbaird/easywsclient) and from the [Satori C SDK](https://github.com/satori-com/satori-rtm-sdk-c). It has been tested on the following platforms.
* macOS
* iOS
* Linux
* Android
* Windows
## Examples
The examples folder countains a simple chat program, using a node.js broadcast server.
The [*ws*](https://github.com/machinezone/IXWebSocket/tree/master/ws) folder countains many interactive programs for chat, [file transfers](https://github.com/machinezone/IXWebSocket/blob/master/ws/ws_send.cpp), [curl like](https://github.com/machinezone/IXWebSocket/blob/master/ws/ws_http_client.cpp) http clients, demonstrating client and server usage.
Here is what the API looks like.
Here is what the client API looks like.
```
ix::WebSocket webSocket;
std::string url("ws://localhost:8080/");
webSocket.configure(url);
webSocket.setUrl(url);
// Optional heart beat, sent every 45 seconds when there is not any traffic
// to make sure that load balancers do not kill an idle connection.
webSocket.setHeartBeatPeriod(45);
// Per message deflate connection is enabled by default. You can tweak its parameters or disable it
webSocket.disablePerMessageDeflate();
// Setup a callback to be fired when a message or an event (open, close, error) is received
out = httpClient.post(url, std::string("foo=bar"), args);
//
// Result
//
auto errorCode = response->errorCode; // Can be HttpErrorCode::Ok, HttpErrorCode::UrlMalformed, etc...
auto errorCode = response->errorCode; // 200, 404, etc...
auto responseHeaders = response->headers; // All the headers in a special case-insensitive unordered_map of (string, string)
auto payload = response->payload; // All the bytes from the response as an std::string
auto errorMsg = response->errorMsg; // Descriptive error message in case of failure
auto uploadSize = response->uploadSize; // Byte count of uploaded data
auto downloadSize = response->downloadSize; // Byte count of downloaded data
//
// Asynchronous Request
//
bool async = true;
HttpClient httpClient(async);
auto args = httpClient.createRequest(url, HttpClient::kGet);
// Push the request to a queue,
bool ok = httpClient.performRequest(args, [](const HttpResponsePtr& response)
{
// This callback execute in a background thread. Make sure you uses appropriate protection such as mutex
auto statusCode = response->statusCode; // acess results
}
);
// ok will be false if your httpClient is not async
```
## Build
CMakefiles for the library and the examples are available. This library has few dependencies, so it is possible to just add the source files into your project. Otherwise the usual way will suffice.
```
mkdir build # make a build dir so that you can build out of tree.
cd build
cmake ..
make -j
make install # will install to /usr/local on Unix, on macOS it is a good idea to sudo chown -R `whoami`:staff /usr/local
```
Headers and a static library will be installed to the target dir.
A [conan](https://conan.io/) file is available at [conan-IXWebSocket](https://github.com/Zinnion/conan-IXWebSocket).
There is a unittest which can be executed by typing `make test`.
There is a Dockerfile for running some code on Linux. To use docker-compose you must make a docker container first.
```
$ make docker
...
$ docker compose up &
...
$ docker exec -it ixwebsocket_ws_1 bash
app@ca2340eb9106:~$ ws --help
ws is a websocket tool
...
```
Finally you can build and install the `ws command line tool` with Homebrew. The homebrew version might be slightly out of date.
```
brew tap bsergean/IXWebSocket
brew install IXWebSocket
```
## Implementation details
### Per Message Deflate compression.
The per message deflate compression option is supported. It can lead to very nice bandbwith savings (20x !) if your messages are similar, which is often the case for example for chat applications. All features of the spec should be supported.
### TLS/SSL
Connections can be optionally secured and encrypted with TLS/SSL when using a wss:// endpoint, or using normal un-encrypted socket with ws:// endpoints. AppleSSL is used on iOS and OpenSSL is used on Android.
Connections can be optionally secured and encrypted with TLS/SSL when using a wss:// endpoint, or using normal un-encrypted socket with ws:// endpoints. AppleSSL is used on iOS and macOS, OpenSSL is used on Android and Linux, mbedTLS is used on Windows.
### Polling and background thread work
@@ -51,47 +250,60 @@ No manual polling to fetch data is required. Data is sent and received instantly
### Automatic reconnection
If the remote end (server) breaks the connection, the code will try to perpetually reconnect, by using an exponential backoff strategy, capped at one retry every 10 seconds.
If the remote end (server) breaks the connection, the code will try to perpetually reconnect, by using an exponential backoff strategy, capped at one retry every 10 seconds. This behavior can be disabled.
### Large messages
Large frames are broken up into smaller chunks or messages to avoid filling up the os tcp buffers, which is permitted thanks to WebSocket [fragmentation](https://tools.ietf.org/html/rfc6455#section-5.4). Messages up to 1G were sent and received succesfully.
## Limitations
*There is no per message compression support. That could be useful for retrieving large messages, but could also be implemented at the application level.
* There is no text support for sending data, only the binary protocol is supported. Sending json or text over the binary protocol works well.
*On Windows TLS is not setup yet to validate certificates.
* There is no convenient way to embed a ca cert.
* No utf-8 validation is made when sending TEXT message with sendText()
* Automatic reconnection works at the TCP socket level, and will detect remote end disconnects. However, if the device/computer network become unreachable (by turning off wifi), it is quite hard to reliably and timely detect it at the socket level using `recv` and `send` error codes. [Here](https://stackoverflow.com/questions/14782143/linux-socket-how-to-detect-disconnected-network-in-a-client-program) is a good discussion on the subject. This behavior is consistent with other runtimes such as node.js. One way to detect a disconnected device with low level C code is to do a name resolution with DNS but this can be expensive. Mobile devices have good and reliable API to do that.
## Examples
1. Bring up a terminal and jump to the examples folder.
2. Compile the example C++ code. `sh build.sh`
3. Install node.js from [here](https://nodejs.org/en/download/).
4. Type `npm install` to install the node.js dependencies. Then `node broadcast-server.js` to run the server.
5. Bring up a second terminal. `env USER=bob ./cmd_websocket_chat`
6. Bring up a third terminal. `env USER=bill ./cmd_websocket_chat`
7. Start typing things in any of those terminals. Hopefully you should see your message being received on the other end.
* The server code is using select to detect incoming data, and creates one OS thread per connection. This is not as scalable as strategies using epoll or kqueue.
## C++ code organization
Here's a simplistic diagram which explains how the code is structured in term of class/modules.
Here is a simplistic diagram which explains how the code is structured in term of class/modules.
```
+-----------------------+
+-----------------------+ --- Public
| | Start the receiving Background thread. Auto reconnection. Simple websocket Ping.
| IXWebSocket | Interface used by C++ test clients. No IX dependencies.
| |
| |
+-----------------------+
| |
| IXWebSocketServer | Run a server and give each connections its own WebSocket object.
| | Each connection is handled in a new OS thread.
| |
+-----------------------+ --- Private
| |
| IXWebSocketTransport | Low level websocket code, framing, managing raw socket. Adapted from easywsclient.
| |
+-----------------------+
| |
| IXWebSocketHandshake | Establish the connection between client and server.
| |
+-----------------------+
| |
| IXWebSocket | ws:// Unencrypted Socket handler
| IXWebSocketAppleSSL | wss:// TLS encrypted Socket AppleSSL handler. Used on iOS and macOS
| IXWebSocketOpenSSL | wss:// TLS encrypted Socket OpenSSL handler. Used on Android and Linux
| | Can be used on macOS too.
+-----------------------+
| |
| IXSocketConnect | Connect to the remote host (client).
| |
+-----------------------+
| |
| IXDNSLookup | Does DNS resolution asynchronously so that it can be interrupted.
| |
+-----------------------+
```
## Advanced usage
## API
### Sending messages
@@ -103,10 +315,10 @@ If the connection was closed and sending failed, the return value will be set to
`getReadyState()` returns the state of the connection. There are 4 possible states.
1.WebSocket_ReadyState_Connecting - The connection is not yet open.
2.WebSocket_ReadyState_Open - The connection is open and ready to communicate.
3.WebSocket_ReadyState_Closing - The connection is in the process of closing.
4.WebSocket_MessageType_Close - The connection is closed or couldn't be opened.
1. ReadyState::Connecting - The connection is not yet open.
2. ReadyState::Open - The connection is open and ready to communicate.
3. ReadyState::Closing - The connection is in the process of closing.
4.ReadyState::Closed - The connection is closed or could not be opened.
### Open and Close notifications
@@ -114,15 +326,27 @@ The onMessage event will be fired when the connection is opened or closed. This
A message will be fired when there is an error with the connection. The message type will be `ix::WebSocket_MessageType_Error`. Multiple fields will be available on the event to describe the error.
A message will be fired when there is an error with the connection. The message type will be `ix::WebSocketMessageType::Error`. Multiple fields will be available on the event to describe the error.
if (messageType == ix::WebSocket_MessageType_Error)
if (msg->type == ix::WebSocketMessageType::Error)
{
std::stringstream ss;
ss << "Error: " << error.reason << std::endl;
ss << "#retries: " << event.retries << std::endl;
ss << "Wait time(ms): " << event.wait_time << std::endl;
ss << "HTTP Status: " << event.http_status << std::endl;
ss << "Error: " << msg->errorInfo.reason << std::endl;
ss << "#retries: " << msg->eventInfo.retries << std::endl;
ss << "Wait time(ms): " << msg->eventInfo.wait_time << std::endl;
ss << "HTTP Status: " << msg->eventInfo.http_status << std::endl;
std::cout << ss.str() << std::endl;
}
}
@@ -162,3 +386,36 @@ The url can be set and queried after a websocket object has been created. You wi
std::string url("wss://example.com");
websocket.configure(url);
```
### Ping/Pong support
Ping/pong messages are used to implement keep-alive. 2 message types exists to identify ping and pong messages. Note that when a ping message is received, a pong is instantly send back as requested by the WebSocket spec.
```
webSocket.setOnMessageCallback(
[](const ix::WebSocketMessagePtr& msg)
{
if (msg->type == ix::WebSocketMessageType::Ping ||